User talk:Dyshana

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The Lodge of Champions

Every story needs a hero, every culture needs a hero, the uratha are no different. In fact, they might be the original heroes as their deeds and renown are sung by spirits, cahalith, and all those who they’ve inspired throughout the ages. The Lodge of Champions traces its prestigious roots all the way back to Babylon and their founding spirit, The King of Heroes. Joining the lodge is no small feat for it looks for only the greatest of Uratha and will only allow them within its ranks. The lodge accepts all auspices and all tribes, for anyone can become a Champion like their founder regardless of their any humble beginnings. It's what a Champion does to carve out of the present to create their story that matters to this lodge. A Champion fighting alongside a group of uratha and inspiring them to greatness can be a fearsome challenge to overcome, for if a Champion has joined your cause, you should show them that you're worth it.

Requirements

Glory •••, 7 dots spread through Weaponry, Brawl and Expression, Fame: •

Totem

The King of Heroes, legends tell of the first hero ever to grace Gaia’s surface, the name of this hero is not lost in time but to use his name alone can be seen as a sign of disrespect and the last thing anyone would wish to do is disrespect a being of such high standing. The King of Heroes resembles that of a man who wields a sword whose name, only the spirit knows.

Lodge Bonds

Blessing: It is the duty of a Champion to inspire others, and sometimes themselves, to greatness. A Champion can spend 1 essence and an action to grant a number of onlookers (including themselves) the persistent "Inspired" Condition. This condition lasts for the scene and a beat is granted upon the scene's conculsion.

Aspiration: To leave a lasting mark upon the world. A Champion must leave new stories, preferably good ones, of their triumphs and victories.

Ban: What is a Champion if not someone who inspires others to take action. A Champion MUST inspire those they fight beside. What it means to "inspire someone" is left up to the whims of The King of Heroes.

The Sacred Hunt

A Champion doesn't so much as have a specific prey in which they hunt. A Champion hunts "Deeds" more than they do prey and thus to a Champion, if you're going to do something you best do it right. While under the effects of the Lodge of Champion's Sacred Hunt, those participating in the hunt find it difficult to fail. For the remainder of the hunt the hunters gain a persistent "Stead Fast" condition. This is however only useable on things that would continue to spread the deed. Attacking some random person or preforming some random action that doesn't progress the hunt in a significant manner is not affected by this benefit.

Lodge Tools

You may choose three (3) from Lodge Armory, Lodge Connections, Lodge Lorehouse, Lodge Sorcery, and Lodge Stronghold as outlined in The Pack p. 81.

  • Lodge Armory, the 5-dot selection of three (3) Fetishes must be identified in advance, and apply to the whole Lodge.
  • Lodge Connections
  • Lodge Lorehouse, the selection of relevant merits or topics happens upon the purchase of that dot and can be unique from character to character (though all should be thematically consistent with the Lodge).


Use the template to outline the Lodge in your UserTalk: page, and submit the Custom ticket containing the link to the Werewolf queue. And then be patient! Once the Lodge is approved, it will be added to the official Approved Lodge listing.