Mage/Rules

From From Dusk till Jawn
Jump to navigation Jump to search

Arcana

  • Per Mage: the Awakening 2.0 pg84, when raising your common arcana to 5 or your inferior arcana to 3+ you will need to find a mentor to tutor you in the practices you are attempting to learn. Log the scene and submit it to staff along with your XP spend. Once your XP spend is approved, the teacher may claim a standard beat and the student may claim an arcane one.

Arcane XP

  • Arcane Beats: In addition to the reasons covered on pg83 of Mage: the Awakening 2.0, you may claim an Arcane Beat when you log a teaching scene as the student. (The teacher may claim a standard beat.)
  • Beat Tracker: Arcane XP changes the format of your beat tracker somewhat. Please submit your mage beats as follows:


  • Focused Arcana Raises: You may immediately claim 1 whole Arcane Experience point upon raising a Focused Arcana of your Legacy. Note: Focused Arcana are Ruling Arcana of your Path that your Legacy likewise has as a Ruling Arcana. The doubling up of the benefit nets you 1 Arcane Experience point when you raise it after having joined your Legacy. This does not apply simply to raising your Legacy's Ruling Arcana unless it is also a Ruling Arcana of your Path.
  • Plot Beats: If you are claiming a beat for an ST'd scene, a PrP, or other plot related reward you may claim the beat as an Arcane Beat so long as the scene somehow touched on mystical matters.
  • XP Limit: You may not earn more than 3xp in beats per month, regardless if they are Arcane Beats or Standard Beats. You may forego claiming a beat if you'd rather earn a beat of the other type later. That beat is then lost, leaving room for you to still gain another later. If you find you are earning way more of one beat type than another, that may be a clue to spend more time pursuing other matters ICly.


Character Creation

  • You may treat your start XP as functionally both arcane XP and standard XP, purchasing with your character creation allotment whatever stats are permitted, arcane or otherwise. Once you enter play, you will have to earn your pools separately.

Dark Eras 2

Spells from Dark Eras 2 currently in use:

  • Wyrdbound Oaths.

We are not including, nor will we at any point in the future include, nor permit as creative thaumaturgy:

  • Malleable Thorns
  • Masking the False Fae
Additionally, the guidance for how the Hedge reacts to Mages is currently not in use just because we haven't had a chance to talk it all through. Anything from DE2 not explicitly included is discluded.

General

  • We do not use the term "cabal" on this game. The term we use is "cadres". For similar reasons, we do not call them covens, nor circles: simply cadres. Please get used to saying Cadres. It has always been Cadres, ICly. This isn't a local peculiarity. It's just a word we're not using. Feel free to DM DadHoc if you'd like the explanation.
  • We do not use the term "mana" on this game. The term we use is "potentia". It has always been Potentia, ICly. This isn't a local peculiarity. It's just a word we're not using. Feel free to DM DadHoc if you'd like the explanation.

Mage Sight

  • Having discussed it, because it's not laid out in the book clearly, piercing the Mask for Mages requires Prime 1 AND Fate 1 Active Mage sight (not Peripheral) and a Clash of Wills. Pierce Deception may tell you that something hinky's going on over there but then you would require the IC knowledge to know you'd need to layer in another Mage sight, etc. etc.

Perfected Items

  • Raw Materials: A single item's worth of the base metal is Availability 2 for Tin, Lead, Iron, Steel, or Copper. A single item's worth of the base metal is Availability 3 for Gold, Silver, and Mercury.
  • Ritual Tools: If you are creating perfected path tools, these do not require you to purchase the Perfected Item merit. If you are creating perfected weapons, or equipment with a purpose other than ritual application, the merit then applies.

Praxes

  • Regaining Pools: You will only regain Potentia and Willpower from a praxis if it is used on screen. It need not be used during a time of dramatic tension or threat to life, but it must rise to the importance of being viewed within the lens of your on screen life.

Ritual Casting

  • Merits such as Good Time Management and Patient, or any other non-supernatural merit which impacts extended rolls in general do not apply to Ritual Casting times. Your Gnosis is always the determining speed factor. Ritual Casting is not an extended roll.

Sympathetic Magic

  • Sympathetic Names: Everyone has a true name. Even Mages. It's the name they confide to their most trusted allies, the name they whisper into the ear of a lover. The name that, when someone shouts it in a crowded room, has them turning their heads to see who is calling them. Only the individual knows if the name they were given at birth is true to them or not, and many choose to select and use new names that resonate with greater truth to them for whatever reason. Knowing this name becomes a Yantra. Not knowing it increases the withstand against the sympathetic range attainment by 1.

Wisdom Degeneration

  • Daily Meditation: Daily Meditation adds +2 to your rolls to resist Wisdom Degeneration. Meditating on high concepts and the Supernal is a fantastic way to bulwark your Wisdom. The roll for your meditation must be made prior to your degeneration check. You may not reroll a failure.