User talk:Scaramouche

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Custom Merit:

Animus Furnace

(, or )

Prerequisites: Resolve 3, Composure 3, Psychokinesis or Telekinesis 5, Meditative Mind 2
Effect: The mind of a psychokinetic or telekinetic is an extremely powerful and dangerous tool, capable of unbelievable feats of psionic strength. Channeled through their will, these powers can be turned into an art form in themselves. But these people are also human, and so within them resides the capacity to harness not merely will, but the resolve and determination that comes from one’s own personal integrity. Powerful emotion and strength of mind are traits all humans can share, and when properly honed, add an immense supernatural pressure to the psionic’s power. Through training, meditation, discipline and will, the kinetic psionic can fully tap into their natural drive towards action, and become a psionic furnace burning that energy for greater strength in return.

1.Telekinetic or Psychokinetic activation rolls achieve an exceptional on a 3 rather than a 5
3. After successfully meditating, add the +3 bonus to resolve/composures to activation rolls for PK or TK. Occult rolls to activate TK or PK gain the 9-again quality
5. On activating Telekinesis or Psychokinesis, the psionic can choose to enter a triggered state empowered by your Virtue. So long as you act in line with one (or more) of your Virtues, you can maintain a heightened state of psionic capability, defined by an almost overwhelming kinetic energy production. While in this state the following effects come into play: (just a list of options that I considered, it might be all or pick a set number or some just don’t work, this is a first draft I realize)
Attacks made with Psychokinesis and Telekinesis have their damage upgraded to Aggravated.
When spending a willpower to activate PK or TK, you may also spend a health level to give the roll the rote quality
Mundane attacks (brawl, weaponry, firearms, athletics) while in this state benefit from a bonus equal to half your total integrity, rounded down.
You gain general armor equal to your dots in resolve.
Drawback: Using this triggered state comes with a countdown, one that begins the round it starts. That round and every round after the user takes a point of bashing damage, which stacks with any other damage taken. If the activation time lasts longer than the user’s total willpower, this damage turns to lethal. Once the state ends, any wound penalties suffered turn into days spent suffering from the Exhausted condition.

Condition: Exhausted

(Your character has been run ragged and desperately needs a good rest. She suffers a –2 penalty to all physical actions and rolls to remain conscious.
Possible Sources: Sleep deprivation or persistent night- mares, some Gifts.
Resolution: The character has restful sleep. Werewolf, pg 307)
Beat: n/a

Custom Merit:

Anima Dynamo

( to )

Prerequisites: Telekinesis or Psychokinesis 5, Resolve 3, Occult 3, Meditative Mind 4
Effect: You don’t merely channel your willpower into psionic force, you can actively empower it further with the strength of your own mind. For every dot, you gain one point of willpower. These additional willpower cannot be spent on anything other than activations of Telekinesis and Psychokinesis. However, rather than being used to activate these merits, these willpower can instead be used to boost these rolls as one would otherwise do with a ‘mundane’ skill roll. Rather than return normally with sleep, these willpower can only be regained by meditating as an extended roll until you gather a number of successes equal to the amount of Anima Dynamo spent.
Drawback: The level of willpower required to boost psionic power even further comes with a cost. The level of concentration necessary and the mental static that comes as a result imposes a cumulative -1 penalty to perception rolls for the scene, which can only be removed with a full night of restful sleep. If a dramatic failure should occur when using Anima Dynamo, the character is struck by the Fugue condition until the end of their next turn.


Custom Merit:

Apotropaic Bastion Mandala

( or )

Prerequisites: Resolve and Composure both at 3, Supernatural Resistance 3
Effect: The human mind is an incredible and complex molecular machine, capable of housing what we understand to be the intellect and consciousness, and with the right training, mental and spiritual fortification and knowledge, this can afford immense fortification for the mind and soul.
At 3 dots, failed rolls against your mental defenses (either not enough successes or failed in a contested roll) incur a severe and painful penalty. If someone attempts and fails to effect your mind with a contract, spell, supernatural merit, gift, devotion, etc, they receive a psychic backlash that causes damage equal to your Supernatural Resistance trait in bashing damage, and experience the Stunned tilt.
At 5 dots this effect is strong enough to actively protect against direct mental or physical harm caused by supernatural abilities. Rolls to use mental or physical supernatural powers against the character suffer a penalty equal to half her Supernatural Resistance merit, rounded up.