Werewolf/Theme/Lodges/Lodge of the Endless Horizon: Difference between revisions

From From Dusk till Jawn
< Werewolf‎ | Theme‎ | Lodges
Jump to navigation Jump to search
Line 23: Line 23:
== The Sacred Hunt ==
== The Sacred Hunt ==


Horizoners can innately sense the direction of their prey, even if they don't know how far away they are or what obstacles are in the path, and with Impossible Spoor, spending 1 Essence will grant the rote quality to track the prey. So long as they have the element of surprise, they add their Cunning dots to Influence Gift facet activations.
Horizoners can innately sense the direction of their prey, even if they don't know how far away they are or what obstacles are in the path, and with Impossible Spoor, spending 1 Essence will grant the rote quality to track the prey. So long as they have the element of surprise, they add their Cunning dots to Influence and Gift facet activations.


== Lodge Tools ==
== Lodge Tools ==

Revision as of 09:22, 5 January 2021


Lodge of the Endless Horizon

Relentless explorers of the Gurihal, the Material world. (Signs of the Moon p. 27)

Requirements

Irraka, Athletics 2, Streetwise and/or Survival 2

Totem

The Mirrored Albatross

Lodge Bonds

Blessing: Gain a +3 bonus when resisting the Influences, Manifestations, and Numina of ephemeral entities.

Aspiration: To travel to a place they've never been.

Ban: To walk a kilometer every day.

The Sacred Hunt

Horizoners can innately sense the direction of their prey, even if they don't know how far away they are or what obstacles are in the path, and with Impossible Spoor, spending 1 Essence will grant the rote quality to track the prey. So long as they have the element of surprise, they add their Cunning dots to Influence and Gift facet activations.

Lodge Tools

  • Lodge Sorcery (Time, Location, Information)
  • Lodge Connections
  • Lodge Lorehouse