Avernian Echoes (Death •)
Primary Factor: Potency
Suggested Rote Skills: Occult, Survival, Investigation
The mage taps into the deathly energies that lay around him in an Avernian Domain and demands answers. The mage learns one fact about the domain per level of Potency at the Storyteller's discretion. The information that can be gained is as follows:
- Are there ghosts nearby and if so roughly how many and in what direction, limited by scale factors.
- If the area is a Domain, the identity of its Kerebos.
- The direction and distance of the nearest settlement, limited by scale factors.
- The direction and distance of the nearest river, limited by scale factors.
- The direction and distance of the nearest avernian gate, limited by scale factors.
+2 Reach: With the addition of Fate 1, potency can be used to instead uncover a number of the local Old Laws on a one for one basis.