User talk:AdHocAvenger

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Revision as of 19:45, 16 August 2020 by Fofo (talk | contribs) (→‎Simon)
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Please list modified and unmodified values. (Such as your full init and your init modified by weapon penalties. Your defense when you're unarmed vs. armed, if different, etc.

TEMPLATE - DO NOT CHANGE - USE WHAT APPLIES

  • Init:
  • Clarity:
  • Defense:
  • Speed:
  • Armor:
  • Contracts Active:
  • Spells Active: Spell (Book, Page) (Potency, Duration)
  • Equipment:
  • Conditions:
  • Spells Effecting:


Kotahi

  • Init: 16
  • Wisdom: 7
  • Defense: 12
  • Speed: 21
  • Armor: 9/1
  • Contracts Active: N/A
  • Spells Active: Heightened Senses (Mage 2e, Page 148) (Potency 5, Duration Scene, cast on group), Wards and Signs (Mage 2e, Page 170) (Potency 6, Duration Scene, cast on group)
  • Equipment: Assault Rifle
  • Conditions: none
  • Spells Effecting: Accelerate (+5 to Defense before doubling and rote dodge), Aegis (Armour 5), Augment Mind (Composure, Resolve, and Wits +5), Gain Skill (Firearms and Persuasion +5), Heightened Senses (+5 on Perception rolls, can track by scent), Honing the Form (Physical Attributes +6), Mental Shield +6, Telepathy, Transform Life (Immunities, Thick Hide, Wall-Crawling, Senses (Echolocation), and Environmental Adaptation), Wards and Signs (Withstand 6 against all spells)

Little Fox

  • Init: 17
  • Health: 13
  • Defense: 22
  • Wisdom: 7
  • Speed: 21
  • Armor: 10/5 from Thick Hide, Aegis, Matter Shield
  • Spells Active: Spell (Book, Page) (Potency, Duration):
  • Equipment: Heavy Pistol - 1L, 8A/Knockdown, Long range, Medium capacity, -4 initiative, 3 strength, size 1, Avail 3
  • Conditions: Steadfast
  • Spell Load: 2
  • Spells Effecting:

Fox: +5 to Dex and Stamina. Transform Life w/ Immunities, Leaping, Wall-Crawling, Senses (Echolocation), and Environmental Adaptation Machine Invisibility with invisibility to Golems and Zombies

Vasha: You all have +6 to Athletics, Firearms, Stealth. +4 Crafts, maxed at 5. Each of you also gets 4 rote actions.

Harmony: You all get +6 to rolls, up to 6 uses each. This can include spellcasting. You also get 3 conditions. (Charmed, Steadfast, Inspired)

Hearth: Aegis Potency 5 (Armor +5) Incognito Presence Supernal Veil & Cloak Nimbus

Kotahi: Ephemeral Enchantment: 4 magazines per person Heightened Senses: Perception +6 and instinctive track by scent

Kay: Ghost SHield and Soul Armor

Hearth

  • Init: +5
  • Clarity:
  • Defense: 4
  • Speed: 9
  • Armor: 5
  • Contracts Active:
  • Spells Active: Spell (Book, Page) (Potency, Duration)
    • Primal Transfer (SoS, 71) (4, 1 day)
  • Equipment: Longsword 3L
  • Conditions: Steadfast, Inspired
  • Spells Effecting:
    • Combined Supernal Veil+Cloak Nimbus (Core, 167-8) (1 day)
    • Machine Invisibility (Core, 156) (1 day, applies to unliving constructs animated with magic.)
    • Incognito Presence (Core, 160) (1 day)
    • Aegis (Core, 156) (1 day) 5 General Armor, immune to AP
    • Enhance Skill: +4 to Stealth, 4 Rote Actions
    • Ephemeral Enchantment: 4 magazines per person
    • Heightened Senses: Perception +6 and instinctive track by scent
    • Honing the Form: Dex and Stamina +5
    • Gain Skill: Athletics, Firearms, and Stealth +6, breaks cap

Simon

  • Init: 9
  • Integrity: 7
  • Defense: 9
  • Speed: 15
  • Armor: 1/3 (Mundane), 5/5 Aegis (Immune to Armor Piercing) = 6/8 Armor
  • Spells Active: Spell (Book, Page) (Potency, Duration)
  • Equipment: Kevlar Vest (1/3), Light Pistol (Suppressed), Assault Rifle (Suppressed), Lockpicking Kit (+2 to lockpicking)
  • Conditions: Charmed, Steadfast, Inspired
  • Spells Effecting:
    • Combined Supernal Veil+Cloak Nimbus (Core, 167-8) (1 day)
    • Machine Invisibility (Core, 156) (1 day, applies to unliving constructs animated with magic.)
    • Incognito Presence (Core, 160) (1 day)
    • Aegis (Core, 156) (1 day) 5 General Armor, immune to AP
    • Enhance Skill: +4 to Larceny, 4 Rote Actions
    • Ephemeral Enchantment: 3 magazines
    • Heightened Senses: Perception +6 and instinctive track by scent
    • Honing the Form: Dex and Stamina +5
    • Gain Skill: Athletics, Firearms, and Stealth +6, breaks cap