User talk:Pax

From From Dusk till Jawn
Revision as of 23:15, 16 June 2020 by Hobbitguy1420 (talk | contribs)
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Please list modified and unmodified values. (Such as your full init and your init modified by weapon penalties. Your defense when you're unarmed vs. armed, if different, etc.

TEMPLATE - DO NOT CHANGE - USE WHAT APPLIES

  • Init:
  • Clarity:
  • Defense:
  • Speed:
  • Armor:
  • Contracts Active:
  • Spells Active: Spell (Book, Page) (Potency, Duration)
  • Equipment:
  • Conditions:
  • Spells Effecting:

Nevermore

  • Init: 7 (5 base +2 for spell below)
  • Clarity: n/a (Integrity 7 if applicable)
  • Defense: 5
  • Speed: 12 (10 base +2 for spell below)
  • Armor: 1/0 (torso, arms, legs)
  • Contracts Active: n/a
  • Spells Active:
  • Equipment: coat (1/0 armor), satchel full'o'junk
  • Conditions: Informed (Rat Host Plot) from waaaaay back in downtime actions or threads.
  • Spells Effecting:Strings of Fate (Bonus toward Remaining At Liberty and Defeating the Beshilu) from Vasha, Honing the Form (+2 Dexterity) from Fox. Possibly Fate Armor from Vasha.

Jeremiah

  • Init: 5
  • Wisdom: 7
  • Defense: 4
  • Speed: 9
  • Armor: Mind Armor (3)
  • Spells Active: Augment Mind (Potency 4, +2 to both Int and Wits)
  • Equipment: n/a
  • Conditions: Steadfast (from AM casting roll)
  • Spells Effecting:

Floretta

  • Init: 4
  • Humanity: 6
  • Defense: 2
  • Speed: 9
  • Armor: 1/0
  • Discipline Active: Protean 2 (Tremor Senses, Feral Senses, Wallcrawling)
  • Spells Active: N/A
  • Equipment: Armor 1/0, Punch Dagger, Brass Knuckles
  • Conditions:
  • Spells Effecting: