|
|
Line 1: |
Line 1: |
| '''Working the ballista/mangonels:'''<br>
| |
| Wits+Firearms to shoot. (+2 to the roll for the ballista) <br>
| |
| Takes a turn to reload. <br>
| |
| The ballista deals 5L, the mangonels deal 0L + Knockdown.<br>
| |
|
| |
|
| '''If you are using the wall as cover:'''<br>
| |
| You may choose how much cover you have: Barely concealed (-1 to hit), Partially concealed (-2 to hit), Substantially concealed (-3 to hit), or Fully concealed (-Wall’s durability from long range attack rolls)<br>
| |
| However, if you are firing a long range weapon from behind cover, you have the following modifiers to YOUR attack rolls: Barely concealed (-0), Partially concealed (-1), Substantially concealed (-2), or Fully concealed (You cannot make an attack while Fully concealed.)<br>
| |
| Please keep track of your concealment and update it if it changes. <br>
| |
|
| |
| '''EARTHQUAKE TILT (Severity 3)'''<br>
| |
| All Dexterity rolls have a negative modifier of -3. Defense is also at a -3. At the start of the turn, all characters take 3L damage. A successful reflexive Stamina+Athletics roll can be made to downgrade this damage to bashing. Armor applies to this, to a minimum of 1 bashing. An exceptional success negates this damage completely. <br>
| |
| Standing on the catwalk lowers the modifiers and damage to 2, but if you fail the Stamina+Athletics roll you will be knocked off of the catwalk to the ground. <br>
| |
|
| |
| INIT ORDER: <br>
| |
| '''Root Monsters (18)'''(DEFENSE 6)<br>
| |
| Laura (12)<br>
| |
| Sigrun (10)<br>
| |
| '''Roots (10)''' (DEFENSE 3)<br>
| |
| Arthur (9)<br>
| |
| Aurelio (7)<br>
| |
| <br>
| |
| ==Sigrun==
| |
| * Defense: 15 (6 Base, 8 base when holding a weapon, 3 from shield +2 if shield is activated, +2 from her longsword.)
| |
| * Armor: 8/4 (4/0 Conventional armor, 4/4 mantle armor, 1/1 Primal Glory, does not stack with Mantle.)
| |
| * Initiative: 10 (5 with sword and shield)
| |
| * Active Contracts: Fae Cunning, Spinning Wheel +5 (Defend the Freehold), Child of the Hearth, Vigilance of Ares, Primal Glory
| |
| * Health: 8/8
| |
| * Any Conditions: Inspired (Defend the Freehold), Inspired (Come Home)
| |
| * Concealment: Barely concealed. (Though she has a shield that gives her concealment also, per RAW.)
| |
|
| |
| ==Arthur==
| |
| * Defense: against ranged: 8, melee:9-19 varies.
| |
| * Armor: 7/7
| |
| * Initiative: 9 (7 w/sunbeam of doom)
| |
| * Active Contracts: Flames of Summer, Helios Judgement (for agg), Blessing of Perfection, Elemental Weapon, walls have ears x 2, Primal Glory
| |
| * Health: 8
| |
| * Any Conditions: none (down 1 wp)
| |
| * Concealment: Substantially to begin
| |
|
| |
| ==Aurelio==
| |
| * Defense: 6 (base)/5 (armor)
| |
| * Armor: 4/4 Leather (2/0, enhanced by Artie); 3/3 Summer Mantle (if Leather is lost)
| |
| * Initiative: 7 (base 6 + roll 1)
| |
| * Active Contracts: Might of the Terrible Brute
| |
| * Health: 9 (base 8 + 'Giant' 1)
| |
| * Any Conditions:
| |
| * Concealment:(As described above, if any)
| |
| * Notable Merits: Danger Sense (+2 on W+C check vs ambush), Mantle (+3 to intimidation rolls and mundane atk rolls to defend freehold; +3 armor when acting as a protector/champion/bodyguard)
| |
|
| |
| ==Laura==
| |
| * Defense: 7/9 (against unarmed)
| |
| * Armor: 6/3 for body, 4/3 for head
| |
| * Initiative: 12
| |
| * Active Contracts: Wing and Talon (+3 perception, +10 speed), Might of the Terrible Brute, Elemental Weapon (+3L weapon modifier), Primal Glory
| |
| * Health: 9
| |
| * Any Conditions:
| |
| * Concealment: No concealment
| |