User talk:Fofo: Difference between revisions

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* Initiative: 12 - Weapon
* Initiative: 12 - Weapon
* Speed: 23
* Speed: 23
* Any Conditions: Inspired (Survive the Hunt)
* Any Conditions: Inspired (Survive the Hunt), Inspired (Glitch, Captain, Rieko survive the hunt.), Inspired (Defensive Combat), Steadfast
* Current Clarity/Max Clarity: 8/8
* Current Clarity/Max Clarity: 8/8
* Active Contracts: Fae Cunning, Child of the Hearth (Against the cold), Vigilance of Ares, Primal Glory (Water), Talon & Wing, Spinning wheel +5 (Survive the hunt)
* Active Contracts: Fae Cunning, Child of the Hearth (Against the cold), Vigilance of Ares, Primal Glory (Water), Talon & Wing, Spinning wheel +5 (Survive the hunt)

Revision as of 23:34, 7 February 2021

Heavy Rain + Heavy Wind Tilts
-6 to Perception rolls.
-3 to ALL PHYSICAL rolls.

TEMPLATE

  • Defense:
  • Armor:
  • Initiative:
  • Speed:
  • Any Conditions:
  • Current Clarity/Max Clarity:
  • Active Contracts:
  • Other Things of Note:
  • Wyrd:

Vorpal

  • Defense: 17 base, 18 vs Brawl, -1 penalty to headshots, never loses defense even if surprised, distracted, or against ranged attacks (may cause Clash of Wills), may redirect Dodged attacks to other valid targets as if 2 suxx were rolled
  • Armor: 8/8, 4/4 vs headshots, +1/1 from Primal Glory (Immune mundane damage from water, halve magical water damage)
  • Initiative: 19 (12, +5 MotTB dex boost, +2 Fae cunning Elemental)
  • Speed: 19 (12, +5 MotTB dex boost, +2 Fae cunning Elemental)
  • Any Conditions: N/A
  • Current Clarity/Max Clarity: 12
  • Active Contracts: 4 Glamour Spent- 2G: Might of the Terrible Brute (+5 Dexterity borrowed from Fae Mount [who is staying at home as a result]), 2G Fae Cunning, Blessing of Perfection x4 (Sigknifr, Armor, Handwraps, Elemental Weapon, base benefit=8), Elemental Weapon (Water, 8L, -1 Init, Size 1, Range: 60 thrown from 3 suxx activation), Primal Glory (Water, +1/1 armor, halve magic water dmg, immune mundane water damage)
  • Other Things of Note: Wearing her token, the Pandoran Prism.
  • Wyrd: 8, 24/30 Glamour remaining


Arthur

  • Defense: 13 base. 18 unless otherwise mentioned. 26 max
  • Armor: 12/12
  • Initiative: 6
  • Speed: 13
  • Any Conditions:
  • Current Clarity/Max Clarity: 4/8
  • Active Contracts: BoP, Walls have Ears, Flames of Summer, Primal Glory
  • Other Things of Note: if damaged, Artie deals 1L to attacker. BoP using 8 wyrd from Vorp. Immune damage from mundane metal, 1/2 from magical metal. 1G spent to be able to melee from 10 yds (Elemental Warrior). Swiftgard (spear) 8L, str 3, guard 2, accurate 1, entirely metal.
  • Wyrd: 5

Glitch

  • Defense: 7
  • Armor: 9/9
  • Initiative: 12
  • Speed: 12
  • Any Conditions:
  • Current Clarity/Max Clarity: 4/4
  • Active Contracts: Primal Glory, Fae Cunning, Spinning Wheel (+5 Survive the Hunt)
  • Other Things of Note: Ninjato (9-again, -5 init)
  • Wyrd: 3

Sigrun

  • Defense: 17, fully buffed
  • Armor: 9/5
  • Initiative: 12 - Weapon
  • Speed: 23
  • Any Conditions: Inspired (Survive the Hunt), Inspired (Glitch, Captain, Rieko survive the hunt.), Inspired (Defensive Combat), Steadfast
  • Current Clarity/Max Clarity: 8/8
  • Active Contracts: Fae Cunning, Child of the Hearth (Against the cold), Vigilance of Ares, Primal Glory (Water), Talon & Wing, Spinning wheel +5 (Survive the hunt)
  • Other Things of Note: Magical Shield!
  • Wyrd: 4

Rieko

  • Defense: 10 (may vary)
  • Armor: 11 (may vary)
  • Initiative: 13
  • Speed: 24
  • Any Conditions: N.A.
  • Current Clarity/Max Clarity: 10/10
  • Active Contracts:
- Vigilance of Ares
- Flames of Summer
- Fae Cunning
- Talon and Wing (+10 speed, +3 perception)
- Blessing of Protection (8/8 Armor)
- Seven-League Leap
  • Other Things of Note:

Flames of Summer gives +2 to physical actions, +3 to attack rolls from mantle. Trained Observer + Acute Senses.

  • Wyrd: 10