User talk:Fofo: Difference between revisions
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INIT ORDER: <br> | INIT ORDER: <br> | ||
'''Root Monsters (18)'''<br> | '''Root Monsters (18)'''(DEFENSE 6)<br> | ||
Laura (12)<br> | Laura (12)<br> | ||
Sigrun (10)<br> | Sigrun (10)<br> | ||
'''Roots (10)'''<br> | '''Roots (10)''' (DEFENSE 3)<br> | ||
Arthur (9)<br> | Arthur (9)<br> | ||
Aurelio (7)<br> | Aurelio (7)<br> |
Revision as of 20:42, 26 July 2020
Working the ballista/mangonels:
Wits+Firearms to shoot. (+2 to the roll for the ballista)
Takes a turn to reload.
The ballista deals 5L, the mangonels deal 0L + Knockdown.
If you are using the wall as cover:
You may choose how much cover you have: Barely concealed (-1 to hit), Partially concealed (-2 to hit), Substantially concealed (-3 to hit), or Fully concealed (-Wall’s durability from long range attack rolls)
However, if you are firing a long range weapon from behind cover, you have the following modifiers to YOUR attack rolls: Barely concealed (-0), Partially concealed (-1), Substantially concealed (-2), or Fully concealed (You cannot make an attack while Fully concealed.)
Please keep track of your concealment and update it if it changes.
EARTHQUAKE TILT (Severity 3)
All Dexterity rolls have a negative modifier of -3. Defense is also at a -3. At the start of the turn, all characters take 3L damage. A successful reflexive Stamina+Athletics roll can be made to downgrade this damage to bashing. Armor applies to this, to a minimum of 1 bashing. An exceptional success negates this damage completely.
Standing on the catwalk lowers the modifiers and damage to 2, but if you fail the Stamina+Athletics roll you will be knocked off of the catwalk to the ground.
INIT ORDER:
Root Monsters (18)(DEFENSE 6)
Laura (12)
Sigrun (10)
Roots (10) (DEFENSE 3)
Arthur (9)
Aurelio (7)
Sigrun
- Defense: 15 (6 Base, 8 base when holding a weapon, 3 from shield +2 if shield is activated, +2 from her longsword.)
- Armor: 8/4 (4/0 Conventional armor, 4/4 mantle armor, 1/1 Primal Glory, does not stack with Mantle.)
- Initiative: 10 (5 with sword and shield)
- Active Contracts: Fae Cunning, Spinning Wheel +5 (Defend the Freehold), Child of the Hearth, Vigilance of Ares, Primal Glory
- Health: 8/8
- Any Conditions: Inspired (Defend the Freehold), Inspired (Come Home)
- Concealment: Barely concealed. (Though she has a shield that gives her concealment also, per RAW.)
Arthur
- Defense: against ranged: 8, melee:9-19 varies.
- Armor: 7/7
- Initiative: 9 (7 w/sunbeam of doom)
- Active Contracts: Flames of Summer, Helios Judgement (for agg), Blessing of Perfection, Elemental Weapon, walls have ears x 2, Primal Glory
- Health: 8
- Any Conditions: none (down 1 wp)
- Concealment: Substantially to begin
Aurelio
- Defense: 6 (base)/5 (armor)
- Armor: 4/4 Leather (2/0, enhanced by Artie); 3/3 Summer Mantle (if Leather is lost)
- Initiative: 7 (base 6 + roll 1)
- Active Contracts: Might of the Terrible Brute
- Health: 9 (base 8 + 'Giant' 1)
- Any Conditions:
- Concealment:(As described above, if any)
- Notable Merits: Danger Sense (+2 on W+C check vs ambush), Mantle (+3 to intimidation rolls and mundane atk rolls to defend freehold; +3 armor when acting as a protector/champion/bodyguard)
Laura
- Defense: 7/9 (against unarmed)
- Armor: 6/3 for body, 4/3 for head
- Initiative: 12
- Active Contracts: Wing and Talon (+3 perception, +10 speed), Might of the Terrible Brute, Elemental Weapon (+3L weapon modifier), Primal Glory
- Health: 9
- Any Conditions:
- Concealment: No concealment