Talk:Phyx Faraday

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Custom Merits: Fighting Styles

Twin-Trigger Gunslinger (Firearms FS)

Cost: to
Prerequisites: Firearms 4, Wits 3, Ambidextrous, Quick Draw (Handguns)
Effect:
I Shoot With My Eye: When wielding at least one handgun, you may aim as a free action for a single turn
Ballistic Ballet: When using two handguns (pistols, revolvers or small smgs), combine their capacity for the purposes of making a burst fire attack (maxing at ‘very high’)
Got One For Both Of Ya: When wielding two handguns, spend a willpower to make an attack against a secondary target at a -2 to the roll (Not compatible with “I Shoot With My Eye” (TT-1))
Death Blossom: Spend a willpower. You may make one firearms attack against each target in range, at a -1 penalty for each attack after the first. A miss ends the attack.


Bartitsu

Tags: Striking, Light Weapons

Cost: to
Prerequisites: Brawl 4, Weaponry 3, Intelligence 3, Shiv 2, Boxing 2, Martial Arts 1
Effect: A fighting style developed in the late 19th century, a mix of juijutsu, boxing, cane fighting and dueling, and savate, made famous in the final battle of Sherlock Holmes at Reichenbach falls. Comprising a mix of grappling, striking and the use of smaller, lighter weapons, Bartitsu techniques emphasize closing on a target, bone breaking strikes and devastating throws, and making use of both the entire human body as well as light weapons.
Defensive Volley: The web of strikes and counters you make at full bore overwhelms an opponent, and keeps them from taking advantage of your focus. You maintain your defense when making an all out attack against a single opponent.
Composed Defense: Regardless of the milieu, the trained combatant never loses their cool or composure, and it shows. When facing multiple attacks in a round, your defense is not lowered until you have been attacked more times than your composure.
Hammering Rhythm: Your attacks are fast, calculated and brutal, and always aim to knock an opponent senseless or break something important. Attacks to target limbs have their penalty reduced by 2, and Brawl attacks that do more damage than a target’s Wits cause Stunned.
At One With Your Weapons: Bartitsu combines unarmed and armed combat into a smooth, flowing style that let’s the user switch from one to the other without issue. Size 2 weapons can be used with Brawl, and for the purposes of fighting styles with the light weapons tag benefit from up to the first three maneuvers (as with Transfer Maneuver)
Hurricane Rondo: Even in the thick of combat, a skilled fighter can track and fight multiple foes as easily as partaking in the steps of a dance. When making a brawl attack, you may make a medium auto-fire burst attack against up to three targets.