Mystery Cult/Rules: Difference between revisions
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**For example, Vampires can't take Mage merits, and Werewolves can't take Changeling merits, full-template supernaturals can't take Mortal supernatural merits. This also applies to Gift Facets, Disciplines, Contracts, etc. | **For example, Vampires can't take Mage merits, and Werewolves can't take Changeling merits, full-template supernaturals can't take Mortal supernatural merits. This also applies to Gift Facets, Disciplines, Contracts, etc. | ||
* MCIs merits may ignore other pre-requisites such as Skill and Attribute. If the MCI grants points in a Style or a scaling Merit, you may not purchase beyond what the MCI grants unless or until you meet the ordinary pre-requisites of the merit. | * MCIs merits may ignore other pre-requisites such as Skill and Attribute. If the MCI grants points in a Style or a scaling Merit, you may not purchase beyond what the MCI grants unless or until you meet the ordinary pre-requisites of the merit. | ||
* MCIs must have a minimum of | * MCIs must have a minimum of three player character members at founding, which cannot belong to the same player. |
Revision as of 00:31, 6 February 2023
- MCIs may not grant merits to templates that would not ordinarily be eligible to receive them.
- For example, Vampires can't take Mage merits, and Werewolves can't take Changeling merits, full-template supernaturals can't take Mortal supernatural merits. This also applies to Gift Facets, Disciplines, Contracts, etc.
- MCIs merits may ignore other pre-requisites such as Skill and Attribute. If the MCI grants points in a Style or a scaling Merit, you may not purchase beyond what the MCI grants unless or until you meet the ordinary pre-requisites of the merit.
- MCIs must have a minimum of three player character members at founding, which cannot belong to the same player.