Mystery Cult/Rules: Difference between revisions
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* MCIs may not grant merits to templates that would not ordinarily be eligible to receive them. | * MCIs may not grant merits to templates that would not ordinarily be eligible to receive them. For example, Vampires can't take Mage merits, and Werewolves can't take Changeling merits, full-template supernaturals can't take Mortal+-only supernatural merits. This also applies to Gift Facets, Disciplines, Contracts, etc. | ||
* MCIs merits may ignore other prerequisites such as Skills and Attributes. If the MCI grants points in a Style or a scaling Merit, you may not purchase beyond what the MCI grants unless you meet the ordinary prerequisites of the merit. | |||
* MCIs merits may ignore other | * MCIs must have a minimum of '''three player character members''' at founding, played by three unique players. | ||
* MCIs must have a minimum of three player character members at founding, |
Latest revision as of 23:30, 26 February 2023
- MCIs may not grant merits to templates that would not ordinarily be eligible to receive them. For example, Vampires can't take Mage merits, and Werewolves can't take Changeling merits, full-template supernaturals can't take Mortal+-only supernatural merits. This also applies to Gift Facets, Disciplines, Contracts, etc.
- MCIs merits may ignore other prerequisites such as Skills and Attributes. If the MCI grants points in a Style or a scaling Merit, you may not purchase beyond what the MCI grants unless you meet the ordinary prerequisites of the merit.
- MCIs must have a minimum of three player character members at founding, played by three unique players.