User talk:AdHocAvenger: Difference between revisions

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Please list modified and unmodified values.  (Such as your full init and your init modified by weapon penalties.  Your defense when you're unarmed vs. armed, if different, etc.
Please list modified and unmodified values.  (Such as your full init and your init modified by weapon penalties.  Your defense when you're unarmed vs. armed, if different, etc.


=== Absolus ===
=== TEMPLATE - DO NOT CHANGE ===
* Init: 6 (base)/5 (throwing knife)
* Init:  
* Clarity: 7
* Clarity:  
* Defense: 6 (base)
* Defense:
* Speed: 10
* Speed:  
* Armor: 0
* Armor:
* Contracts Active: Elemental Weapon (2 sux) (Knife: Dmg +1 Init -0 Str 1 Size 1)
* Contracts Active:  
* Equipment: Throwing Knifes x3 (Dmg +0 Init -1 Str 1 Size 1)
* Equipment:  
* Conditions: N/A
* Conditions:  


=== Laura ===
=== Name ===
* Init: 7
* Init:  
* Clarity: 4
* Clarity:  
* Defense: 7/9 for unarmed
* Defense:
* Speed: 25
* Speed:  
* Armor: 1/1
* Armor:
* Contracts Active: Primal Glory (Lightning), Elemental Weapon (Lightning) (1L for unarmed), Talon and Wing
* Contracts Active:  
* Equipment: Owl feathers, lighter, iron rod, book of things strange and wondrous (token)
* Equipment:  
* Conditions: None
* Conditions:  
* Mount: Fang. Base Fae Mount stats, plus Thornbeast modifiers


=== Rosalyn ===
=== Name ===
* Init: 19 (base 6 +5 when mounted)
* Init:  
* Clarity:
* Clarity:  
* Defense: 6
* Defense:
* Speed: 11
* Speed:  
* Armor: Hard leather armor 2/0
* Armor:
* Contracts Active: Mastermind's Gambit (pg130), THE HEDGE NAVIGATION PLAN: +5 eq bonus to completing the plan until we succeed or fail. Pathfinder.
* Contracts Active:  
* Equipment: Longbow 3, Advanced Survival Kit in saddlebags
* Equipment:  
* Conditions: Steadfast! Inspired!
* Conditions:  
* Mount: Elio armor 3/2, partial concealment for Ros.
* Merits: Greyhound- exceptional suxx on 3 in a chase. Seizing the Edge- Always have the Edge first turn of a chase. Opponents make a Wits+Comp as if ambushed or Ros doesn't have to account for their Speed or init when calculating needed successes the first turn.


=== Vorpal ===
=== Name ===
* Init: 9/14
* Init:
* Clarity: 5
* Clarity:
* Defense: 7/17 (16 using Street Fighting 1 which is p much always, +1 Sigknifr)
* Defense:
* Speed: 12/17
* Speed:
* Armor: 6/6 & 3/3
* Armor:
* Contracts Active: Blessing of Perfection x4, Elemental Weapon (4 suxx, +60/120/240 range), Might of the Terrible Brute (+5 Dex from Baron)
* Contracts Active:
* Equipment: Sigknifr, Leather Duster, Handwraps, Throwing Knife
* Equipment:
* Conditions: Steadfast, Informed (Local Hedge), Informed (NY Hedge)
* Conditions:
 
=== Name ===
* Init:
* Clarity:
* Defense:
* Speed:
* Armor:
* Contracts Active:
* Equipment:
* Conditions:
 
=== Name ===
* Init:  
* Clarity:  
* Defense:
* Speed:  
* Armor:
* Contracts Active:  
* Equipment:  
* Conditions:

Revision as of 23:59, 6 May 2020

Please list modified and unmodified values. (Such as your full init and your init modified by weapon penalties. Your defense when you're unarmed vs. armed, if different, etc.

TEMPLATE - DO NOT CHANGE

  • Init:
  • Clarity:
  • Defense:
  • Speed:
  • Armor:
  • Contracts Active:
  • Equipment:
  • Conditions:

Name

  • Init:
  • Clarity:
  • Defense:
  • Speed:
  • Armor:
  • Contracts Active:
  • Equipment:
  • Conditions:

Name

  • Init:
  • Clarity:
  • Defense:
  • Speed:
  • Armor:
  • Contracts Active:
  • Equipment:
  • Conditions:

Name

  • Init:
  • Clarity:
  • Defense:
  • Speed:
  • Armor:
  • Contracts Active:
  • Equipment:
  • Conditions:

Name

  • Init:
  • Clarity:
  • Defense:
  • Speed:
  • Armor:
  • Contracts Active:
  • Equipment:
  • Conditions:

Name

  • Init:
  • Clarity:
  • Defense:
  • Speed:
  • Armor:
  • Contracts Active:
  • Equipment:
  • Conditions: