User:Pax: Difference between revisions

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** Politalk. Politics and political intrigue and political plots, absolutely, but IC discussion of IRL politics is a huge energy sap.
** Politalk. Politics and political intrigue and political plots, absolutely, but IC discussion of IRL politics is a huge energy sap.
** Romance. Some of my PCs are flirts, but anything more significant than a playful dalliance is likely a non-starter.
** Romance. Some of my PCs are flirts, but anything more significant than a playful dalliance is likely a non-starter.
** Interpersonal drama for the sake of drama fatigues me. As an organic component of a story, drama is useful and interesting and provides realistic, human tension, but as a constant trope, it exhausts me and I will generally be aversive towards pursuing those storylines or scenes.  
** I am most interested in the fantastical, political, horror elements of the game. Interpersonal drama for the sake of drama fatigues me. As an organic component of a story, drama is useful and interesting and provides realistic, human tension, but as a constant trope, it exhausts me and I will generally be aversive towards pursuing those storylines or scenes.  
*'''You can make me feel included as a player by...:'''
*'''You can make me feel included as a player by...:'''
** Check my character hooks and see if they make sense for one of yours! Throw me the ball!  
** Check my character hooks and see if they make sense for one of yours! Throw me the ball!  

Revision as of 05:55, 1 June 2020

Mortal & Civil Society Staff

You can call me Pax. I'm nice.

Characters Played

Alain deVahl - Winter Fairest Snowskin changeling.
River "Decima" Bright - Acanthus Silver Ladder mage.
Accipiter - Obrimos Guardian of the Veil mage.


Player Survey
  • Player Name/Nickname:
    • Pax (she/her)
  • Character name(s) and Character pronouns:
  • Experiences or topics I'd like to engage:
    • High-stakes plot.
    • Character growth.
    • Hapless humor.
    • Subterfuge.
    • Civil Society, High Society, Government, legal dynamics, group power dynamics (this gang vs that gang, this organization vs that organization).
    • Social Maneuvering and Investigation systems.
    • Rivalries (with good OOC rapport and communication, of course).
    • Solving mysteries.
    • Getting in fights.
  • Experiences or topics I want to avoid:
    • Politalk. Politics and political intrigue and political plots, absolutely, but IC discussion of IRL politics is a huge energy sap.
    • Romance. Some of my PCs are flirts, but anything more significant than a playful dalliance is likely a non-starter.
    • I am most interested in the fantastical, political, horror elements of the game. Interpersonal drama for the sake of drama fatigues me. As an organic component of a story, drama is useful and interesting and provides realistic, human tension, but as a constant trope, it exhausts me and I will generally be aversive towards pursuing those storylines or scenes.
  • You can make me feel included as a player by...:
    • Check my character hooks and see if they make sense for one of yours! Throw me the ball!