User:TheUserWin

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Revision as of 10:56, 2 February 2023 by TheUserWin (talk | contribs)
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Player Profile

  1. Player Name/Pronouns: TheUserWin, TUW, She/Her (They/Them also work) (Pascake or Pascale)
  2. Character name and pronouns: Floretta Williams (She/Her) Spicy (She/Her) Diamond (She/Her or They/Them), Joy Hamidi (She/her), Salome Perez (She/Her)
  3. Content warnings required or triggers to avoid in RP
    1. Fasting of any kind for any reasons (avoid, please.) (Related religious event such as Lent, Ramadan, Yom Kippur or others can be mentioned freely)
    2. Harm to pets in general (warn)
    3. Homophobia/transphobia in plots (warn)
    4. Religious Content (Warn)
  4. Experiences or topics I'd like to engage
    1. Romantic stuff
    2. LGBTQ+ Related stuff
    3. Experimenting with powers and the occult.
    4. Action sequences (Chases, combat, friendly competition, etc)
  5. Experiences or topics I want to avoid
    1. Puzzles (I am no good at them unless there are interactive visual mediums involved)
    2. Voice chatting with me or asking for pictures. (just not something I'm comfortable with)
  6. You can make me feel included as a player by...
    1. Inviting me to go IC
    2. Offering to trade prps with me or asking me to run something for you.

Wiki Testing

Spicy

  • Init: 6 (5 with token greatsword)
  • Clarity: 6
  • Defense: 6 (5 with Armor)
  • Speed: 12
  • Armor: 2/0 (Leather armor)
  • Contracts Active: None
  • Equipment: Long Sword from Sigrun, Everstill Cleaver (Greatsword token), 7 Sadberry Hedgefruit (glamour restoring)
  • Conditions:
  • Friends: The terrifying Badgermole

Dreamspun Hedgefoot: Burrowing Many Leagues Tricksterskin: The creature can turn into spike-ladden leather duster with a toothy hood that grants +3 to Intimidation Thornbeast: The claws on this thing are terrifying, compounded with the fierceness of a badger and mole combined. +2 dice to attack rolls, 2L claws.

Attributes: Intelligence 2, Wits 4, Resolve 3, Strength 4, Dexterity 3,Stamina 3, Presence 4, Manipulation 1, Composure 3 Skills: Athletics 3, Brawl 4* (Thornbeast), Intimidate 2* (Instead of Survival) Stealth 5* (Dreamspun) Willpower: 6 Initiative: 11 Defense: 6 Speed: 28 (species factor 14), Burrow Speed 14 Size: 4 Weapons/Attacks: Bite/Claw: +2L, 8 dice

Health: 7 Wyrd: 1 Max Glamour: 6

Familiar Creation Rules/Guideline

Step 1: Concept

These questions help determine what kind of entity will be your familiar, how it'll behave and what kind of powers and influence it has.

Is it a Ghost, A Spirit or a Goetia?

What is the name of your familiar? (Spirits and Goetia tend to have names that fit their in game concepts, Ghosts tend to have human names)

What is it's purpose: What kind of Spirit is it? Who was the ghost in life? What kind of idea or personification is the Goetia?

Step 2: Attributes & Advantage

You get 5 dots to distribute among Power, Finesse, Resistance if you have Familiar at 2 dots and 9 Dots if you selected a 4 dot familiar.

a 2 dot familiar has a trait limit of 5 and a 4 dot familiar has a trait limit of 7

Willpower: Resistance+Finesse (Max 10)

Initiative: Finesse+Resistance

Defense: Power or Finesse (2 dot familiars pick the highest of the 2, 4 dot familiar pick the lowest)

Speed: Power+Finesse+"Species Factor" (Humanoid beings have 5, animals varies greatly, inanimate object concept have 0)

Language: Ghost familiars communicate as they did in their past lives, but often using the same speech patterns and words they most often chose.

Spirit Familiars speaks the Spirit tongue and may communicate in other ways depending on their concept. (A Cat spirit can communicate with other cats and can respond to effects that would allow someone to communicate with Cats for example)

Goetic familiars speaks human languages appropriate for where and who they came from

Step 3: Numens and Influences

Numina: A 2 dot Familiar gets 2 Numina and a 4 dot Familiar gets 4 Numina (Page 261 from the Mage core book has a list)

Influence: 2 dot familiars get 1 dot of Influence, 4 dots familiar gets 2. (pages 256-257 from the mage corebook explains Influence)