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=== Bene Ashmedai Offshoot First Pass ===
NOTE: While this Legacy write-up regularly refers to speaking to a subject to invoke certain effects, this is not limited to verbal communication, and doesn’t require that the subject themselves understands the Mage, because the Mage is really interacting with the subject’s Goetia via magical means, rather than the patient themselves. Sign language, speaking in tongues, written communications, or even a musical playlist can work equally as well, as long as some message is conveyed. The subject also doesn’t need to be conscious. All other restrictions still apply, such as touch or sensory range.
= NAME =
''Quote or intro thing.''
== SUBTITLE ==
Legacy Description
== Origins ==
'''Parentage''': Mastigos, Children of the Tree
'''Background''':
'''Appearances''':
== Doctrine ==
'''Prerequisites''': Life 2, Mind 2, Medicine 2, two dots in one of the following Skills; Science, Empathy, Persuasion, Occult
'''Initiation''':
'''Organization''':
'''Theory''':
== Magic ==
'''Ruling Arcanum''': Life
'''Yantras''':
'''Oblations''':
== Attainments ==
=== First: NAME ===
'''Prerequisites''': Initiation<br>
The $NAME has become in tune enough with the physical states of living things and the signs of things being wrong that they can diagnose a living creature’s physical state with little more than a glance. With physical contact and just a round studying a living being, she can tell everything about her patient, from species and overall health to specific illnesses that the subject is suffering. This works exactly like the spell Analyze Life (MtA 148), with reach assigned to Instant Casting.<br>
'''Optional''': Mind 1<br>
Demonic forces are all but unable to escape the $NICKNAME’s gaze and she becomes sensitive to any openness to demonic possession. Her periphery detects even the presence of Goetia or the Open Condition in any form. If those forces are actively hiding their presence this invokes a Clash of Wills.
=== Second: NAME ===
'''Prerequisites''': Life 2, Something 3<br>
Not all of a person’s demons are in their mind, or they influence a person in ways that cause the person to bring about physical manifestations of their presence. One of the most common ways this happens is through addiction, and the $NAME has learned how to address some of the symptoms of that influence, even if addressing the disease itself will take more work.<br>
By speaking directly to a patient and even a moment’s contact, the $NICKNAME can purge the ill effects of many outside influences on the body. Alcohol, drugs, and any other toxins in the patient’s body can be fought off with the guidance of her words, and immediately makes a roll to fight off a toxin’s effects with a bonus on the roll equal to the $NICKNAME’s dots in Life. This works like Cleanse the Body (MtA 148), with Reach assigned to Instant Casting and to making the next resistance roll happen immediately.<br>
'''Optional''': Mind 2<br>
An understanding of a patient’s mind is necessary to understand what demons might haunt them. While talking with a subject, the $NAME can gain an understanding of their mental state from both the way they answer and the way that they don’t. This works just like the Mental Scan (MtA 159) spell, with reach assigned to Instant Casting and to Sensory Range.
=== Third: NAME ===
'''Prerequisites''': Life 3, two dots in a second Skill among the optional prerequisite Skills<br>
Much like the $NAME’s approach to dealing with the influence of foreign substances in a living body, she can now mend the effects of invaders or the body’s betrayal of itself simply by speaking to them for a short time. This works like the spell Purge Illness (MtA 149), with Reach assigned to instant casting and Sensory Range.<br>
'''Optional''': Mind 3<br>
With only a slight effort of will, the $NICKNAME can protect a subject, including themself, from attack by Goetia, or any other assault on the mind of themselves or their patients. This works like the spell Mental Shield (MtA 160), with Reach assigned to Instant Casting and Sensory range.
=== Fourth: NAME ===
'''Prerequisites''': Life 4, Something 4<br>
A person’s figurative demons are most commonly known as the cause of harm in their life, but when properly motivated they can be sources of inspiration and even restoration. By speaking to someone’s demons for an hour, either directly or through conversation with the patient themselves, the $NICKNAME can encourage them to take some of the body’s burdens onto themselves or to focus their energy on mending damage. All but the most grievous injuries heal four times faster, with bashing wounds healing in 4 minutes per level and lethal ones in 6 hours. The subject’s demons take over many of the body’s functions as well, meaning they require only a quarter the oxygen they usually do, they need a quarter of the food, and they only have to sleep every four days before they begin to suffer from fatigue, among other benefits. This works like the spell Body Control, with Reach assigned to Advanced Duration and increasing Lethal healing times.<br>
'''Optional''': Mind 4<br>
By speaking with their patient for an hour the $NAME can help them battle their demons far more surely than any Sleeper therapist could hope to achieve. While there have been times in the Legacy’s history where this practice came in the form of an exorcism, in modern times it’s more commonly seen in a conversation with a concerned friend, a session with a psychiatrist, or an intervention.
<br><br>
Whatever form it takes, simply through a conversation and a momentary touch the $NICKNAME can cure their patient of up to two Mental Conditions or Tilts. On the more sinister side, she can suppress positive effects as well as negative ones, dampening someone’s Inspiration as easily as any other effect. This works like the spell Clear Thoughts (MtA 161) with Reach assigned to making the effect Lasting.
=== Fifth: NAME ===
'''Prerequisites''': Life 5, two dots in a third Skill among the optional prerequisite Skills<br>
With mastery of this Legacy, the NAME’s ability to heal others is legendary. She’s still required to speak to the subject because she works through the mind’s influence on the body as much as on the body directly, but her words can heal up to 10 bashing or 5 lethal damage instantly, or some combination of the two by exchanging 2 bashing per 1 lethal damage. This functions as the spell Knit, with Reach assigned to Instant Casting, allowing Lethal damage to be healed as well as healing Personal Tilts such as Arm Wrack.<br>
'''Optional''': Mind 5<br>
Rather than just manipulating a subject’s Goetia in unique and subtle ways, while not manifesting them more concretely, the NAME is now able to bring those Goetia into the world and allow them to be interacted with, and she can also call Goetia that are loose in the world to her. She can even call Goetia from her own, or her patient’s, Oneiros, and can give that a single command to that entity which it must follow if it can be completed within one week. This works on Goetia of up to Rank 4, and if used to pull Goetia from the Oneiros it costs 1 potentia. If the Mage knows Spirit or Death 2, she can force the Goetia summoned with this attainment to be Manifested for the Duration of the spell.
<br><br>
This spell works like Goetic Summons (MtA 162), except that the Primary factor is Potency rather than Duration. Reach is assigned to Instant Casting, Advanced Duration, allowing for one command, and allowing the Goetia to be summoned from the Oneiros of the mage or another subject.

