Werewolf/Theme/Tribes

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The Werewolf Tribes

The Tribes of the Delaware Valley Protectorate are centuries old, and so long-standing that they have become their own microcosm communities, each led by a Tribal Elder, and including different internal designations of skill and responsibility.

The five Tribal Elders are the deciding voices on what unified actions the Protectorate might take, and majority rules, which can and has led to some disgruntlement, particularly from the Iron Masters and Bone Shadows.

The Blood Talons

 To the last. The most martial and militaristic of the Tribes of the Moon, the Blood Talons' patron is Fenris-Ur, the Destroyer. They crave battle, although every battle might not be a physical test, and their steadfast viciousness rarely abates no matter what the challenge, but it would be a mistake to dismiss them as violent thugs or mindless killing machines. Their approach to the Hunt is often tactical to a militaristic degree.

Suggested Concepts: Cahalith Rock Star, Elodoth Strategist, Irraka Assassin, Ithaeur Activist, Rahu Bouncer.

The Bone Shadows

 Knowledge is power. Curiosity drives Bone Shadows to depths others would never dare, and in many ways, the banner-bearers of Kamduis-Ur, the Death Wolf, are the shaped to be the perfect hunters. It is they who cleave most tightly to the penance-obligation, they who excel in hunting the creatures of the Shadow and purging them from the Material, ever-questing for greater knowledge.

Suggested Concepts: Cahalith Academic, Elodoth Exorcist, Irraka Explorer, Ithauer Pawn Shop Owner, Rahu Spirit Slayer.

The Hunters in Darkness

 What are you hunting? The Meninna are ever on the Hunt, if not for the Shartha and other threats, then for something. The Hunters in Darkness take Hikaon-Ur, the Black Wolf, as their patron, who was well regarded as the finest and most silent hunter among the Firstborn.

This region is dotted with handy shadows, and it's often said that if a Hunter in Darkness doesn't want you to find them in Philadelphia, you very well never may.

Suggested Concepts: Cahalith Ghost Writer, Elodoth Deputy, Irraka Thief, Ithaeur Fortune Teller, Rahu Vagabond

The Iron Masters

 Evolve or perish. The Farsil Luhal move easily in urban Philadelphia, adaptable and quick to innovate, and are intimately familiar with and reverent towards their territory. Their Hunts are often long-term, well-planned, and turn the artifices and infrastructure of mundane society against their prey.

Among the Delaware Valley, Iron Masters are the ultimate wolves in sheep's clothing, seamlessly blending into the trappings of the mortal coil.

Suggested Concepts: Cahalith Teacher, Elodoth Diplomat, Irraka Con Man, Ithauer Life Coach, Rahu Personal Trainer

The Storm Lords

 Just us. The unrelenting Iminir are dutybound and self-reliant, and place significant personal emphasis on proving worthy of the inherited mantle of their patron Totem, the Winter Wolf Skolis-Ur. While they are often alphas or leaders in some capacity, that capacity is not always or necessarily as alpha of their pack or as a senior in the Storm Lord tribe.

Suggested Concepts: Cahalith Musician, Elodoth Lawyer, Irraka CEO, Ithaeur Religious Leader, Rahu Military Veteran or Servicemember

The Ghost Wolves

 Instinct over everything. Ghost Wolves are the proverbial lone wolves, and while many of them are newly Changed, an equal if not greater number have no intention of joining a Tribe, though some do anyway.

Suggested Concepts: Cahalith Blogger, Elodoth Shaman, Irraka Investigator, Ithauer Occultist, Rahu Mercenary.