User talk:Spider

From From Dusk till Jawn
Revision as of 01:23, 5 September 2020 by Andrensath (talk | contribs) (→‎Annie)
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Please list modified and unmodified values. (Such as your full init and your init modified by weapon penalties. Your defense when you're unarmed vs. armed, if different, etc.)

TEMPLATE - DO NOT CHANGE - USE WHAT APPLIES

  • Init:
  • Clarity:
  • Defense:
  • Speed:
  • Armor:
  • Contracts Active:
  • Spells Active: Spell (Book, Page) (Potency, Duration)
  • Equipment:
  • Conditions:
  • Spells Effecting:

Annie

  • Init: 5
  • Clarity: 6
  • Defense: 4
  • Speed: 8
  • Armor: 2/1 (1/1 head)
  • Contracts Active: None
  • Spells Active: None
  • Equipment: Duster w/ hood, medical kit
  • Conditions: None
  • Spells Effecting: None

Artie

  • Init: 7 (weapon is +0 init)
  • Clarity: 7
  • Defense: 13 (9 base + 1 spear + 3 armed def)
  • Speed: 11
  • Armor: 7/7 (4/4 + 3/3 mantle + 1/1 primal glory)
  • Contracts Active: Flames of summer (4 sux), Primal glory, elemental weapon (5 sux), BoP, Walls have ears
  • Spells Active: Spell (Book, Page) (Potency, Duration)
  • Equipment: Metal spear (5L,9again, init 0), reinforced clothing (blessed), 6x throwing knives, Hunting knife, backpack, stinky shoes, 3x bottles of water, 30 feet of rope, sewing kit, odds and ends, pepper spray, multitool, duct tape
  • Conditions: Steadfast (rescue)
  • Spells Effecting:

Glitch

  • Init: 4 (6 base, -5 Weapon, +3 Fae Cunning)
  • Clarity: 4
  • Defense: 7
  • Speed: 15 (12 base, +3 Fae Cunning)
  • Armor: Body 4/1 (3/0 +1/1 Primal Glory), Head 3/1 (2/0 +1/1 Primal Glory)
  • Contracts Active: Fae Cunning (Defense against guns/surprise, redirect attacks with Dodge), Primal Glory (1 lethal to attackers, resist electricity)
  • Spells Active: Spell (Book, Page) (Potency, Duration)
  • Equipment:
  • Conditions:
  • Spells Effecting:

June

  • Init: 12
  • Clarity: 6
  • Defense: 8 (12 against unarmed opponents)
  • Speed: 32 (37 - 5 for armor)
  • Armor:
3/3 Mante, plus:
Gothic Plate Armor, Rating: 5/2, Strength: 4, Defense: 0, Speed: -5, Availability: 5, Coverage: Legs, Torso, Arms
Helmet, Rating: 3/2, Strength: 2, Defense: 0, Speed: 0, Perception: 0, Availability: 5, Coverage: Head
  • Contracts Active:
Nevertread (covers all PCs in the scene except Teagan)
Boon of the Scuttling Spider
Talon & Wing (+10 speed, +3 perception, see in the dark, agg damage)
Seven-League Leap (+10 speed)
Flames of Summer (+2 on all physical rolls)
Vigilance of Ares (+Mantle to Init, can't be surprised)
Flickering Hours (+Wyrd to Fleet of Foot, always have Edge)
  • Spells Active: None
  • Equipment:
Survival Kit (Superior)
  • Conditions: None
  • Spells Effecting: None


Sigrun

  • Init: 7 + 4 (Vigilance of Ares)
  • Clarity: 8
  • Defense: Base 8 + Shield (Token) 5 + Sword 3
  • Speed: 12
  • Armor: 8/4
  • Contracts Active: Vigilance of Ares, Fae Cunning, Child of the Hearth
  • Equipment: 4/0 Brigandine Armor, 5L Longsword, Token Round Shield
  • Conditions:

Sturm

  • Init: 10
  • Clarity: 7
  • Defense: 8 (9 vs Brawl)
  • Speed: 17
  • Armor: 1/0
  • Contracts Active:
  • Spells Active: NONE
  • Equipment: Hedgespun Item (+1 Brawl), Object Fetishism Charm (MMA), Stealth Suit (+3 stealth), Jotunnar Berserker's Wraps (Piercing 1, +3 Stealth),
  • Conditions: N.A
  • Willpower: 7, +1 From Object Fetishism (MMA)
  • Important Effects to Note: Air of Mwnace (Opponents with less than 2 Intimidation must spend WP to initiate combat against Sturm.)