User talk:Pax: Difference between revisions

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* Conditions: None.  
* Conditions: None.  
* Spells Effecting: None.
* Spells Effecting: None.
* Vampire Stuff: Probably will have Obfuscate 3 up at some point. (VtR 138)
* Vampire Stuff: Nightmare 1 (VtR 135): Her victims can act against her but their hearts aren’t in it — they can’t spend Willpower to bolster their actions, though they can still use it defensively. As a reflexive action, the vampire can conjure brief illusions. These illusions can only affect two senses each, and must be small — no larger than a small dog, and no louder than a shout. They only last for a turn or two at most, but they’re always unsettling. The vampire chooses who can see each illusion, and she can only project one at a time. Though equal parts frightening and disgusting, the illusions cannot themselves cause any harm or significant pain.

Revision as of 23:48, 26 June 2020

Please list modified and unmodified values. (Such as your full init and your init modified by weapon penalties. Your defense when you're unarmed vs. armed, if different, etc.

TEMPLATE - DO NOT CHANGE - USE WHAT APPLIES

  • Init:
  • Clarity:
  • Defense:
  • Speed:
  • Armor:
  • Contracts Active:
  • Spells Active: Spell (Book, Page) (Potency, Duration)
  • Equipment:
  • Conditions:
  • Spells Effecting:

Calamity

  • Init: 7
  • Integrity: 7
  • Defense: 5
  • Speed: 11
  • Armor: 0
  • Contracts Active: n/a
  • Spells Active: n/a
  • Equipment: portable lockpicking set, knife, first aid kit, smartphone, burner phone
  • Conditions: Guilty: -2 to any Resolve or Composure rolls to defend against Subterfuge, Empathy, or Intimidation rolls.
  • Spells Effecting: n/a

Finley

  • Init: 4
  • Clarity: N/A (Humanity 5)
  • Defense: 2
  • Speed: 9
  • Armor: 0/0
  • Contracts Active: N/A
  • Spells Active: N/A
  • Equipment: +1 First Aid Kit
  • Conditions: None.
  • Spells Effecting: None.
  • Vampire Stuff: Nightmare 1 (VtR 135): Her victims can act against her but their hearts aren’t in it — they can’t spend Willpower to bolster their actions, though they can still use it defensively. As a reflexive action, the vampire can conjure brief illusions. These illusions can only affect two senses each, and must be small — no larger than a small dog, and no louder than a shout. They only last for a turn or two at most, but they’re always unsettling. The vampire chooses who can see each illusion, and she can only project one at a time. Though equal parts frightening and disgusting, the illusions cannot themselves cause any harm or significant pain.