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= Emissary of Renewal =
=== TEMPLATE - DO NOT CHANGE - USE WHAT APPLIES ===
 
* Init:  
''Under the shadow of The Underworld tree, lies a forgotten ghostly village from the Mother's people, in the darkest shadow of the deepest roots, you can understand what was lost, but you can’t recognize it. Breathe in the cloud, can you feel your heart burning? Can you feel the struggle within your soul? The fear within me is beyond anything a mundane soul can make. You cannot kill Truth in a way that matters - Inspired by Tumblr user Personsonable''
* Defense:
 
* Speed:  
== History ==
* Armor:  
 
* Spells Active: Spell (Book, Page, Caster Arcana Rating, factors:)
In the Underworld, there is another presence from the Martyr’s Tree. Its fruits are rare and prized for the Mysteries and knowledge that it can bring. The history of the Legacy is nascent and vibrant. The mage traveled the darkness of the Underworld, in search of answers about recent awakenings, about the knowledge that was lost, forgotten, due to the fumbling steps of her youth. Upon reaching the glade of the Martyr’s Tree in the Underworld, she found humility and a new depth of empathy to aspire to.
* Equipment:  
 
* Conditions:
After learning of the Ghostly presence's link to the trees and after a conversation with the Mother, the group was sent back home by the mage while she remained behind. During her stay, she received a mysterious blessing from the Mother, her curiosity, her attempt at understanding rewarded. 
* Spells Affecting:
 
== Origins ==
 
'''Parentage''': Moros, Children of the Tree
 
'''Nicknames:''' Mycologists, Sporelings
 
'''Background''': Only a single Sporeling exists in the world at this time.  People could be drawn to this legacy for a multitude of reasons.
 
'''Appearances''': Unknown, but the founder does not require any sort of uniform.
 
== Doctrine ==
 
'''Prerequisites''': Life 2, Death 2, Empathy 2 and one of the following skills at 2: Science, Occult, Persuasion, Survival, Medicine
 
'''Initiation''': The applicant studies the soul of their tutor while under the effect of a specially prepared mixture of hallucinogenic mushrooms and other various poisonous or rotten fruit. As the mixture causes them to lose consciousness or if they resist the effect, be put under a sleeping effect by the tutor where they will experience the Spores invading their souls. Once the vision is seen, absorbing it and learning from it with some study and guidance from their mentors.  Failure to assimilate the knowledge in any fashion causes 1 resistant aggravated damage but refills the applicant potentia stores completely. The initiation may be attempted again when the damage heals.
 
'''Organization''': There is basically only one in the world right now, there's no organization yet.
 
'''Theory''': What was lost can be regained, what needs to be understood is that its form might be changed. Sometimes the things lost are too alien, too different from the world to return to it on their own, through the natural cycle of things, to succeed at the initiation is to understand that change, adaptation, is needed.
 
== Magic ==
 
'''Ruling Arcanum''': Life
 
'''Yantras''': Speaking in a dead language +1, Eating a mushroom or a fruit +1 (+2 if eaten with the seeds/if poisonous or rotten), Gardening +1 (+2 when harvesting from it), Brewing Tea +1
 
'''Oblations''': Conversation with a Ghost, Planting flowers on a grave, Being poisoned by a natural toxin, Visiting an emanation of the Martyr's Tree, Helping a being who is suffering.
 
== Attainments ==
 
 
=== First:  Breathing in the Martyr's Spores ===
'''Prerequisites''': Initiation<br>
The Sporeling’s Nimbus changes on a fundamental level upon breathing in the soul spores, it may resemble the previous one or it may be entirely different.  The result is almost always somewhat vegetal in theme.
 
It’s not only a cosmetic change, it’s an empowerment. Add the Sporeling’s dots in the Life Arcana to the available number of bonuses or penalties you can craft the tilt with. The Sapling can spend one mana and make one instance of her active nimbus tilt last for her Gnosis in additional turns. Once per story, the Sporeling can spend a WP to change their nimbus tilt.
<br>
'''Optional''': Death 2<br>
The Mage can see through the lens of her new nimbus with eerie clarity. Whenever someone she physically touches or is affected by her nimbus tilt within her line of sight, she can use an instant action to peer into their soul directly, to see the root of their being. This function as the Soul Marks spell with the Instant Cast reach applied.
 