Revision as of 17:59, 28 February 2021

Player Profile

  1. Player Name/Nicknames & Pronouns: Apocalycious, Apoc, Evie, Goose. She/Her
  2. Character name(s) and Character pronouns
    1. June Desrochers (she/her)
    2. Violette Farrow (she/her)
    3. Mei Lee (she/her)
    4. Alex Shaw (she/her)
    5. Sonja Anastasijevic (she/her)
  3. Content warnings preferred for:
    1. Sexual assault
  4. Experiences or topics I'd like to engage
    1. Helping Everyone is my no-consequences power fantasy
    2. Overcoming of differences
    3. Giving each other the tools to shine
  5. Experiences or topics I want to avoid
    1. Being unkind to each other OOC
    2. PCs oppressing other people. NPCs being asses that need to be taken down is fine
    3. PCs gaslighting other PCs. See above
    4. People trying to show each other up OOC
  6. You can make me feel included as a player by...
    1. Asking me for ties to my characters. I'll almost always try to find a way to make it work, if you want one.
    2. Asking for scenes with my characters -- both PCs and NPCs!
    3. Asking to get involved in plots I'm involved with both as a character or a plot runner

Notepad++ Log Cleanup Regex

Find: .*Today at \d(\d)?:\d\d .M\R
Replace: \n
Change "Today" to whatever else, yesterday, etc, depending on the log.


Find: ^\(.+\)$\R
Replace: Nothing

Bene Ashmedai Offshoot First Pass

NOTE: While this Legacy write-up regularly refers to speaking to a subject to invoke certain effects, this is not limited to verbal communication, and doesn’t require that the subject themselves understands the Mage, because the Mage is really interacting with the subject’s Goetia via magical means, rather than the patient themselves. Sign language, speaking in tongues, written communications, or even a musical playlist can work equally as well, as long as some message is conveyed. The subject also doesn’t need to be conscious. All other restrictions still apply, such as touch or sensory range.

NAME

Quote or intro thing.

SUBTITLE

Legacy Description

Origins

Parentage: Mastigos, Children of the Tree

Background:

Appearances:

Doctrine

Prerequisites: Life 2, Mind 2, Medicine 2, two dots in one of the following Skills; Science, Empathy, Persuasion, Occult

Initiation:

Organization:

Theory:

Magic

Ruling Arcanum: Life

Yantras:

Oblations:

Attainments

First: NAME

Prerequisites: Initiation
The $NAME has become in tune enough with the physical states of living things and the signs of things being wrong that they can diagnose a living creature’s physical state with little more than a glance. With physical contact and just a round studying a living being, she can tell everything about her patient, from species and overall health to specific illnesses that the subject is suffering. This works exactly like the spell Analyze Life (MtA 148), with reach assigned to Instant Casting.
Optional: Mind 1
Demonic forces are all but unable to escape the $NICKNAME’s gaze and she becomes sensitive to any openness to demonic possession. Her periphery detects even the presence of Goetia or the Open Condition in any form. If those forces are actively hiding their presence this invokes a Clash of Wills.

