River Bright/Support Spells: Difference between revisions

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Decima is down for the MFing cause and she has a battery of Fate and Time manipulating support spells to deploy on behalf of her cadre and companions. Dangerous, difficult, highly improbable, certain doom? Bring her.
Luck-hacker for hire, some high-duration/high-potency support spells include:
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*Remove untrained penalty for Skill rolls + add bonus
*Remove untrained penalty for Skill rolls + add bonus

Latest revision as of 03:10, 16 May 2020

  • Remove untrained penalty for Skill rolls + add bonus
  • Grant Charmed, Informed, Inspired, Steadfast to a group
  • Grant 8-again, 9-again, and rote quality on mundane and spellcasting rolls
  • Improve EQ bonus above the +5 cap
  • Remove enemy Defense, add ally Defense; same with Speed.
  • Go first every round, bypassing all supernatural abilities except those from Time Arcanum (which Clash), and therefore, buff you with the right spell at the right time. ;)
  • Rewrite skills and attributes, even removing supernatural templates
  • Force a target to disappear by pushing them forward through time.
  • Receive prophetic omens.