User talk:Pax: Difference between revisions

From From Dusk till Jawn
Jump to navigation Jump to search
No edit summary
Line 13: Line 13:
* Spells Effecting:  
* Spells Effecting:  


=== Nevermore ===
=== Nevermore ===
=== Nevermore ===
* Init: 7 (5 base +2 for spell below)
* Init: 7 (5 base +2 for spell below)

Revision as of 23:15, 16 June 2020

Please list modified and unmodified values. (Such as your full init and your init modified by weapon penalties. Your defense when you're unarmed vs. armed, if different, etc.

TEMPLATE - DO NOT CHANGE - USE WHAT APPLIES

  • Init:
  • Clarity:
  • Defense:
  • Speed:
  • Armor:
  • Contracts Active:
  • Spells Active: Spell (Book, Page) (Potency, Duration)
  • Equipment:
  • Conditions:
  • Spells Effecting:

Nevermore

  • Init: 7 (5 base +2 for spell below)
  • Clarity: n/a (Integrity 7 if applicable)
  • Defense: 5
  • Speed: 12 (10 base +2 for spell below)
  • Armor: 1/0 (torso, arms, legs)
  • Contracts Active: n/a
  • Spells Active:
  • Equipment: coat (1/0 armor), satchel full'o'junk
  • Conditions: Informed (Rat Host Plot) from waaaaay back in downtime actions or threads.
  • Spells Effecting:Strings of Fate (Bonus toward Remaining At Liberty and Defeating the Beshilu) from Vasha, Honing the Form (+2 Dexterity) from Fox. Possibly Fate Armor from Vasha.

Jeremiah

  • Init: 5
  • Wisdom: 7
  • Defense: 4
  • Speed: 9
  • Armor: Mind Armor (3)
  • Spells Active: Augment Mind (Potency 4, +2 to both Int and Wits)
  • Equipment: n/a
  • Conditions: Steadfast (from AM casting roll)
  • Spells Effecting:

Floretta

  • Init: 4
  • Humanity: 6
  • Defense: 2
  • Speed: 9
  • Armor: 1/0
  • Discipline Active: Protean 2 (Tremor Senses, Feral Senses, Wallcrawling)
  • Spells Active: N/A
  • Equipment: Armor 1/0, Punch Dagger, Brass Knuckles
  • Conditions:
  • Spells Effecting: