Werewolf

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Werewolf: the Forsaken

 The path that the Forsaken walk is dripped in blood and steeped in hardship; bearing Father Wolf's obligations and Mother Luna's blessings means they are neither human nor spirit, neither monster nor hero. Tasked to carry on the Greatest Hunt in the stead of their slaughtered forebear, the Forsaken guard the mortal realm from the disruptions and machinations of the Shadow.

 And the gifts, the burdens, they come with a heavy cost, one whose only tender is blood. It is a cost the Uratha of Delaware Valley have paid handsomely, many times over, since before even the founding of Philadelphia when they raged through the countryside during the Beaver Wars, repelling foreign invaders from a key supply line chokepoint on the Schuylkill River so viciously that the disruption extended the war by years, and the enemy incursion was forced to give up and find another route. In those body-littered woods, and fields, and streams, the Uratha sewed the first seeds of Resonance that would birth the potent Revolutionary Court.

 But war is not the end of warring, and Philadelphia only grew larger, and with its increased population also came more wolves. After years of an uneasy truce between colonial settlers and native inhabitants, and far too many grievous dust-ups, the Delaware Valley Protectorate was chartered by an Elodoth named Talking-Blood. The hope was, it's said, that if the wolves of their respective Tribes hunted together, howled the songs of rites together, ate meals together, felled prey together, that they might learn to live together, too. And though it took many years, it was a gamble that paid off, a bond that was calcified when a fully unified Five Tribes of Philadelphia called a Siskur-Dah and put down a pack of Anshega who were exacerbating the city's struggle with yellow fever with Disease Gifts and infestation rites.

 At the turn of the 19th century, a young and reckless and ambitious pack of Iron Masters called the Burning Forge influenced and expedited the mechanical developments of one Lehigh Coal & Navigation Company, setting off a local spirit war between the River Court and the burgeoning Industry Court that neither side has ever quite forgotten nor formally agreed to end, much to the chagrin of the Bone Shadows. Incidentally, this also sparked the First Industrial Revolution. Those who still grumble about this often refer to it as the Ignominy of the Forgers.

 But in present-day Philadelphia, the times could hardly be darker. A Wound festers just south of the city's borders, more than half the Blood Talon Tribe was lost in the battle that burnt the lesion through the Shadow and into the land, and the long-standing Delaware Valley Protectorate is at its weakest, riddled with internal turmoil. The Anshega are out there, peering in at Philadelphia from the far reaches and dark corners, and they are not alone in creatures of the night who sense an opportunity. The Forsaken of the city must walk the razor's edge of survival, with potential annihilation on all sides.

 They are outnumbered by their prey. They are outnumbered by their enemies.

 And this story is true.

Staff

  • Pax - Team Lead

Disclaimer

The Werewolf Sphere on From Dusk Till Jawn is still in development. At this time, more NPC and lore is still being added to fill out the entirety of the sphere, and rules are still being looked at, and may be subject to change. If this is a problem for you, wait until you don't see this message any longer to apply.

Current Plots

After It Happened:

  Philadelphia's Forsaken population has recently suffered a devastating blow, and danger is more imminent than ever.
Inner Rot:
 The Iron Master Tribe has had designs on cleansing and re-shaping the Corruption resonance of a Locus in City Hall, but things have spiraled out of control.

Local Shadow Mysteries:
  There's no lack of Shadow nonsense for the People to Hunt, to study, to manipulate, or to resolve. Ephemeral enigmas lurk around every corner.

Upcoming Scenes

Scene Calendar

Joining the Sphere

We try to make life easy. Here are some basic guidelines. You can find the full Approval Guidelines here.

Formatting Your Approval Ticket

  • Use the formatting here -- it is required and we will return your ticket to you if you don't use it. This makes sure we don't forget anything.

Sheet

  • Use the Werewolf template here or the Wolf-Blooded template here.
  • Werewolf: the Forsaken 2.0 core rules + 101 xp
  • You will receive two Shadow Gift Facets for your starting Tribe and/or Auspice, plus a free Wolf Gift.
  • Werewolves get Language (First Tongue) and the first point of Totem for free, along with a Skill dot that corresponds with their Auspice.
  • Any custom ability or item arising from character creation must either be book standard or submitted and approved for play before your character will be approved.

Backgrounds

  • Forbidden Concepts: Antagonist concepts such as the Pure and Bale Hounds are not permitted.
  • Bullet points are fine; please just give staff enough to work with on crafting stories
  • Please include these questions and their answers in your background:
    • If your character was in Philadelphia during the Wounding of Bancroft, what was their role, what was their experience?
    • If your character has arrived since the Wounding, what brought them to Philadelphia? Did they come to help, or by some random happenstance?
    • How old was you character when they went through the First Change?
    • What positive aspect of the First Change stood out to your character?
    • What negative aspect of the Change stood out the most?
  • What do you do for your Tribe, or why don't you currently belong to one?
  • Want ties to NPCs? Talk to staff! This is encouraged.

Wiki

  • Please make one, they are mandatory for final approval!
  • The page name should be either your character's actual name or their birth name. Your Deedname should appear in the infobox.
  • If you need help, please ask on Discord! We can set up a very basic wiki for you to fill out if you need help.

Theme and Society

Rules and System

Please closely review our Werewolf sphere House Rules.