Werewolf/Theme/Lodges/Lodge of the Endless Horizon: Difference between revisions

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[[Category:Werewolf]]
[[Category:Werewolf]][[Category:Lodge of the Endless Horizon]][[Category:Lodges]]


= Lodge Name =
= Lodge of the Endless Horizon =


Background, history, story. Where did this Lodge come from, what is their purpose? Are they primarily members of a single Tribe? Who's the founder? What is their place in Uratha society, and how do they interact with other members of the People?
[[File:Lodge-endlesshorizon.png|100px]]
 
The Lodge of the Endless Horizon is comprised of Irraka who are relentless explorers of the Gurihal, the Material world. Though they by no means eschew the other side of the Gauntlet - and many take advantage of it to further their Material wanderlusting - Horizoners are dogged in their pursuit and mastery over the physical realms. These Irraka use their knowledge of the landscape to corral, flank, trap, and ultimately devastate their prey. (Signs of the Moon p. 27)


== Requirements ==
== Requirements ==


Is there an Auspice or Tribe requirement? Are there Trait requirements?
Irraka, Athletics 2, Streetwise 1, Survival 1


== Totem ==
== Totem ==


What Totem is linked with this Lodge, and what is that connection?
The Mirrored Albatross


== Lodge Bonds ==
== Lodge Bonds ==


'''Blessing''': What is the Lodge's Blessing?
'''Blessing''': Get exceptional results on three successes instead of five on Streetwise and Survival rolls.


'''Aspiration''': What is the Lodge's Aspiration?
'''Aspiration''': To travel to a place they've never been.


'''Ban''': What is the Lodge's Ban?
'''Ban''': To walk a kilometer every day.


== The Sacred Hunt ==
== The Sacred Hunt ==


What is the Lodge's Sacred Hunt benefit? (Remember that Sacred Hunt benefits do not stack. You may choose either your Tribe or your Lodge benefit upon activating it with the Rite.)
Horizoners can innately sense the direction of their prey, even if they don't know how far away they are or what obstacles are in the path, and with Impossible Spoor, spending 1 Essence will grant the rote quality to track their prey. In addition, while they have the element of surprise, they may add their Cunning dots to Influences, Gifts, and Brawl attacks targeting their prey.


== Lodge Tools ==
== Lodge Tools ==


You may choose three (3) from Lodge Armory, Lodge Connections, Lodge Lorehouse, Lodge Sorcery, and Lodge Stronghold as outlined in The Pack p. 81.
* Lodge Sorcery (Time, Location, Information)
 
* Lodge Connections
* For Lodge Armory, the 5-dot selection of three (3) Fetishes must be identified in advance, and apply to the whole Lodge.
* Lodge Lorehouse
* For Lodge Connections and Lodge Lorehouse, the selection of relevant merits or topics happens upon the purchase of that dot and can be unique from character to character (though all should be thematically consistent with the Lodge).
* For Lodge Sorcery, choose three (3) Influences that apply to the whole Lodge. When taking the three-dot merit, the Lodge member gains access to one of them, and at the five-dot level, they can access two.
 
'''Use the template to outline the Lodge in your UserTalk: page, and submit the Custom ticket containing the link to the Werewolf queue. And then be patient! Once the Lodge is approved, it will be added to the official Approved Lodge listing.'''

Latest revision as of 20:32, 17 January 2021


Lodge of the Endless Horizon

The Lodge of the Endless Horizon is comprised of Irraka who are relentless explorers of the Gurihal, the Material world. Though they by no means eschew the other side of the Gauntlet - and many take advantage of it to further their Material wanderlusting - Horizoners are dogged in their pursuit and mastery over the physical realms. These Irraka use their knowledge of the landscape to corral, flank, trap, and ultimately devastate their prey. (Signs of the Moon p. 27)

Requirements

Irraka, Athletics 2, Streetwise 1, Survival 1

Totem

The Mirrored Albatross

Lodge Bonds

Blessing: Get exceptional results on three successes instead of five on Streetwise and Survival rolls.

Aspiration: To travel to a place they've never been.

Ban: To walk a kilometer every day.

The Sacred Hunt

Horizoners can innately sense the direction of their prey, even if they don't know how far away they are or what obstacles are in the path, and with Impossible Spoor, spending 1 Essence will grant the rote quality to track their prey. In addition, while they have the element of surprise, they may add their Cunning dots to Influences, Gifts, and Brawl attacks targeting their prey.

Lodge Tools

  • Lodge Sorcery (Time, Location, Information)
  • Lodge Connections
  • Lodge Lorehouse