Mortal/Rules

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Character Creation

  • We use the optional character creation rule which allows Mortals and Mortal+ characters to take 10 merit dots at character creation.
  • We do not permit "vanilla mortals." All characters must be from a permitted Mortal+ type and affiliated with one of the open PC Supernatural spheres (Changeling, Geist, Mage, Vampire).

Custom Virtues & Vices

You can find these custom items here.

Merits

Biomimicry

By changing their eyes into a cat's eyes, a Biomimic may eliminate negatives imposed by Environmental Tilts for natural darkness. Darkness imposed by magical shadows or Contracts/Disciplines/Magic whose effects remove sight still affect the Biomimic.

Deadpan

This merit impacts magical fear and revulsion imposed by sources as various as the Nightmare Discipline, Autumn Contracts, and even the Nosferatu Curse with the same caveats as Awakened magic.

Psychokinesis

When using the attack form of Psychokinesis, the attack functions like a ranged attack. This means that unless the target has some method of dodging firearms or similar attacks, they do not receive their defense against Psychokinetic attacks.

Sleepwalker

The Sleepwalker merit found in the Mage 2.0 book is being changed as follows. It is now a 2 dot merit. It now allows the Sleepwalker to know if they're being impacted by Nimbus Tilts, the way mages do. Furthermore, they can sense supernal magic in a manner mechanically identical to Peripheral Mage Sight, though they cannot discern which Arcana or practices are being used. Additionally, they don't actually see it, they sense it. If a mage can see magic with peripheral mage sight, a sleepwalker can feel it. This feeling manifests however the player taking the merit wishes, within reason. But that feeling is always the same. Hairs standing up, the ineffable taste of summer on the tongue, a sudden wash of nostalgia without seeming cause. Be imaginative.

Please note that in Mage 2.0, any Mortal+ with a merit or power which is something inherent to or installed in themself (a Lost Boy's upgrades as opposed to a Relic, for example) counts as a Sleepwalker in that the Curse does not affect them. The merit Sleepwalker gives additional benefits.

Sojourner

When using this power, objects still take structure damage and characters receive one bashing per mile of distance traveled rather than for each yard.

Universal Engineer (1-3 dots)

Prerequisites: Wits or Dexterity 4+, Crafts 3+, At least one crafting spec

Flavor: Throughout the course of human (and supernatural) history, there have been innovators and thinkers who have been immortalized in time for their feats of technical, mechanical and mental prowess. From the Ionians of ancient Greece with their marvels of antiquity, to Eratosthenes determining the circumference of the Earth, to the modern day and it's vast, technological achievements, there have been those who seemed to have an almost innate, semi-mythical understanding of how mechanisms, engineering and physics all work together. While these technological wunderkin devised where perhaps not outright magic, but in the times which they were built in likely seemed so, and perhaps still do to this day. While a PC may not be able to actually create a truly magical machine, her understanding of science, technology, engineering and creation are such that there may not be much difference either way. Equipment, gear, vehicles, weapons... whatever she makes, the Universal Engineer produces such advanced works that they stand above and beyond their nearest counterparts, leaving anything but the most bespoke of purchased items in the dust.

Effect: Crafted items the PC makes are of a quality far above any purchased version of the same thing, and may even exceed what their peers can produce. For each dot in this merit, any crafted item gains one additional offset to be spent on improving it, before additional offsets are added via increasing strength, availability or initiative penalty. These additional dots still follow all crafting rules and limits (Damage or Armor rating cannot be raised past double their base amount, speed, defense or perception penalties can only be negated rather than turned into positives, etc), and must still be crafted by the PC in question, rather than simply purchased.

Drawback: Such impressive, cutting edge technology has a tendency to attract attention, not all of it worthwhile or healthy. Whenever she uses her personally crafted gear, any witnesses during the scene (PC or NPC) get a +2 bonus to remembering said technology, and possibly the person who created it.

Universal Translator (3-dot)

Prerequisites: Protocol at Rating, Implanted Interface, The Devil In the Detail Status

Originally a side project turned custom upgrade by a Detail associate doing research into the Protocol and the Serum, this implant upgrades the Implanted Interface with a combination of specialized neural net centered hardware designed solely to run an advanced real-time translation algorithm. It is currently unavailable outside the members of The Detail, with even the exact method of installation remaining a secret, for now.

Effects: Through a comprehensive database of languages combined with an advanced translation algorithm, the Universal Translator Protocol allows a user to understand and speak any language known to man (effectively granting the benefits of Multilingual to all Human languages.) It does not, however, enable the use of Spirit Speech, High Speech, or any other language of supernatural origin, including contextual languages created by subgroups such as Winter Cant and Guardian Doublespeak.

Deprived: You gain the effective use of the Language Merit, instead of Multilingual, allowing you to read and write all human languages, fluently.