User talk:Fofo: Difference between revisions

From From Dusk till Jawn
Jump to navigation Jump to search
(Replaced content with "==TEMPLATE== * Defense: * Armor: * Initiative: * Speed: * Any Conditions: * Current Clarity/Max Clarity: * Active Contracts: * Other Things of Note: * Wyrd:")
Tag: Replaced
 
Line 1: Line 1:
Heavy Rain + Heavy Wind Tilts<br>
-6 to Perception rolls.<br>
-3 to ALL PHYSICAL rolls.<br>
==TEMPLATE==
==TEMPLATE==
* Defense:
* Defense:
Line 13: Line 9:
* Other Things of Note:
* Other Things of Note:
* Wyrd:
* Wyrd:
==Vorpal==
* Defense: 17 base, 18 vs Brawl, -1 penalty to headshots, never loses defense even if surprised, distracted, or against ranged attacks (may cause Clash of Wills), may redirect Dodged attacks to other valid targets as if 2 suxx were rolled
* Armor: 8/8, 4/4 vs headshots, +1/1 from Primal Glory (Immune mundane damage from water, halve magical water damage)
* Initiative: 19 (12, +5 MotTB dex boost, +2 Fae cunning Elemental)
* Speed: 19 (12, +5 MotTB dex boost, +2 Fae cunning Elemental)
* Any Conditions: N/A
* Current Clarity/Max Clarity: 12
* Active Contracts: 4 Glamour Spent- 2G: Might of the Terrible Brute (+5 Dexterity borrowed from Fae Mount [who is staying at home as a result]), 2G Fae Cunning, Blessing of Perfection x4 (Sigknifr, Armor, Handwraps, Elemental Weapon, base benefit=8), Elemental Weapon (Water, 8L, -1 Init, Size 1, Range: 60 thrown from 3 suxx activation), Primal Glory (Water, +1/1 armor, halve magic water dmg, immune mundane water damage)
* Other Things of Note: Wearing her token, the Pandoran Prism.
* Wyrd: 8, 24/30 Glamour remaining
==Arthur==
* Defense: 13 base. 18 unless otherwise mentioned. 26 max
* Armor: 12/12
* Initiative: 6
* Speed: 13
* Any Conditions:
* Current Clarity/Max Clarity: 4/8
* Active Contracts: BoP, Walls have Ears, Flames of Summer, Primal Glory
* Other Things of Note: if damaged, Artie deals 1L to attacker. BoP using 8 wyrd from Vorp. Immune damage from mundane metal, 1/2 from magical metal. 1G spent to be able to melee from 10 yds (Elemental Warrior). Swiftgard (spear) 8L, str 3, guard 2, accurate 1, entirely metal.
* Wyrd: 5
==Glitch==
* Defense: 7
* Armor: 9/9
* Initiative: 12
* Speed: 12
* Any Conditions:
* Current Clarity/Max Clarity: 4/4
* Active Contracts: Primal Glory, Fae Cunning, Spinning Wheel (+5 Survive the Hunt)
* Other Things of Note: Ninjato (9-again, -5 init)
* Wyrd: 3
==Sigrun==
* Defense: 17, fully buffed
* Armor: 9/5
* Initiative: 12 - Weapon
* Speed: 23
* Any Conditions: Inspired (Survive the Hunt), Inspired (Glitch, Captain, Rieko survive the hunt.), Inspired (Defensive Combat), Steadfast
* Current Clarity/Max Clarity: 8/8
* Active Contracts: Fae Cunning, Child of the Hearth (Against the cold), Vigilance of Ares, Primal Glory (Water), Talon & Wing, Spinning wheel +5 (Survive the hunt)
* Other Things of Note: Magical Shield!
* Wyrd: 4
==Rieko==
* Defense: 10 (may vary)
* Armor: 11 (may vary)
* Initiative: 13
* Speed: 24
* Any Conditions: N.A.
* Current Clarity/Max Clarity: 10/10
* Active Contracts:
:- Vigilance of Ares
:- Flames of Summer
:- Fae Cunning
:- Talon and Wing (+10 speed, +3 perception)
:- Blessing of Protection (8/8 Armor)
:- Seven-League Leap
* Other Things of Note:
Flames of Summer gives +2 to physical actions, +3 to attack rolls from mantle. Trained Observer + Acute Senses.
* Wyrd: 10

Latest revision as of 00:40, 8 February 2021

TEMPLATE

  • Defense:
  • Armor:
  • Initiative:
  • Speed:
  • Any Conditions:
  • Current Clarity/Max Clarity:
  • Active Contracts:
  • Other Things of Note:
  • Wyrd: