Mystery Cult/Rules: Difference between revisions

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(aligning to all other player group requirements)
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**For example, Vampires can't take Mage merits, and Werewolves can't take Changeling merits, full-template supernaturals can't take Mortal supernatural merits. This also applies to Gift Facets, Disciplines, Contracts, etc.
**For example, Vampires can't take Mage merits, and Werewolves can't take Changeling merits, full-template supernaturals can't take Mortal supernatural merits. This also applies to Gift Facets, Disciplines, Contracts, etc.
* MCIs merits may ignore other pre-requisites such as Skill and Attribute. If the MCI grants points in a Style or a scaling Merit, you may not purchase beyond what the MCI grants unless or until you meet the ordinary pre-requisites of the merit.
* MCIs merits may ignore other pre-requisites such as Skill and Attribute. If the MCI grants points in a Style or a scaling Merit, you may not purchase beyond what the MCI grants unless or until you meet the ordinary pre-requisites of the merit.
* MCIs must have a minimum of two player character members, which cannot belong to the same player.
* MCIs must have a minimum of three player character members at founding, which cannot belong to the same player.

Revision as of 00:31, 6 February 2023

  • MCIs may not grant merits to templates that would not ordinarily be eligible to receive them.
    • For example, Vampires can't take Mage merits, and Werewolves can't take Changeling merits, full-template supernaturals can't take Mortal supernatural merits. This also applies to Gift Facets, Disciplines, Contracts, etc.
  • MCIs merits may ignore other pre-requisites such as Skill and Attribute. If the MCI grants points in a Style or a scaling Merit, you may not purchase beyond what the MCI grants unless or until you meet the ordinary pre-requisites of the merit.
  • MCIs must have a minimum of three player character members at founding, which cannot belong to the same player.