User talk:Fofo: Difference between revisions

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* Defense: 15 (6 Base, 8 base when holding a weapon, 3 from shield +2 if shield is activated, +2 from her longsword.)
* Defense: 15 (6 Base, 8 base when holding a weapon, 3 from shield +2 if shield is activated, +2 from her longsword.)
* Armor: 8/4 (4/0 Conventional armor, 4/4 mantle armor, 1/1 Primal Glory, does not stack with Mantle.)
* Armor: 8/4 (4/0 Conventional armor, 4/4 mantle armor, 1/1 Primal Glory, does not stack with Mantle.)
* Initiative: 6 (0 with sword and shield)
* Initiative: 10 (5 with sword and shield)
* Active Contracts: Fae Cunning, Spinning Wheel +5 (Defend the Freehold), Child of the Hearth, Vigilance of Ares, Primal Glory
* Active Contracts: Fae Cunning, Spinning Wheel +5 (Defend the Freehold), Child of the Hearth, Vigilance of Ares, Primal Glory
* Health: 8/8
* Health: 8/8

Revision as of 19:20, 26 July 2020

Working the ballista/mangonels:
Wits+Firearms to shoot. (+2 to the roll for the ballista)
Takes a turn to reload.
The ballista deals 5L, the mangonels deal 0L + Knockdown.

If you are using the wall as cover:
You may choose how much cover you have: Barely concealed (-1 to hit), Partially concealed (-2 to hit), Substantially concealed (-3 to hit), or Fully concealed (-Wall’s durability from long range attack rolls)
However, if you are firing a long range weapon from behind cover, you have the following modifiers to YOUR attack rolls: Barely concealed (-0), Partially concealed (-1), Substantially concealed (-2), or Fully concealed (You cannot make an attack while Fully concealed.)
Please keep track of your concealment and update it if it changes.

Sigrun

  • Defense: 15 (6 Base, 8 base when holding a weapon, 3 from shield +2 if shield is activated, +2 from her longsword.)
  • Armor: 8/4 (4/0 Conventional armor, 4/4 mantle armor, 1/1 Primal Glory, does not stack with Mantle.)
  • Initiative: 10 (5 with sword and shield)
  • Active Contracts: Fae Cunning, Spinning Wheel +5 (Defend the Freehold), Child of the Hearth, Vigilance of Ares, Primal Glory
  • Health: 8/8
  • Any Conditions: Inspired (Defend the Freehold), Inspired (Come Home)
  • Concealment: Barely concealed. (Though she has a shield that gives her concealment also, per RAW.)

Arthur

  • Defense: against ranged: 8, melee:9-19 varies.
  • Armor: 8/8
  • Initiative: 9 (7 w/sunbeam of doom)
  • Active Contracts: Flames of Summer, Helios Judgement (for agg), Blessing of Perfection, Elemental Weapon, walls have ears x 2, Primal Glory
  • Health: 8
  • Any Conditions: none (down 1 wp)
  • Concealment: Substantially to begin

Aurelio

  • Defense: 6 (base)/5 (armor)
  • Armor: 2/0 (Leather)
  • Initiative: 7 (base 6 + roll 1)
  • Active Contracts:
  • Health: 8
  • Any Conditions:
  • Concealment:(As described above, if any)

Laura

  • Defense:
  • Armor:
  • Initiative
  • Active Contracts:
  • Health:
  • Any Conditions:
  • Concealment: (As described above, if any)