Second: NAME

Prerequisites: Life 2, Something 3
Not all of a person’s demons are in their mind, or they influence a person in ways that cause the person to bring about physical manifestations of their presence. One of the most common ways this happens is through addiction, and the $NAME has learned how to address some of the symptoms of that influence, even if addressing the disease itself will take more work.

By speaking directly to a patient and even a moment’s contact, the $NICKNAME can purge the ill effects of many outside influences on the body. Alcohol, drugs, and any other toxins in the patient’s body can be fought off with the guidance of her words, and immediately makes a roll to fight off a toxin’s effects with a bonus on the roll equal to the $NICKNAME’s dots in Life. This works like Cleanse the Body (MtA 148), with Reach assigned to Instant Casting and to making the next resistance roll happen immediately.
Optional: Mind 2
An understanding of a patient’s mind is necessary to understand what demons might haunt them. While talking with a subject, the $NAME can gain an understanding of their mental state from both the way they answer and the way that they don’t. This works just like the Mental Scan (MtA 159) spell, with reach assigned to Instant Casting and to Sensory Range.

Third: NAME

Prerequisites: Life 3, two dots in a second Skill among the optional prerequisite Skills
Much like the $NAME’s approach to dealing with the influence of foreign substances in a living body, she can now mend the effects of invaders or the body’s betrayal of itself simply by speaking to them for a short time. This works like the spell Purge Illness (MtA 149), with Reach assigned to instant casting and Sensory Range.
Optional: Mind 3
With only a slight effort of will, the $NICKNAME can protect a subject, including themself, from attack by Goetia, or any other assault on the mind of themselves or their patients. This works like the spell Mental Shield (MtA 160), with Reach assigned to Instant Casting and Sensory range.

Fourth: NAME

Prerequisites: Life 4, Something 4
A person’s figurative demons are most commonly known as the cause of harm in their life, but when properly motivated they can be sources of inspiration and even restoration. By speaking to someone’s demons for an hour, either directly or through conversation with the patient themselves, the $NICKNAME can encourage them to take some of the body’s burdens onto themselves or to focus their energy on mending damage. All but the most grievous injuries heal four times faster, with bashing wounds healing in 4 minutes per level and lethal ones in 6 hours. The subject’s demons take over many of the body’s functions as well, meaning they require only a quarter the oxygen they usually do, they need a quarter of the food, and they only have to sleep every four days before they begin to suffer from fatigue, among other benefits. This works like the spell Body Control, with Reach assigned to Advanced Duration and increasing Lethal healing times.
Optional: Mind 4
By speaking with their patient for an hour the $NAME can help them battle their demons far more surely than any Sleeper therapist could hope to achieve. While there have been times in the Legacy’s history where this practice came in the form of an exorcism, in modern times it’s more commonly seen in a conversation with a concerned friend, a session with a psychiatrist, or an intervention.

Whatever form it takes, simply through a conversation and a momentary touch the $NICKNAME can cure their patient of up to two Mental Conditions or Tilts. On the more sinister side, she can suppress positive effects as well as negative ones, dampening someone’s Inspiration as easily as any other effect. This works like the spell Clear Thoughts (MtA 161) with Reach assigned to making the effect Lasting.

Fifth: NAME

Prerequisites: Life 5, two dots in a third Skill among the optional prerequisite Skills
With mastery of this Legacy, the NAME’s ability to heal others is legendary. She’s still required to speak to the subject because she works through the mind’s influence on the body as much as on the body directly, but her words can heal up to 10 bashing or 5 lethal damage instantly, or some combination of the two by exchanging 2 bashing per 1 lethal damage. This functions as the spell Knit, with Reach assigned to Instant Casting, allowing Lethal damage to be healed as well as healing Personal Tilts such as Arm Wrack.
Optional: Mind 5
Rather than just manipulating a subject’s Goetia in unique and subtle ways, while not manifesting them more concretely, the NAME is now able to bring those Goetia into the world and allow them to be interacted with, and she can also call Goetia that are loose in the world to her. She can even call Goetia from her own, or her patient’s, Oneiros, and can give that a single command to that entity which it must follow if it can be completed within one week. This works on Goetia of up to Rank 4, and if used to pull Goetia from the Oneiros it costs 1 potentia. If the Mage knows Spirit or Death 2, she can force the Goetia summoned with this attainment to be Manifested for the Duration of the spell.

This spell works like Goetic Summons (MtA 162), except that the Primary factor is Potency rather than Duration. Reach is assigned to Instant Casting, Advanced Duration, allowing for one command, and allowing the Goetia to be summoned from the Oneiros of the mage or another subject.