=== Second: Dispersing the Spores ===
'''Prerequisites''': Life 2, Empathy 3<br>
While targeting someone is affected by the Sporeling’s nimbus’s tilt or carrying their signature nimbus, the Sporeling can use Life spells at sensory range with a cost of 1 mana instead of using a reach..<br>
'''Optional''': Matter 2<br>
Through the lens of her nimbus, the sapling is capable of analyzing objects that carry her Signature Nimbus for a length of time equal to their ritual interval and understand the knowledge and soul that was put into them, the intent behind them. This function as the Craftsman’s eye spells with advanced duration & the 8-again reach <br>
 
=== Third: The Germination ===
'''Prerequisites''':Life 3, Empathy 4<br>
The Sporeling’s soul starts growing and permeating her body more actively, making it particularly easy to tap into the deeper reserve of the soul and makes it less damaging than it is for others to do so. Add the Sporeling’s Life dots to the number of times per day they can scour their pattern for Potentia. Furthermore, by spending a point of willpower when they scour, they can reduce the ill side effects: Scoured attributes only last for a scene. <br>
'''Optional''': Death 3<br>
Because the soul is so present in the Sporeling’s body now, it’s much harder to affect than usual. This function as the Soul Armor spell with an instant casting time and has an advanced duration.
<br>
 
=== Fourth: Mycelium of the Soul===
'''Prerequisites''': Life 4, Either Occult or Science at 4<br>
The Sporeling's awakened soul suffuses the body thoroughly and makes short work of the usual limitations between them. Add half the Sporeling's Life dots (rounded down) to the number of Mana per turn that can be spent and increase their maximum reserve by twice the number of dots in the Sporeling's Death Arcana.<br>
'''Optional''' Matter 4<br>
The Sporeling’s body is filled with the ebb and flow of her awakened soul and it makes it possible for her to manipulate her body and change the size by expanding or lowering her size. This function as Shrink and Grow but only on herself and carried items. (Instant casting, Advanced Duration reach)
.<br>
 
=== Fifth: Mycoid Soul ===
'''Prerequisites''': Life 5, Either Empathy, Persuasion or Science at 5<br>
The Sporeling's soul is nearly impossible to affect, however, if the Sporeling suffers the effect of Soul Loss, they can expend a dot of willpower to re-grow one from what inevitably remains within their patterns. They must be using one of their soul stones as the catalyst for the attainment to work, however. Upon regaining their soul, they regain the spent dot of WP. The regrown soul vanishes. Spending an XP to recover the lost WP dot is possible and is refunded upon recovering the soul.<br>
'''Optional''' Matter 5<br>
The Sporeling’s impart a small portion of their awakened soul into an object and gives it a facsimile of life in the process and may even decide to impart a ghostly entity within the object if one is available. This function as the Golem spell with the Advanced Duration and instant casting reach applied. <br>
 
 
== Attainments v2.0 ==
 
 
=== First:  Breathing in the Martyr's Spores ===
'''Prerequisites''': Initiation<br>
The Sporeling’s Nimbus changes on a fundamental level upon learning from the soulful experience, it may resemble the previous one or it may be entirely different.  The result is almost always somewhat vegetal in theme. It’s not only a cosmetic change however, it’s an empowerment. Add the Sporeling’s dots in the Life Arcana to the available number of bonuses or penalties they can craft the tilt with.
<br>
'''Optional''': Death 2<br>
The Mage can see through the lens of her new nimbus with eerie clarity. Whenever someone she physically touches or is affected by her nimbus tilt within her line of sight, she can use an instant action to peer into their soul directly, to see the root of their being. This function as the Soul Marks spell with the Instant Cast reach applied.
 
=== Second: Dispersing the Spores ===
'''Prerequisites''': Life 2, Empathy 3<br>
The Sporeling's nimbus and soul grow stronger with the knowledge and empowered renewal and can strengthen its presence using this attainment. By spending a Potentia when someone is affected by their nimbus tilt, they can make it last for one turn per level of gnosis. <br>
'''Optional''': Matter 2<br>
Through the lens of her nimbus, the sapling is capable of analyzing objects that carry her Signature Nimbus for a length of time equal to their ritual interval and understand the knowledge and soul that was put into them, the intent behind them. This function as the Craftsman’s eye spells with advanced duration & the 8-again reach <br>
 
=== Third: Soul Mycology ===
'''Prerequisites''':Life 3, Empathy 4<br>
The Sporeling's growing mastery over the signifier of her own soul is power and grant her control over the manifestation in ways no other Magi can quite touch. For a point of Willpower, the Sporeling can re-shape her nimbus tilt to their liking.  Once per story, when the Sporeling is reshaping their tilt, they can also rework the rest of their nimbus. <br>
'''Optional''': Death 3<br>
Because the soul is so present in the Sporeling’s body now, it’s much harder to affect than usual. This function as the Soul Armor spell with an instant casting time and has an advanced duration.
<br>
 
=== Fourth: Sporecraft===
'''Prerequisites''': Life 4, Either Occult or Science at 4<br>
The Sporeling's mastery over her own Nimbus is powerful and precise, enough so that their abilities to manifest some of the most physical effects of the Nimbus is enhanced by their knowledge and control. While creating a soul stone with this attainment, the Sporeling has no size limitation on the object that will serve as it. Instead of destroying the object to reclaim the lost Gnosis potential, the Sporeling simply can achieve the same result with a successful meditation roll. <br>
'''Optional''' Matter 4<br>
The Sporeling’s body is filled with the ebb and flow of her awakened soul and it makes it possible for her to manipulate her body and change the size by expanding or lowering her size. This function as Shrink and Grow but only on herself and carried items. (Instant casting, Advanced Duration reach)
.<br>
 
