Mortal+/Theme

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Revision as of 08:03, 21 December 2022 by Spider (talk | contribs) (Spider moved page Mortal & Mortal+/Theme to Mortal+/Theme: Changing the sphere since we no longer offer vanilla mortals.)
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 Mortal concepts-- that is to say, concepts that intentionally avoid any sort of supernatural merits --are strongly encouraged to look into the Civil Society section, and dabble in one or more aspect of Philadelphia's civic life. Player characters are meant to be exceptional, especially the mortals. They are meant to portray those rare individuals whose lives change the course of history. While there is by no means a requirement that mortals move the mountains of society to suit their purposes, we do ask that you familiarize yourself with what's available to you before you complete your application as the majority of staff run plots for Mortals will take place within the realms of Civil Society.

 For Mortal+ concepts, the occult underbelly of Philadelphia opens itself up for examination. Philadelphia is home to numerous supernatural societies within the mortal populations. One of them, The Plain, even originated here in Philadelphia proper. Each Mortal+ template has a local society in place as a framework for interaction. While no characters are required to partake in their society, iconoclasts may find themselves wanting for friends and support. So it's certainly worth considering how your character relates to others that share their condition.

Mortal+ Secret Societies:

 Please note that all Mortals or Mortal+ must also be affiliated with an active PC Supernatural society: Changeling, Mage, Sin-Eater or Vampire. The point of this is that a supernatural community takes responsibility for the Mortal+ in some sort of tangible way. The issue that we run into with unaffiliated Mortal+ is "you're not the boss of me," basically, and because we want to play cooperatively as much as possible, this puts us into a situation where someone knows that a particular society Exists, let alone their Secrets, and by the basic theme of all of the CofD games, that makes that Mortal+ a threat which the Threatened Society would have to Deal With.

 Don't like that, personally, doesn't sound fun! But that makes it impossible for us, as staffers, to deal with any sort of... thematic consequences... for the whole Loose Lips Sink Ships jam. And in a game where, like, the agents of the Exarchs knowing things about you is one of the ways that they come for you, and concealing information is one of the main things that Mages have to do in order to protect themselves (and Winter with the Fae, and the Masquerade, and so on), that... really limits the possible reactions in a way that is super un-fun, and which I don't think anyone wants or likes?

 So, like, if Supernatural Society X of Philly says 'yes, This Mortal+ is one of Ours, and we'll take care of their fuckups in-house,' and there's someone that like... you can go to? Sure!

 Right now, if a Mage takes out a billboard on Girard Avenue saying 'this vampire lives here and if you want to put holes in his roof and let sunlight in,' there's someone in a hierarchy that can be Gone To About That, and that simply doesn't exist for unaffiliated Mortal+. What ends up happening is that rather than the Mortal/Mortal+ choosing the supernatural society which has a say over what happens to them, it will simply be whichever Supernatural society is on the opposite side of that interaction. This gives the Mortal+ sphere structure and gives Mortals a say in which Supernatural structure they are answerable to in the event of a conflict.

Hobbyist Cliques:

  • Please consider making one yourself! It just requires 3+ PC members.