Civil Society/Law Enforcement/Joining: Difference between revisions

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There are no limitations on what splats may join Law Enforcement, though it clearly lends itself better to some templates than others.  A vampire would have trouble working the day shift, and a werewolf would have difficulty keeping his cool while being yelled at by Antifa as he guards the perimeter of a Proud Boys rally, but these are complications to membership, not outright barriers.  If you intend to join the force in play, or enter play as a member of the force you '''will''' be asked to put some thought into how you meet the obligations of a 40-60 hour work week backing the badge in addition to the responsibilities of your other template.
{{Tab}}There are no limitations on what splats may join Law Enforcement, though it clearly lends itself better to some templates than others.  A vampire would have trouble working the day shift, and a werewolf would have difficulty keeping his cool while being yelled at by Antifa as he guards the perimeter of a Proud Boys rally, but these are complications to membership, not outright barriers.  If you intend to join the force in play, or enter play as a member of the force you '''will''' be asked to put some thought into how you meet the obligations of a 40-60 hour work week backing the badge in addition to the responsibilities of your other template.


No individual may enter play with law enforcement status higher than two.  If an existing character enters law enforcement while in play, it is possible to enter directly at status two depending on what position they are entering.
{{Tab}}No individual may enter play with law enforcement status higher than two.  If an existing character enters law enforcement while in play, it is possible to enter directly at status two depending on what position they are entering.


Private detectives are not considered to have Law Enforcement status and are not subject to these considerations.
{{Tab}}Private detectives are not considered to have Law Enforcement status and are not subject to these considerations.


Officers are expected to have the minimum requirements:
{{Tab}}Officers are expected to have the minimum requirements:
* Firearms: 1, Brawl: 1, Athletics: 1, Drive: 1 (All)
* Firearms: 1, Brawl: 1, Athletics: 1, Drive: 1 (All)
* Firearms: 3, Brawl: 2 (SWAT)
* Firearms: 3, Brawl: 2 (SWAT)
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* Politics: 3 (Chief of Police)
* Politics: 3 (Chief of Police)


Other skills, attributes, and merits are beneficial to the job but are not tested requirements.
{{Tab}}Other skills, attributes, and merits are beneficial to the job but are not tested requirements.

Revision as of 06:37, 27 February 2020

 There are no limitations on what splats may join Law Enforcement, though it clearly lends itself better to some templates than others. A vampire would have trouble working the day shift, and a werewolf would have difficulty keeping his cool while being yelled at by Antifa as he guards the perimeter of a Proud Boys rally, but these are complications to membership, not outright barriers. If you intend to join the force in play, or enter play as a member of the force you will be asked to put some thought into how you meet the obligations of a 40-60 hour work week backing the badge in addition to the responsibilities of your other template.

 No individual may enter play with law enforcement status higher than two. If an existing character enters law enforcement while in play, it is possible to enter directly at status two depending on what position they are entering.

 Private detectives are not considered to have Law Enforcement status and are not subject to these considerations.

 Officers are expected to have the minimum requirements:

  • Firearms: 1, Brawl: 1, Athletics: 1, Drive: 1 (All)
  • Firearms: 3, Brawl: 2 (SWAT)
  • Stamina: 2 (All)
  • Investigation: 1 (Detectives)
  • Politics: 1 (LTs, CPTs)
  • Politics: 3 (Chief of Police)

 Other skills, attributes, and merits are beneficial to the job but are not tested requirements.