User talk:Fofo: Difference between revisions

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(Replaced content with "==TEMPLATE== * Defense: * Armor: * Initiative: * Speed: * Any Conditions: * Current Clarity/Max Clarity: * Active Contracts: * Other Things of Note: * Wyrd:")
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'''Working the ballista/mangonels:'''<br>
==TEMPLATE==
Wits+Firearms to shoot. (+2 to the roll for the ballista) <br>
Takes a turn to reload. <br>
The ballista deals 5L, the mangonels deal 0L + Knockdown.<br>
 
'''If you are using the wall as cover:'''<br>
You may choose how much cover you have: Barely concealed (-1 to hit), Partially concealed (-2 to hit), Substantially concealed (-3 to hit), or Fully concealed (-Wall’s durability from long range attack rolls)<br>
However, if you are firing a long range weapon from behind cover, you have the following modifiers to YOUR attack rolls: Barely concealed (-0), Partially concealed (-1), Substantially concealed (-2), or Fully concealed (You cannot make an attack while Fully concealed.)<br>
Please keep track of your concealment and update it if it changes. <br>
<br>
==Sigrun==
* Defense:
* Armor: 8/4 (4/0 Conventional armor, 4/4 mantle armor.)
* Initiative: 6 (0 with sword and shield)
* Active Contracts: Fae Cunning, Spinning Wheel +5 (Defend the Freehold)
* Health: 8/8
* Any Conditions: Inspired (Defend the Freehold), Inspired (Come Home)
* Concealment:(As described above, if any)
 
==Arthur==
* Defense:
* Defense:
* Armor:  
* Armor:  
* Initiative  
* Initiative:  
* Active Contracts:
* Speed:  
* Health:  
* Any Conditions:  
* Any Conditions:
* Current Clarity/Max Clarity:  
* Concealment:(As described above, if any)
* Active Contracts:  
 
* Other Things of Note:
==Aurelio==
* Wyrd:
* Defense: 6 (base)/5 (armor)
* Armor: 2/0 (Leather)
* Initiative: 6
* Active Contracts:
* Health: 8
* Any Conditions:
* Concealment:(As described above, if any)
 
==Laura==
* Defense:
* Armor:
* Initiative
* Active Contracts:
* Health:
* Any Conditions:
* Concealment: (As described above, if any)

Latest revision as of 00:40, 8 February 2021

TEMPLATE

  • Defense:
  • Armor:
  • Initiative:
  • Speed:
  • Any Conditions:
  • Current Clarity/Max Clarity:
  • Active Contracts:
  • Other Things of Note:
  • Wyrd: