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These are courtesy of user NeoTiamat in [http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/vampire-the-requiem/56793-walking-shadows-more-cruac-theban-sorcery-rituals this thread], with some modification.
These are courtesy of user NeoTiamat in [http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/vampire-the-requiem/56793-walking-shadows-more-cruac-theban-sorcery-rituals this thread], with some modification.


== Cruac ==
== Hanging Spells ==
Certain Rites and Mi:racles, once cast, do not immediately activate. Rather, they lie dormant on the ritualist, their effect 'hanging' until activated by some specific action (most attack spells are of this sort). All unused Hanging Spells go away at sunrise, unless the ritualist pays a lesser sacrifice to keep them going. A user of Theban Sorcery may spend 1 willpower to extend all of his Hanging Spells for a further 24 hours, while a Crúac ritualist must spend 1 vitae per Hanging Spell.
 
== Crúac ==
=== Rank 1 Rites ===
=== Rank 1 Rites ===
==== Lilith's Whisper ====
==== Lilith's Whisper ====

Revision as of 15:52, 17 April 2020

Please note: ALL of these rites are subject to change in case of problems or abuse. Technically this is true of everything, but even more so of custom material such as this.

These are courtesy of user NeoTiamat in this thread, with some modification.

Hanging Spells

Certain Rites and Mi:racles, once cast, do not immediately activate. Rather, they lie dormant on the ritualist, their effect 'hanging' until activated by some specific action (most attack spells are of this sort). All unused Hanging Spells go away at sunrise, unless the ritualist pays a lesser sacrifice to keep them going. A user of Theban Sorcery may spend 1 willpower to extend all of his Hanging Spells for a further 24 hours, while a Crúac ritualist must spend 1 vitae per Hanging Spell.

Crúac

Rank 1 Rites

Lilith's Whisper

Target Number of Successes: 5
The ritualist is able to hear into the Twilight, and be heard there in turn, until sunrise.

Favor of the Horned King

Target Number of Successes: 5
This simply ritual allows the ritualist to ignore up to (Potency) penalties from weather-based environmental effects (Extreme Cold, Heavy Rain, Heavy Wind, etc), regardless of whether they are of natural or supernatural origin. It lasts until sunrise.

Pythian Renewal

Target Number of Successes: 8
This extremely painful ritual involves the ritualist literally cutting either themselves or a target free of their skin (inflicting 1L per roll). The target's visual age is reduced by (Potency x5) years, to a minimum age of 20, and they gain Striking Looks (Beauty or similar) 1, or increase Striking Looks 1 to 2. The ritual wears off gradually, the target aging by 1 year per day until they return to their normal age.

Heightened Vitae

Target Number of Successes: 5
This ritual allows the vampire to store more of that essential quality of Vitae in their blood. Until sunrise, the Kindred's maximum Vitae is increased by (Potency). This doesn't actually let them store more blood, physically, in their body, but rather allows them to get a Vitae's worth of supernatural charge out of a smaller amount.

Rank 2 Rites

Lair of the Great Beast

Target Number of Successes: 10
The ritualist draws something of the Great Beast's immortal madness and hunger into the world, infecting an area of about a city block or a square mile of rural land (the vampire can infect a smaller area). Any uninvited individual who enters the area must roll Resolve+Composure. If they gain successes greater to or equal to the spell's (Potency), then the character feels a sense of unease, but no more, and is immune to Lair of the Great Beast for the next 24 hours. If they gain fewer successes than (Potency), however, they take their choice of the Shaken or Spooked Condition. This spell lasts for one week.

Breath of the Horned King

Target Number of Successes: 6
The ritualist draws into his dead lungs the power of the Horned King, master of the night hunt, master of winter and death. This is a Hanging Spell. As an Instant, the ritualist can exhale out the Horned King's breath, covering an area of about 10,000 square feet (an area of about 100 feet to a side). This immediately applies the Extreme Cold tilt to the area, plus one of the following Tilts for every two additional dots of Potency (selected randomly): Heavy Rain, Grade 1 Heavy Wind, Ice, or Heavy Fog (treat as the visual/ranged penalties from Blizzard, without the snow). All of these Tilts are in GMC, beginning on pg. 206.

Thorned Snare

Target Number of Successes: 6
This is a Hanging Spell, which can only be activated on soil. As an Instant, the ritualist causes thick rope-like vines to burst from the ground and wrap around the target, sprouting long, wicked thorns that pierce the subject’s flesh as the vines constrict. Treat the vines as a creature making a Grapple attack with a Strength equal to the ritualist's Crúac and Brawl equal to (Potency). The vines always Grapple the target and then either attempt to Damage them, dealing Lethal damage, or else Hold and then Immobilize the target -- the ritualist determines this when the spell is triggered and can change it with a verbal command.

Conscripting the Weavers

Target Number of Successes: 10
The ritualist calls upon hundreds of small spiders to spin her a temporary suit of clothing -- requiring the ritualist to hold quite still while they work. The clothing can be of any sort that the sorceress can imagine, so long as it can be made out of silk, does not have pictures or writing upon it, and is colorless (though these restrictions can be gotten around if the vampire provides proper materials). The clothing, made of spider-silk, is quite tough and counts as armor with a rating equal to half the user's Cruac, rounded up, against both normal and Firearms attacks . The clothing lasts for one month.

