User talk:Fofo: Difference between revisions

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'''FLESH TOO SOLID TILT'''<br>
'''Working the ballista/mangonels:'''
Whenever the character would suffer Dream Health damage, she suffers equivalent physical Health damage instead. This tilt lasts until the character escapes Cypress’ tree.
Wits+Firearms to shoot. (+2 to the roll for the ballista)
Takes a turn to reload.
The ballista deals 5L, the mangonels deal 0L + Knockdown.


ALL DREAMWEAVING ROLLS ARE AT A -5.
'''If you are using the wall as cover:'''
You may choose how much cover you have: Barely concealed (-1 to hit), Partially concealed (-2 to hit), Substantially concealed (-3 to hit), or Fully concealed (-Wall’s durability from long range attack rolls)
However, if you are firing a long range weapon from behind cover, you have the following modifiers to YOUR attack rolls: Barely concealed (-0), Partially concealed (-1), Substantially concealed (-2), or Fully concealed (You cannot make an attack while Fully concealed.)
Please keep track of your concealment and update it if it changes.  


Using normal sheet stats, but with Dream Health instead of normal Health.
You do not have your equipment with you.
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==Lif==
==Sigrun==
* Defense: 5
* Defense:
* Dream Health: 12
* Armor:  
* Active Contracts:   None
* Initiative
* Current Clarity/Max Clarity: 7/7
* Active Contracts:
* Any Conditions: None
* Health:  
* Wyrd:4
* Any Conditions:
 
* Concealment:(As described above, if any)
==Jack==
* Defense: 4
* Dream Health: 12
* Active Contracts: n/a
* Current Clarity/Max Clarity: 7/7
* Any Conditions: Addicted (Persistent): Alcohol
* Wyrd: 2


==Annie==
==Arthur==
* Defense: 4
* Defense:
* Dream Health: (Current Clarity + Attribute cap)=11
* Armor:  
* Active Contracts: Fortifying Presence from Charlie (4 defence against next Clarity attack), Mastermind's Gambit (+5 to Restore Meriday Cypress)
* Initiative
* Current Clarity/Max Clarity: 6/6
* Active Contracts:
* Any Conditions: n/a
* Health:  
* Wyrd: 4
* Any Conditions:
* Concealment:(As described above, if any)


==Alain==
==Aurelio==
* Defense: 4
* Defense:
* Dream Health: 10
* Armor:  
* Active Contracts:  
* Initiative
* Current Clarity/Max Clarity: 6 / 7
* Active Contracts:
* Any Conditions: Amnesia
* Health:  
* Wyrd: 2
* Any Conditions:
* Concealment:(As described above, if any)


==Adela==
==Laura==
* Defense:
* Defense:
* Dream Health: 11
* Armor:  
* Active Contracts: None 
* Initiative
* Current Clarity/Max Clarity: 6/6 
* Active Contracts:
* Any Conditions: None
* Health:  
* Wyrd: 2
* Any Conditions:
* Concealment: (As described above, if any)

Revision as of 18:55, 26 July 2020

Working the ballista/mangonels: Wits+Firearms to shoot. (+2 to the roll for the ballista) Takes a turn to reload. The ballista deals 5L, the mangonels deal 0L + Knockdown.

If you are using the wall as cover: You may choose how much cover you have: Barely concealed (-1 to hit), Partially concealed (-2 to hit), Substantially concealed (-3 to hit), or Fully concealed (-Wall’s durability from long range attack rolls) However, if you are firing a long range weapon from behind cover, you have the following modifiers to YOUR attack rolls: Barely concealed (-0), Partially concealed (-1), Substantially concealed (-2), or Fully concealed (You cannot make an attack while Fully concealed.) Please keep track of your concealment and update it if it changes.



Sigrun

  • Defense:
  • Armor:
  • Initiative
  • Active Contracts:
  • Health:
  • Any Conditions:
  • Concealment:(As described above, if any)

Arthur

  • Defense:
  • Armor:
  • Initiative
  • Active Contracts:
  • Health:
  • Any Conditions:
  • Concealment:(As described above, if any)

Aurelio

  • Defense:
  • Armor:
  • Initiative
  • Active Contracts:
  • Health:
  • Any Conditions:
  • Concealment:(As described above, if any)

Laura

  • Defense:
  • Armor:
  • Initiative
  • Active Contracts:
  • Health:
  • Any Conditions:
  • Concealment: (As described above, if any)