Werewolf/Theme/Blood and Bone

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To use a custom Blood and/or Bone not listed here or in the book, submit a ticket to Werewolf that includes how, specifically, your character regenerates Willpower.

Blood

  • Hound -- The Hound must know, they are always looking for the scent, the answer, the hint that'll let them find a weak spot. Entering a hunt is an occasion to learn, to be curious, for them. That the goal of the hunt differs from that is a constant annoyance to them.
    • Regain one Willpower when learning something new and unrelated to the quarry while on the hunt.
    • Regain all Willpower when you put yourself or others in mortal danger in the name of acquiring new knowledge.
  • Undaunted -- The Undaunted snarls at death. The temerity of a looming threat provokes her bestial nature and compels them to meet force with equal or greater force.
    • Regain one Willpower when defying a dangerous threat.
    • Regain all Willpower when you use Kuruth to be the first to attack such a threat.

Bone

  • Puppeteer -- The Puppeteer can't help but want to watch the marionettes dance. She nudges, coaxes, cajoles, charms, reasons, or intimidates, all to the eventual end of getting someone else to do her bidding, which is often the proverbial dirty work.
    • Regain one Willpower when you manipulate someone in your favor.
    • Regain all Willpower when you compel someone to act against their interests in a manner that could come back around to jeopardize you.
  • Sleuth -- Curiosity drives the Sleuth and anything that draws her attention warrants some kind of questions, investigation or at the very least observation.
    • Regain one Willpower when your curiosity brings others into a problem or situation.
    • Regain al Willpower when avoiding the hunt in favor of gathering more information and knowledge on the situation.