Civil Society/Crime/Joining

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 Gaining status in Crime is a simple affair either in play or in character creation. Considerations should be given to the organization into which your status is relevant, what you did to earn your place, what you do to maintain it, and of course what your ambitions are for future growth.

 It's important to remember that your status applies ONLY within the organization with which you're affiliated. It is possible for a member with status in one crime organization to also have status in an allied organization, though your status in the sub group may never exceed your status in your primary affiliation. This is true both at character creation and after you enter play.

 If your crime status reflects membership in one of Philadelphia's estimated 169 local street gangs, feel free to pitch your set to Crime staff and discuss its reach, influence, and ambitions. Such gangs can be added to the wiki, and staff may link them here to add to the background of the crime sphere. Such gangs tend to rise and fall, ebb and flow, and die out with the reputations, lives, and liberties of their members only to be replaced by another.

 There are no hard and fast requirements for acquiring Crime status, but the following stats are suggested for those wanting to keep and gain it.

  • Wits, Resolve, Composure, Manipulation, Presence
  • Streetwise, Persuasion, Subterfuge, Larceny, Stealth, Athletics, Brawl, Firearms, Weaponry, Investigation
  • Allies, Contacts, Resources, Safe Place, various Fighting Styles.