Taste of Knowledge

Target Number of Successes: 8
For the rest of the night, whenever the ritualist feeds, she can choose to drain knowledge and skill from the target instead of the life-energy of Vitae. For each two damage inflicted on the target over the course of the feeding, the ritualist gains one skill dot that she can use to raise her own skills -- though she cannot raise her skills in this fashion higher than the victim's. The ritualist can gain up to (Potency) skill dots in this fashion, and they persist until sunrise.

Mandrake

Target Number of Successes: 8
Over the course of this ritual, the vampire drizzles blood onto some manner of small plant (traditionally mandrake or belladonna) and imbues it with a portion of the Kindred's Damned soul, spending 1 WP to do so. The plant survives for one lunar month before wilting, but during that month the vampire may consume the plant to regain the spent willpower point (essentially, this ritual allows the vampire to store Willpower in a plant).

Rank 3 Rites

Lilith's Garden

Target Number of Successes: 6
The ritualist corrupts a small area with her Beast, turning all of the local plant life into grotesque parodies of nature (no more than about 10,000 square feet, or an area a 100 feet to a side). Trees and shrubs grow long, barbed thorns, flowers and weeds turn poisonous, grass becomes like razors, and noxious insects take up residence. Anyone foolish enough to blunder into the plant-life immediately takes (Potency) Bashing damage from being stabbed, stung, and lightly poisoned, and continues to take (Potency) Bashing damage for each minute they spend moving through the plants. Needless to say, this spell is far more effective where there is plentiful plant-life. The ritual lasts for one month.

Join the Wild Hunt

Target Number of Successes: 8
The ritualist calls upon the Horned King, becoming one of his Hunters for the space of one night. Until sunrise, the ritualist gains a (Potency) boost to all Stealth rolls and all movement-, and tracking-related rolls. The ritualist may also gain this boost to certain Feeding rolls, which is a good thing as until sunrise, they also lose 1 Vitae each hour -- they are the hunter, and so had best hunt.

Lilith's Beckoning

Target Number of Successes: 8
This ritual allows the ritualist to call forth to a single ephemeral entity within one mile, asking it to come to the ritualist and hear out a single request. If the ephemeral entity does so and completes the request, it gains (Potency) Essence as a reward -- the ritual in no way compels the entity, though most will perceive this as a very polite request.
If the ritualist knows the name of a specific entity, he may call it specifically, otherwise he summons the nearest ephemeral entity of a given type ('poltergeist', 'fire spirit', 'demon of lust'). While this ritual may be used to call any ephemeral entity, usually only ghosts, spirits, and demons bother to answer -- if an angel or abyssal entity does so, this is usually a very bad sign.

Rank 4 Rites

Call the Horned King

Target Number of Successes: 12
The ritualist calls forth the Horned King, who arrives at the head of a thundercloud, with lightning for spears and the thunder the baying of his hounds. In practice, this ritual calls up extreme weather effects, with a Rating of 1, +1 for every three additional dots of Potency (max Rating of 4), the weather being appropriate to the local conditions. Note that the ritualist may also choose to inflict less extreme weather, in case they would rather not destroy too much of the local area. The weather hits at full force for the rest of the scene, and then loses one level of Rating per hour afterwards. See GMC pg. 213 for more on extreme weather.

Lilith's Voice

Target Number of Successes: 12
Until sunrise, the ritualist is considered to have an honorary Rank of (Potency, to a maximum of the ritualist's Crúac ), as if he were an ephemeral entity of their own type, if perhaps of an unusually sanguine variety. This has two effects. First, ephemeral entities will be wary of tangling with someone they perceive as being of greater or equal Rank to them, and will treat the ritualist with great respect. Secondly, the ritualist's fangs and claws count as the Bane of any ephemeral entity of lesser Rank than them.

Rank 4 Rites

Mother of Demons

Target Number of Successes: 12
Contested By: Resistance
Where before the ritualist asked in Lilith's name, now she commands. This ritual forces a single ephemeral entity within one mile to come before the ritualist, and then to accept up to (Potency/2) commands, rounded up, which it must obey. A single command is a single action -- "Go to #42 Hereford St., kill the old man there, and bring back his copy of Der Garten to me," would be three commands (going someplace, killing someone there, and bringing back the book).
Such entities are not happy to be used in such a way, and it's common for the final command given to be something which prevents the entity from retaliating.

Balance of Life and Death

Target Number of Successes: 12
Calling upon Lilith, the Lady of Fertility and Death and Rebirth, to rebalance the thickness of his blood, the ritualist is able to shift his Blood Potency up or down by up to (Potency) dots. With this ritual, young ritualists are able to shrug off great and terrible spells and to call upon more power of the blood than ever before, while elder ritualists benefit from a feeding pool that's 50,000 times larger than it was the night before. The effects of this ritual end at sunrise.

Heart's Curse

Target Number of Successes: 10
Resisted By: Stamina + Blood Potency
The victim of this ritual must be within one mile of the ritualist, and the ritualist must have a physical tie to the victim such as a hair or fingernail clipping. The ritual also involves the sacrifice of a living being, as at the climax of the spell, the ritualist tears out the sacrifice's heart with either a knife or her bare hands (using a human sacrifice counts as an elaborate ritual for a +3 bonus). Upon completion of the spell, the target instantly takes (Potency) Lethal damage as their heart tries to burst from their chest -- if the target is killed by the ritual, then their heart literally explodes.