Mystery Cults: Difference between revisions

From From Dusk till Jawn
Jump to navigation Jump to search
No edit summary
No edit summary
Line 7: Line 7:
{{ :Mystery Cult/Rules}}
{{ :Mystery Cult/Rules}}


= Mystery Cult List =
= Player Run Cults =


{{ :Mystery Cult/List }}
{{ :Mystery Cult/List }}

Revision as of 22:19, 10 May 2020

Mystery Cult Rules

  • MCIs may not grant merits to templates that would not ordinarily be eligible to receive them. For example, Vampires can't take Mage merits, and Werewolves can't take Changeling merits, full-template supernaturals can't take Mortal+-only supernatural merits. This also applies to Gift Facets, Disciplines, Contracts, etc.
  • MCIs merits may ignore other prerequisites such as Skills and Attributes. If the MCI grants points in a Style or a scaling Merit, you may not purchase beyond what the MCI grants unless you meet the ordinary prerequisites of the merit.
  • MCIs must have a minimum of three player character members at founding, played by three unique players.

Player Run Cults