User talk:AdHocAvenger
Please list modified and unmodified values. (Such as your full init and your init modified by weapon penalties. Your defense when you're unarmed vs. armed, if different, etc.
TEMPLATE - DO NOT CHANGE - USE WHAT APPLIES
- Init:
- Clarity:
- Defense:
- Speed:
- Armor:
- Contracts Active:
- Spells Active: Spell (Book, Page) (Potency, Duration)
- Equipment:
- Conditions:
- Spells Effecting:
Kotahi
- Init: 10
- Wisdom: 7
- Defense: 17
- Speed: 14
- Armor: 7/0
- Contracts Active: N/A
- Spells Active: Heightened Senses (Mage 2e, Page 148) (Potency 6, Duration Scene, cast on group), Ephemeral Enchantment (16 mags, scene duration)
- Equipment: Assault Rifle
- Conditions: Charmed, Inspired, Steadfast
- Spells Effecting: Aegis (General armour 5), Cloak Nimbus, Enhance Skill (Larceny +4), Ephemeral Enchantment: 4 magazines per person, Exceptional Luck (+6 on any 6 rolls inc spellcasting), Gain Skill (Athletics, Firearms, and Stealth +6), Ghost Shield & Soul Armor (10d on CoW), Heightened Senses (Perception +6 and instinctive track by scent), Honing the Form (Dex and Stamina +5), Incognito Presence, Machine Invisibility with invisibility to Golems and Zombies, Supernal Veil, Transform Life (Immunities, Leaping, Wall-Crawling, Senses (Echolocation), and Environmental Adaptation), 4 rote mundane actions
Little Fox
- Init: 17
- Health: 13
- Defense: 22
- Wisdom: 7
- Speed: 21
- Armor: 10/5 from Thick Hide, Aegis, Matter Shield
- Spells Active: Spell (Book, Page) (Potency, Duration):
- Equipment: Heavy Pistol - 1L, 8A/Knockdown, Long range, Medium capacity, -4 initiative, 3 strength, size 1, Avail 3
- Conditions: Steadfast
- Spell Load: 2
- Spells Effecting:
Fox: +5 to Dex and Stamina. Transform Life w/ Immunities, Leaping, Wall-Crawling, Senses (Echolocation), and Environmental Adaptation Machine Invisibility with invisibility to Golems and Zombies
Vasha: You all have +6 to Athletics, Firearms, Stealth. +4 Crafts, maxed at 5. Each of you also gets 4 rote actions.
Harmony: You all get +6 to rolls, up to 6 uses each. This can include spellcasting. You also get 3 conditions. (Charmed, Steadfast, Inspired)
Hearth: Aegis Potency 5 (Armor +5) Incognito Presence Supernal Veil & Cloak Nimbus
Kotahi: Ephemeral Enchantment: 4 magazines per person Heightened Senses: Perception +6 and instinctive track by scent
Kay: Ghost SHield and Soul Armor
Hearth
- Init: +5
- Clarity:
- Defense: 4
- Speed: 9
- Armor: 5
- Contracts Active:
- Spells Active: Spell (Book, Page) (Potency, Duration)
- Primal Transfer (SoS, 71) (4, 1 day)
- Equipment: Longsword 3L
- Conditions: Steadfast, Inspired, Charmed
- Spells Effecting:
- Combined Supernal Veil+Cloak Nimbus (Core, 167-8) (1 day) (Hearth, Transfered
- Machine Invisibility (Core, 156) (1 day, applies to unliving constructs animated with magic.) (Fox)
- Honing the Form: Dex and Stamina +5 (Fox)
- Transform Life w/ Immunities, Leaping, Wall-Crawling, Senses (Echolocation), and Environmental Adaptation (Fox)
- Incognito Presence (Core, 160) (1 day) (Hearth, transfered)
- Aegis (Core, 156) (1 day) 5 General Armor, immune to AP (Hearth, transfered)
- Enhance Skill: +4 to Stealth, 4 Rote Actions (Vasha)
- Gain Skill: Athletics, Firearms, and Stealth +6, breaks cap (Vasha)
- Ephemeral Enchantment: 4 magazines per person (Kotahi)
- Heightened Senses: Perception +6 and instinctive track by scent (Kotahi)
- 3 Conditions (Harmony)
- +6 to rolls up to 6 uses (Harmony)
Simon
- Init: 9
- Integrity: 7
- Defense: 9
- Speed: 15
- Armor: 1/3 (Mundane), 5/5 Aegis (Immune to Armor Piercing) = 6/8 Armor
- Spells Active: Spell (Book, Page) (Potency, Duration)
- Equipment: Kevlar Vest (1/3), Light Pistol (Suppressed), Assault Rifle (Suppressed), Lockpicking Kit (+2 to lockpicking)
- Conditions: Charmed, Steadfast, Inspired, Inspired (Breaking and entering)
- Spells Effecting:
- Combined Supernal Veil+Cloak Nimbus (Core, 167-8) (1 day)
- Machine Invisibility (Core, 156) (1 day, applies to unliving constructs animated with magic.)
- Incognito Presence (Core, 160) (1 day)
- Aegis (Core, 156) (1 day) 5 General Armor, immune to AP
- Enhance Skill: +4 to Larceny, 4 Rote Actions
- Ephemeral Enchantment: 3 magazines
- Heightened Senses: Perception +6 and instinctive track by scent
- Honing the Form: Dex and Stamina +5
- Gain Skill: Athletics, Firearms, and Stealth +6, breaks cap
An (1) Thelion
- Init: 13 - 4 = 9 because shotgun
- Defense: 9
- Speed: 20
- Armor: 2/4 + 5
- Spells Active: Enhance Skill, 8 potency
- Equipment: Shotgun, 2 Heavy Pistols, Cloak and Iron Rod, Emergency Acid Tab, Flak Jacket, Stealth Suit.
- Conditions: (Charmed, Steadfast, Inspired)
- Spells Effecting:
- +5 to Dex and Stamina.
Transform Life w/ Immunities, Leaping, Wall-Crawling, Senses (Echolocation), and Environmental Adaptation Machine Invisibility with invisibility to Golems and Zombies
- +6 to Athletics, Firearms, Stealth.
+4 Larceny, maxed at 5. Each of you also gets 4 rote actions.
- +6 to rolls, up to 6 uses each. This can include spellcasting.
You also get 3 conditions. (Charmed, Steadfast, Inspired)
- Aegis Potency 5 (Armor +5)
Incognito Presence Supernal Veil & Cloak Nimbus
- Ephemeral Enchantment: 4 magazines per person
Heightened Senses: Perception +6 and instinctive track by scent
- Ghost SHield and Soul Armor