Talk:Sigrun Ljosdottir

From From Dusk till Jawn
Revision as of 06:17, 12 February 2022 by AdHocAvenger (talk | contribs)
Jump to navigation Jump to search

Shackamaxon Free Armory

 The Shackamaxon Free Armory is what happens when an anarchist is put in charge of something. Modeled after the armories of the Black Panther Party and other political militias, the Free Armory does not answer to any court. While it is housed in a hollow that leads directly to Sighall, Sigrun's personal hollow, Sigrun has made it clear that all are welcome to buy into the hollow if they wish it. She just needed a safe place to stash an armory away from the courts. Those who know the way inside are permitted to sign out equipment. They're responsible for returning it or reporting it missing. While nobody will be expected to repair or replace equipment lost to routine use, excessive destruction or loss of equipment may lose that individual access until they've materially contributed back to the Free Armory in some fashion. It is understood that armor is struck, shields split, and swords shatter. And also understood that each individual piece in the armory is was a resources 5 crafting project. Don't abuse a good thing.

 Members in good standing of the Shackamaxon Freehold, regardless of court, may sign out one (1) suit of armor, one (1) shield, one (1) bow w/ up to 40 arrows, one (1) shield, one (1) spear, sword, or axe, and one (1) sidearm at any one time. Individuals able to raise the *Hue and Cry* within the Freehold are understood to be able to flagrantly disregard these guidelines for whomever they wish. They then sign the book alongside the responsible party, though.

 Unless the freehold is under some state of heightened alert, Sigrun will be personally asking why weapons and equipment are remaining checked out of the armory beyond their stated use periods. This doesn't mean you can't use the arsenal to stage a coup, it just means you should probably plan to include Sigrun.

Armor

Light Armor

Heavy Armor

Shields

Round Shield Damage: 0 Init: -1 Strength: 2 Size: 3 Availability: 5
Tags: Concealed
Made of ash, light weight and ideal for novice fighters.


Round Shield Damage: 0 Init: 0 Strength: 3 Size: 3 Availability: 5
Tags: Concealed
Fast and protective.


Heavy Round Shield Damage: 0 Init: 0 Strength: 4 or 5 Size: 3 Availability: 5
Tags: Concealed, Enhance 1 or 2: Intim or Pers
+1 or +2 to Intimidation or Persuasion for Str 4 or 5. Painted w/ either the Summer or Shackamaxon seal respectively.


Buckler Damage: 0 Init: 0 Strength: 2 Size: 2 Availability: 5
Tags: Concealed, Enhance 1: Intim or Pers
Choose either Intimidation or Persuasion. Painted w/ either the Summer or Shackamaxon seal respectively.

Weapons

Swords

Balanced Long Sword Damage: +3 Init: 0 Strength: 2 Size: 3 Availability: 5
Tags: None
This one is good for low strength characters looking for a fast weapon.


Damascus / Quillioned Long Sword Damage: +3 Init: 0 Strength: 3 Size: 3 Availability: 5
Tags: 9-Again or Guard 1
Requiring more strength, this version will increase defense or provide 9-again, depending on which version you choose.


Hand and a Half Broadsword Damage: +4 Init: 0 Strength: 4 Size: 3 Availability: 5
Tags: None
Requiring yet more strength, this weapon does more guaranteed damage.


Shield Breaker Damage: +5 Init: -5 Strength: 5 Size: 3 Availability: 5
Tags: 9-Again, Guard 3
Modeled after Sigrun's personal blade, Sigsverd, this weapon is slow but brutal and provides excellent protection to its wielder.


Spears

 Note: Two handed weapons may be used one handed if your character has a strength rating at least one higher than what the weapon requires. While you can use these spears two handed, they are designed with shield use in mind.

Pike Damage: 2 Init: 0 Strength: 1 Size: 4 Availability: 5
Tags: Reach, Two-Handed, Guard
A standard pike for a light infantry shield wall.


Halbard Damage: 3 Init: 0 Strength: 2 Size: 4 Availability: 5
Tags: Reach, Two-Handed
A pike with an axe head for pokey choppy.


Bill-Guisarme Damage: 3 Init: 0 Strength: 3 Size: 4 Availability: 5
Tags: Reach, Two-Handed, Guard
A hooked pike with an axe head for pokey choppy.


Long Spear Damage: 4 Init: 0 Strength: 4 Size: 4 Availability: 5
Tags: Reach, Two-Handed
A truly gigantic long spear with a lead blade.


Long Spear Damage: 4 Init: -4 Strength: 4 Size: 4 Availability: 5
Tags: Reach, Two-Handed, Guard 2, 9-Again
Based on Sigrun's own spear Krilsbane, a damascus leaf blade boar spear with reinforced cross guard and a pike spiked haft cap.


Axes

 Note: Two handed weapons may be used one handed if your character has a strength rating at least one higher than what the weapon requires. While you can use these axes two handed, they are designed with shield use or dual wielding in mind.

Small Fighting Axe Damage: 3 Init: -4 Strength: 1 Size: 3 Availability: 5
Tags: 9-Again, Two-Handed
A light axe for a less powerful fighter.


Hooked Fighting Axe Damage: 3 Init: -4 Strength: 2 Size: 3 Availability: 5
Tags: 9-Again, Guard 1, Two-Handed
A norse fighting axe with a notch in the bill for disarms and parries.


Heavy Fighting Axe Damage: 4 Init: -4 Strength: 3 Size: 3 Availability: 5
Tags: 9-Again, Two-Handed
A heavy billed axe for a more powerful fighter.


Massive Fighting Axe Damage: 5 Init: -4 Strength: 4 Size: 3 Availability: 5
Tags: Two-Handed
A heavy billed axe for a truly powerful fighter.


Sidearms

Seax Damage: 2 Init: 0 Strength: 1 Size: 2 Availability: 5
Tags: 9-Again
A wide bladed cleaving knife, typically carried in the boot or at the back.


Parrying Dagger Damage: 0 Init: -1 Strength: 1 Size: 2 Availability: 5
Tags: Guard x3
A dagger with a sharp point but dull edges and a wide, forward curving cross guard.


Survival Knife Damage: 0 Init: -1 Strength: 1 Size: 2 Availability: 5
Tags: Enhance: Survival x3
Cut, saw, hammer, dig, fish! Even has a bandaid tucked into the pommel.