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| * Spells Active: Spell (Book, Page) (Potency, Duration) | | * Spells Active: Spell (Book, Page) (Potency, Duration) |
| * Equipment: | | * Equipment: |
| * Conditions:
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| * Spells Affecting:
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| === Rosalyn ===
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| * Init: 6
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| * Clarity: 5
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| * Defense: 8
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| * Speed: 11
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| * Armor: BoP 5/5 (natural 2/0)
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| * Contracts Active:
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| **Relentless Pursuit - Tracking
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| **Pipes of the Beastcaller - Bird & Squirrel Scouts
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| **Mastermind's Gambit - +5 to FOLLOW THE DAMN PLAN Y'ALL
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| *Merits & Stuff:
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| **Noblesse Oblige: +1 on contract rolls
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| **Greyhound: 3 suxx exceptional in a chase
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| **Seizing the Edge: Always Edge in first turn, opponents make a Wits+Comp roll as if ambushed
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| **Hedge Sense: +2 Hedge navigation
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| **Dryad Blessing: 3 suxx exceptional for Survival rolls in wooded areas
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| * Equipment: Art Nouveau Bow (8L Accurate, Piercing), Survival Kit (+2 Advanced)
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| * Conditions: Clarity Armor 5, Informed (Hedge), Steadfast
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| * Friends:
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| **Elio, Vicious Unicorn (+5 init, 3/2 armor, partial concealment for Ros, +5 Stealth, etc)
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| ** Agate, Adorable Griffon (Flight, Falconry FS 2, etc)
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| *TN 12/13
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| === Sigrun ===
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| * Init: 12
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| * Clarity: 8
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| * Defense: 17
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| * Speed: 12
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| * Armor: 9/5
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| * Contracts Active: Fae Cunning, Child of the Hearth, Vigilance of Ares, Primal Glory (Fire)
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| * Equipment: Sigsverd, Shield of the Valkyrjar, Brigandine Armor, Horse, Two Spears, an Axe, a bunch of throwing daggers, longbow, arrows.
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| * Conditions:
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| === Spicy ===
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| * Init: 6 (5 with token greatsword)
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| * Clarity: 6
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| * Defense: 6 (5 with Armor)
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| * Speed: 12
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| * Armor: 2/0 (Leather armor)
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| * Contracts Active: None
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| * Equipment: Long Sword from Sigrun, Everstill Cleaver (Greatsword token), 7 Sadberry Hedgefruit (glamour restoring)
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| * Conditions:
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| * Merits: Parkour 3, Hedge Sense
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| * Friends: The terrifying Badgermole
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| Dreamspun
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| Hedgefoot: Burrowing
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| Many Leagues
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| Tricksterskin: The creature can turn into spike-ladden leather duster with a toothy hood that grants +3 to Intimidation
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| Thornbeast: The claws on this thing are terrifying, compounded with the fierceness of a badger and mole combined. +2 dice to attack rolls, 2L claws.
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| Attributes: Intelligence 2, Wits 4, Resolve 3, Strength 4, Dexterity 3,Stamina 3, Presence 4, Manipulation 1, Composure 3
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| Skills: Athletics 3, Brawl 4* (Thornbeast), Intimidate 2* (Instead of Survival) Stealth 5* (Dreamspun)
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| Willpower: 6
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| Initiative: 11
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| Defense: 6
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| Speed: 28 (species factor 14), Burrow Speed 14
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| Size: 4
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| Weapons/Attacks: Bite/Claw: +2L, 8 dice
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| Health: 7
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| Wyrd: 1
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| Max Glamour: 6
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| === Artie ===
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| * Init: 6 (8 normal)
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| * Clarity: 8
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| * Defense: 13 base, 16 most rounds, 23 max
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| * Speed: 13
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| * Armor: 9/9
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| * Contracts Active: BoP x2, Flames of Summer (exceptional), Walls have ears, Primal Glory (metal), Relentless Pursuit (Buidhe)
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| * Spells Active: Spell (Book, Page) (Potency, Duration) N/A
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| * Equipment: Backpack, Swiftgard, pepper spray, rope, flashlights, glow sticks, knives, face mask, goggles, snacks, bottled water and juice, dirty sneakers, binoculars, matches, rolls of quarters, duct tape.
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| * Conditions: Steadfast, informed (hedge)
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| * Spells Affecting:
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| === Asbolus ===
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| * Init: 6
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| * Clarity: 7
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| * Defense: 6
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| * Speed: 10
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| * Armor: 2/1
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| * Contracts Active: Relentless Pursuit (Buidhe)
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| * Merits: Acute Senses, Danger Sense, Greyhound, Trained Observer
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| * Equipment: Throwing Knives (Dmg 0, Init -1)
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| * Conditions: | | * Conditions: |
| * Spells Affecting: | | * Spells Affecting: |