User talk:Pax
Please list modified and unmodified values. (Such as your full init and your init modified by weapon penalties. Your defense when you're unarmed vs. armed, if different, etc.
TEMPLATE - DO NOT CHANGE - USE WHAT APPLIES
- Init:
- Clarity:
- Defense:
- Speed:
- Armor:
- Contracts Active:
- Spells Active: Spell (Book, Page) (Potency, Duration)
- Equipment:
- Conditions:
- Spells Effecting:
Vasily "Vasha" "Pavlichenko" Tometchko
- Init: 22 (Acceleration makes him go first.)
- Clarity: N/A
- Defense: 13
- Speed: 13
- Armor: 3/2
- Contracts Active: N/A
- Spells Active: Spell (Book, Page) (Potency, Duration)
- Combined Augment Mind: (M:tA: p161) (8, 1 Month) Each has potency 8 w/ 2 reach to push past mortal limits. 7 Mana spent for paradox mitigation over a 3 hour ritual period. (+8 to Wits, +8 to Composure)
- Combined Gain Skill: (M:tA: p163) (7, 1 Month) Each has potency 7 w/ 1 reach to push past mortal limits. 4 Mana spent for paradox mitigation over a 3 hour ritual period. (+7 to Athletics, +7 to Firearms)
- Combined Superlative Luck & Acceleration: (M:tA: p137 & p188) (7, 1 Month) Each has Potency 7. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+7 rote actions, rote dodge, +7 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)
- Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 5 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+5 to composure, rote dodge, +5 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.) CAST ON REST OF TEAM
- Equipment:
- Milspec Flamethrower
- 10 Heavy High Explosive Frag Grenades
- 2 AK-47s
- 1 Undermount Grenade Launcher
- Lots of ammo
- 1 Shotgun
- 5 Heavy Pistols
- 1 Respirator
- 1 Tactical Radio
- Liezel's disease resistance coin.
- Nevvy's Prayer Amulet
- Conditions: Charmed, Steadfast
- Spells Effecting:
- Combined Augment Mind: (M:tA: p161) (8, 1 Month) Each has potency 8 w/ 2 reach to push past mortal limits. 7 Mana spent for paradox mitigation over a 3 hour ritual period. (+8 to Wits, +8 to Composure)
- Combined Gain Skill: (M:tA: p163) (7, 1 Month) Each has potency 7 w/ 1 reach to push past mortal limits. 4 Mana spent for paradox mitigation over a 3 hour ritual period. (+7 to Athletics, +7 to Firearms)
- Combined Superlative Luck & Acceleration: (M:tA: p137 & p188) (7, 1 Month) Each has Potency 7. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+7 rote actions, rote dodge, +7 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)
- Combined Hone the Form & Exorcist Eye: (M:tA: p150 & p180) (6, 1 Month) Each has Potency 6. 1 reach to allow seeing through the gauntlet, 1 reach for exceeding human norms. +2 Strength, +1 Dex, +3 Stamina)
- Cast on Vasha's Gear: Ephemeral Enchantment M:tA p169 by Mei for 1 month, 2 Potency.
Liezel Richardson, AKA Master Juno
- Init: 8 (14)
- Clarity: WISDOM=7
- Defense: 3
- Speed: 14
- Armor: 2/4 Flak Jacket
- Contracts Active:
- Spells Active: (Book, Page) (Potency, Duration)
- Ex Nihilo (Stacked x3): (MtA p159) (Potency 5, Duration: Indefinite) - Heavy Revolver, Shotgun, Big Game Rifle, all +5 Firearms equipment bonus as per spell
- Wonderful Machine (Stacked x3): (MtA P157) (Potency 5, Duration: Indefinite) - combining Heavy Pistol w/BG Rifle, moving 5L Damage, Extreme Range, Scope slide, Stun quality, +5 equipment bonus from Rifle; combining Heavy Revolver with AR, moving 3L Damage, Long Range, High Capacity, 8-Again, Stun quality, scope slide from AR;
- Ex Nihilo (stacked x2): 5L sledgehammer (KD/stun), +5 laser scopes; Wonderful Machine, combine sledgehammer with switchblade (damage, KD/stun carried over)
- Transubstantiation (buncha fuckin weapons and ammo to tin) with -12 dice for advanced scale, 300 rounds, up to 20 other items) + Hone the Perfected Form (it's all Kassiterum now bitches)
- Open
- Open
- MAGE ARMOR: Matter (5 armor against all damaging physical attacks, no effect on mental or psychic, immune armor piercing
- OTHER'S SPELLS: Acceleration, Augment Mind, Honing the Form, Exorcist's Eye (+2 Str/+1 Dex/+3 Stam/+5 Composure, rote dodge, +5 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first)
- THE GIFTS OF APOLLO: 8-again, rote rolls x4 (Artie spear, Rena knife, Liezel pistol)
- Equipment: Heavy Pistol - 5L, Extreme Range, medium capacity, -4 init, 3 strength, 1 size, 8A/KD/Stun/Rote, scope slide, +5 Firearms from laser sight; Heavy Revolver- 3L, Long Range, High capacity, -2 initiative, 3 Str, Size 1, 8A/Stun, scope slide; Shotgun - 3L, Medium Range, Low Capacity, -4 initiative, 3 strength, Size 2.