=== Fifth: Nurture the Awakened Soul ===
'''Prerequisites''': Life 5, Either Empathy, Occult or Science at 5<br>
After spending a lot of time nurturing her own soul, the Sporeling is ready to turn that ability and her finely tuned soul to help others and may infuse a portion of her potential into another. The process for creating a soul stone may be attempted on another mage or sleepwalker (but not a Sleeper), effectively increasing the target's gnosis by 1 or granting 1 dot to a sleepwalker. Only 1 such effect can be active on the subject. This attainment has no effects on Mages that have gnosis of 10. The lost gnosis potential is recovered in the event of the target's death or when using the fourth attainment meditation in the presence of said mage.
 
Arcana that are raised in excess of the target's limitation are lost until this attainment is used on them again or they raise their own gnosis with their own XP. Sleepwalkers may not raise their gnosis unless they undergo a successful Awakening. <br>
 
'''Optional''' Matter 5<br>
The Sporeling’s impart a small portion of their awakened soul into an object and gives it a facsimile of life in the process and may even decide to impart a ghostly entity within the object if one is available. This function as the Golem spell with the Advanced Duration and instant casting reach applied. <br>
 
 
== Attainments v3.0 ==
 
 
=== First:  Breathing in the Martyr's Spores ===
'''Prerequisites''': Initiation<br> ('''Initiation changed to:''' Life 2, Empathy 2, plus one of the following skills at 2: Occult, Persuasion, Survival, Medicine and Science)
 
Understanding others and their needs and responses is an important, sacred act for the Emissaries of Renewals. ''The Sporeling adds Empathy to their Rote Skills as a result.'' 
 
Additionally, when under the effect of the Life Sight, the spores living within the Sporeling translate sensory information of various kind in a much more efficient fashion and gives them automatic successes on scrutiny rolls that concern living beings of any strips equal to their dot in the Life arcana.
<br>
'''Optional''': Death 1<br>
The spores are lodged deep and permanently within the soul and body of the sporeling and it deepens their senses to a soul-deep level. Whenever they come in contact with another person, the Sporeling may peer into their soul. This function as the Soul Mark spell (Instant activation)
 
=== Second: Spore Cloud ===
'''Prerequisites''': Life 2, Empathy 3<br>
The Sporeling can deploy the spores around them like a cloud that carry their senses out of their own body, making them hyper-aware of every details of their surroundings. Any life form that enters the area is known and identified by its types of life. This replicates the effect of Web of Life in an area around the Sporeling as big as a small room. The area covered expands further (A Large room) when the Sporeling reaches the fourth attainment. (instant casting, Advanced Duration) <br>
'''Optional''': Death 2<br>
The Cloud of Spores exemplifies the very concept of rot and decay, an extended form of life that exists as part of the cycle, with this ability, the cloud of spores sense the presence of the undead and allow communication through mundane means with ghosts. This function as the Speak with the dead spell with the reach applied to Instant cast and Advanced Duration <br>
 
=== Third: Mycelium of the Soul ===
'''Prerequisites''':Life 3, One of the optional skills at 3<br>
 
The Sporeling and the Spores within are one and the same at this level and their ability to act through the spores is increased. The Sporeling may spend 1 Potentia to alter the range from touch/self to sensory as long as the spell or attainment targets someone within their Spore Cloud. <br>
 
'''Optional''': Death 3<br>
The Sporeling's soul is intertwined with the Spores and with only a thought, it can be made much harder for anyone to meddle with their souls.  They can also impart this blessing to others through their clouds or through touch. This function as the Soul Armor attainment with the Advanced duration and the instant casting reaches applied.
<br>
 
=== Fourth: Sporecrafting===
'''Prerequisites''': Life 4, Empathy 4<br>
The Sporeling can will her spores to alter life forms within and out of her body, granting her new abilities that only vegetals normally have. This grants 1 feature per dot in the Life Arcana and a list of potential such affairs is listed in the Mage core pg 151. Transform Life (Advanced Duration, Instant Cast reach).  <br>
 
'''Optional''' Matter 4<br>
Even things so small they escape everyone's senses need to be tended to and it can be helped with this attainment, By aligning herself with the micro-organism she controls and reflecting upon on the Size of the Underworld's Martyr's Tree the Sporeling can alter her own size along with any gear they may be carrying. This function as '''Shrink and Grow''' with the following reach applied: Instant casting, Advanced Duration<br>
 
