User talk:Apocalycious

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Lodge of Night

The Lodge of Night calls the lune known as Khonsu their patron. As a Blood Talon and as Khonsu's child, a night hunter must be the strongest, the best-prepared, and the first to face any horror that could emerge from the world’s sinister reflection. Khonsu's children are the first to enter Wounds, and they are at the vanguard of any assault against a never-before-seen breed of spirit or shartha. The Lodge of Night focuses on taking the fight to the very havens of the hostile Shadow creatures, and flushing out any corruption before it can take root and spread further.

The Lodge of Night is relatively widespread. Approaching a member to seek entrance isn’t fraught with any additional difficulties beyond tracking a lodge member down and initially impressing them enough to consider the application. If accepted for consideration the applicant is tested through a rite known as the Entombing. The applicant takes Hishu form, and is told to listen carefully for the howl of summoning — just before they are placed in a coffin or box and buried 10 feet underground. The applicant’s pack is allowed to witness the burial if they desire, but they are prevented from unearthing their packmate for the duration of the ritual. Tradition states that the ritemaster must remain in the area, watching over the grave for 72 hours. For these three days and three nights, the applicant remains buried, and with no way to tell how much time has passed. Many werewolves reach their breaking points and shift within the confines of their coffin to the Gauru form, tearing their way up through the packed soil and into the fresh air once again. Those who do have survived the test, but have also failed it. After the 72 hours have passed, the ritemaster performs the howl of summoning: a single howl as loud and as long as they are able. This is amplified by the Rite of the Ghost Howl and is almost certain to reach the ears of the entombed werewolf. This is the applicant’s cue to finally tear themself free. Those who pass this ordeal are taught (after recovering) the ideologies and specific powers of the lodge.

Requirements

Brawl or Weaponry ••••; Glory ••; Willpower rating of 7 or greater

Totem

The spirit that answers to "Khonsu" is a potent Lune, with all the danger that entails. Packs that take Lunes as totem spirits will, without fail, eventually degenerate into instability and insanity. A lodge is more loosely bound than a pack, and Khonsu is more distant than a pack’s totem would be — which is likely how the lodge has survived as long as it has. The constant presence of Khonsu on a werewolf’s soul is not a pleasant feeling. Khonsu's patronage allows a werewolf to perceive weaknesses in his enemies and heightens his senses. At the same time, the Lune presses against his consciousness and slowly wears away at his sanity, purely because of Khonsu’s power and nature. The Lodge of Night is not a group for the weak-minded or those who often bow to base urges. Strength of body, strength of mind, strength of heart: this is the battle howl of the night hunters. Those who break are inevitably hunted down by their own former brethren.

Lodge Bonds

Blessing: Lodge members can see perfectly in any lighting conditions, and never faces penalties due to light levels; they also receive a +2 bonus to perception rolls at night.

Aspiration: To destroy any maeljin they learn about.

Ban: A Lodge member must always attempt to go in first when facing the dangers of the Shadow with their pack.

The Sacred Hunt

The Lodge of Night grants your character protection against the negative effects of Wounds. Your character no longer suffers the -2 penalty on rolls to stave of kuruth' and does not take the additional point of damage when suffering damage within the boundaries of a Wound.

Lodge Tools

Armory, Lorehouse, Sorcery (Influences: Darkness, Fear, Air)

Devourer's Maw (Fetish •••) The Devourer's Maw looks a little bit like a set of jagged steel dentures, but is designed to be slotted into the mouth over the wearer's own teeth, where it melds with them until removed. Effect: Devouring the flesh of a spirit via the Sacred Hunt or taking Essence from a Locus while wearing the Devourer's Maw protects the wearer from corruption or influence from the Essence they receive, treating it as neutral.

Whisper Knife (Fetish •••) Per pg. 148 in WtF

Chernobyl Bubble (Fetish •••), Lodge of Night Lodge of Night werewolves make good use of this fetish, which was originally created by a member helping clean up the Wound created in Russia in 1986, a work which has yet to be completed. Effect: By spending 1 Essence, a Lodge of Night wolf with the Breath Of Air Elemental facet may, instead of Influence (Air), create a 'second skin' of air around herself. This thin bubble is imperceptible by mundane means, though Mages with Forces or Matter (for example) may perceive the air around her moving strangely via active effects. This slender bubble protects the Uratha from all Environmental Tilts involving radiation, airborne poisons or chemicals, or the like. It also keeps her dry in a rainstorm, but other Lodge members witnessing such shenanigans may frown upon such casual use of the Fetish.