- Conditions: Steadfast, Charmed, and 8-again on any 3 mundane rolls you choose for the week. Thank you, River!
- Spells Effecting: whatever Fate jumbo River did to make the above happen
Arthur
- Init: 11
- Clarity: 10 (base 6)
- Defense: base 7, 8 w/spear, 13 w/ armed def, 18 w/ wp (staff fighting) dodge 29
- Speed: 11 (44 w/ acceleration)
- Armor: 8/8
- Contracts Active: Blessing of Perfection, Walls Have Ears, Elemental Weapon, Primal Glory, Flames of Summer
- Spells Active: N/A
- Equipment:
- Reinforced clothes (BoP)
- Metal Spear (Elemental Weap, 5L, Init +0, 8-again, rote 4x)
- Pepper Spray
- Knives x 6
- 2x flashlight
- Lantern
- glow sticks
- Face mask
- goggles
- Conditions: Informed, Inspired x2, Charmed, Steadfast, (6 conditions resolved)
- Spells Effecting:
- Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 4 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+4 to composure, rote dodge, +4 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)
Guy Dagenham
- Init: 7 (11 with comp buff) (go first with Acceleration)
- Clarity:
- Defense: 15
- Speed: 13 (52 with acceleration)
- Armor: 4/4 (plus activated Resilience for 7/4, 6/4 against banes)
- Contracts Active:
Blessing of Perfection from Arthur (Disciplines Active: Protean 2, 4 pg 139, 140; Vigor, Resilience, Celerity, pg 141, 141, 130; Coil of the Wyrm 1,2 pg 157)
- Spells Active: Spell (Book, Page) (Potency, Duration)
- Equipment:
Reinforced clothing
- Conditions: Charmed, Steadfast
- Spells Effecting:
Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 4 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+4 to composure, rote dodge, +4 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)
Combined Augment Mind and Enhance Skill. (MtA: 161, 162) Potency 7, 1 Scene, 2 Reach. - Gives +7 to Wits and +7 to Brawl.
Rena
- Init: 12 (Go first with acceleration)
- Clarity: N/A
- Defense: 27/28 against unarmed, 61/65 dodge dice w/rote (15/16, 38/40 if not using Duck and Weave, will specify if that’s the case)
- Speed: 68 (170 with Celerity)
- Armor: 4/4
- Contracts Active: BoP on Armor
- Spells Active: N/A
- Equipment:
- Flak Jacket
- Trusty Switchblade (6L, Knockdown, Stun)
- Least favorite t-shirt
- Gumption
- Conditions: Informed (Long Way Down), Steadfast, Charmed, Devotions: Pseshkf on switchblade and fists (+1 Damage and can hit in Twilight), Udjat (Can see into twilight)
- Spells Effecting:
- Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 5 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+4 to composure, rote dodge, +4 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first)
- Juno’s Promised Buff
- Combined Augment Mind and Enhance Skill. (MtA: 161, 162) Potency 7, 1 Scene, 2 Reach. - Gives +7 to Wits and +7 to Brawl.
Anthelion
- Init: 16
- Defense: 12
- Speed: 13
- Armor: 2/4
- DESTINY: 2/5 points spent.
- Spells Active: Spell (Book, Page) (Potency, Duration)
- Combined Enhance Skill (MtA, 162) (9 Potency, 1 Year), Outward and Inward Eye (MtA, 174): +9 to Firearms + While this spell is active, the subject can see and hear in all directions and from all points within her sensory range simultaneously. Can cast sensory-range spells on subjects she might not ordinarily be able to perceive. The subject is also nearly impossible to ambush or surprise — barring exceptional camouflage or a tremendous distraction to draw her attention, all such attempts are reduced to a chance die.
- Combined Augment Mind (MtA, 161) (8 Potency, 1 month) Cast with +2 Reach to allow going above the maximum. +8 Wits, +8 Composure.
- Equipment:
- Lots of ammo
- MilSpec Flamethrower
- 1 Shotgun
- 2 Heavy Pistols
- 1 Respirator
- 1 Tactical Radio
- 1 Flak Jacket
- Iron Rod (Dedicated Path Tool; Holstered on leg.)
- Cloak (Order Tool)
- A Tab of Acid ((for 11th Q yantra))
- Conditions: Steadfast, Alert, Informed (The Burrow), Informed: The Beshilu
- Spells Effecting:
- Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 5 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+5 to composure, rote dodge, +7 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)
- Honing the Form (+1 Reach) from Fox - +2 Strength, +1 Dex and +3 Stamina.