=== Fifth: Nurture the Soul in All things ===
'''Prerequisites''': Life 5, Death 5, Empathy 5, One of the Other skills at 4<br>
No one under the watch of a Sporeling is left uncared for if the Sporeling has the ability to do something about it. By expending 1 Potentia, the Sporeling may extend the effects of her own non-legacy attainments to people within her Spore Cloud, provided that they (the sporeling) also expend the Potentia required for those effects in the same turn. <br>
 
'''Optional''' Matter 5<br>
By imparting spores into an object made of formerly living material (Wood, leather, bones), the Sporeling can animate a construct and can command it to their liking.  This function as the Golem spell with the instant cast and advanced duration applied. If a willing ghost is nearby, the Sporeling may choose to bind it within. <br>
 
= Lodge of the Companions =
 
''The dogs of the neighborhood tugs on the leash when she passes them by on the leash, hoping for her favor, the birds sing to cover her steps when she approaches the condemned house down the streets, and the rats speak to her of their strange brethren with may tails.  The local packs have long since stopped calling her a lone wolf, she never hunts alone.''
 
The Lodge of the Companions does not turn one into a werewolf, but it does require you to be one. A joke that most of the newer member makes and older members are tired of hearing.  But the lodge does not hold its name from video games but from the eternal bond between animal and man, one that a werewolf represents in a literal fashion and often, in a spiritual one.  The Lodge seeks to explore and deepen the connection by deepening their understanding of the bond.
 
The lodge feels like it's always been there since animals became domesticated, appearing from time to time in old and new tales alike as allies and heroes in moments, but never depicted alone. The lodge always has some presence in a region in one form or another, but it's never a significant amount of people.  They primarily accept Hunters in Darkness, but only because they are more likely to fulfill the requirement of the lodge, more than anything else. The founding pack of the Lodge is survived by the totem they served and that now leads the organization.
 
The rest of the Forsaken usually look upon the Lodge of the Companions with a strange mixture of respect and pity stemming from misunderstanding, as a common misconception is that the member of the Lodge cannot be members of a normal pack. It's not the case, but it's also rather common for the members to keep only animals as their packmates.
 
== Requirements ==
 
Nature's Gift Purity Facet. Animal Ken ••, Forsaken
 
== Totem ==
 
Many-Hunt, A vaguely canine spirit of ancient origin, that once was the pack totem for the Uratha who founded the Lodge.  A spirit of the hunt and loyalty who urges the people of the lodge to remain connected with the beings that live simpler lives and hunt like The People do, if for simpler reasons.
 
== Lodge Bonds ==
 
'''Blessing''': The Companion can spend 1 essence and roll Manipulation+Animal Ken as an instant action when encountering an animal. Success creates a bond between the animal and the Companion and they gain the bonded condition. 
 
'''Aspiration''': Hunt with natural beasts in their packs.
 
'''Ban''': Cannot eat nor drink without sharing with her pack.
 
== The Sacred Hunt ==
 
The Companion's Sacred Hunt rite empowers cooperation in the pursuit of the prey.  All attacks against the prey or anything standing in the hunter's way, lower its defense by an additional point and ignore any effect that prevents defense loss (Causes a COW if the defense prevention is a supernatural power. PU+Highest renown)
 
== Lodge Tools ==
 
The Lodge has access to the Lodge Lorehouse and Connections
 
'''Rite of the Companion (Pack •••)'''
 
This rite calls on pacts made with packs, prides, and flocks of animals and Many Hunts itself.
 
Symbols: Cooperation, Animals, Hunting, Coexistence
 
Sample Rite: The Companion prepares a meal for an animal with which he shares the Bonded condition, it must be a meal that the animal in question can gain sustenance from. The rite master must also partake in the mal, although he is under no obligation to gain sustenance from it. Other members of his pack may join in the rite, in the process, if they are available and utter words of welcome and encouragement to the animal. Once the meal is done, the rite is complete. (Manipulation+Animal Ken)
 
Action: Extended (10 success needed, 1 minute per rolls)
 
Success: The animal becomes part of the Companion's pack as if it has been subjected to the Pack Kin gift Facet with the following exceptions: It doesn't need to be a predator, It is not subject to the Purity Limitation. However, the Animals pack members gained through this rite are limited to the Primal Urge of the companion in number.
 
 
'''Use the template to outline the Lodge in your UserTalk: page, and submit the Custom ticket containing the link to the Werewolf queue. And then be patient! Once the Lodge is approved, it will be added to the official Approved Lodge listing.'''

Revision as of 23:40, 4 March 2021

TEMPLATE - DO NOT CHANGE - USE WHAT APPLIES

  • Init:
  • Defense:
  • Speed:
  • Armor:
  • Spells Active: Spell (Book, Page, Caster Arcana Rating, factors:)
  • Equipment:
  • Conditions:
  • Spells Affecting: