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Murk Striders

Prerequisites: Werewolf, Wolf-Blooded, Spirit Mage, or Mortal+/other supernatural with a relationship to Werewolves or the Shadow. Occult 3, Empathy 3.

While primarily comprised of Uratha and Wolf-Blooded, there are a handful of others that dot the numbers of the order referred to as Murk Striders, Shadow Walkers, or simply Spooks. Regardless of what they're called, the individuals who are privy and party to this patchwork network of cells tend to be Ithaeur, Bone Shadows, or have some other powerful connection to spirits, the Hisil, and other elements of Shadow.

They seem to generally be united among their dogged pursuit of errant Shadow entities, no matter their stripe, though the more esoteric and bizarre, the more alluring. Alluding to their name, many Murk Striders will travel far, far outside their territory in pursuit of their quarry, which is not always prey: sometimes the hunt is simply for answers, if such things can ever be called simple.

The Murk Striders are, above all, irrepressibly curious, which manifests in their developed affinities for the occult, bits and pieces of multiple languages. Because of their far-reaching travels, they often rely on others for their briefings upon arrival, and are suitably sociable when called to the task.

Occult specialty in (Spirits)

•• Multilingual merit

••• Occult Skill dot

•••• If Werewolf, take Moon-Kissed and the Strings of the Heart merit, even if not a Storm Lord. If non-Werewolf, take the merit Empath and a dot of a Social Style.

••••• If Werewolf or Wolf-Blooded, take Fetish (•••). If Mage, take three dots of Destiny merit. If Mortal+, take Omen Sensitivity.