User talk:AdHocAvenger: Difference between revisions

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* Init: 8 (19 w/ dex/composure buffs)
* Init: 8 (19 w/ dex/composure buffs)
* Clarity: Wisdom 7
* Clarity: Wisdom 7
* Defense: 8
* Defense: 8 (26 w/rote to dodge)
* Speed: 23
* Speed: 23
* Armor: 5/0
* Armor: 5/0
Line 116: Line 116:
* Equipment: Assault Rifle+BGR - 5L, KD/Stun/8A, Extreme Range, High Capacity, -5I, 3S, s3, durability 5, +5 equipment bonus from scope | Heavy Revolver+Shotgun: 5L, 8A/Accurate 1, Long Range, Low Capacity, -0 initiative, 3 Str, s1, durability 5 | clothing (5 general armor)
* Equipment: Assault Rifle+BGR - 5L, KD/Stun/8A, Extreme Range, High Capacity, -5I, 3S, s3, durability 5, +5 equipment bonus from scope | Heavy Revolver+Shotgun: 5L, 8A/Accurate 1, Long Range, Low Capacity, -0 initiative, 3 Str, s1, durability 5 | clothing (5 general armor)
* Conditions: Steadfast, Inspired (Sniping, Exterminating)
* Conditions: Steadfast, Inspired (Sniping, Exterminating)
* Spells Effecting: +5 composure, +5 wits, +5 firearms, 6P mental shield, +6 physical stats,  
* Spells Effecting: +5 composure, +5 wits, +5 firearms, 6P mental shield, +6 physical stats, (+5 to resolve, rote dodge, +5 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.),  Immunities, Thick Hide, Wall-Crawling, Senses (Echolocation), and Environmental Adaptation
[[Image:DAPixel.jpg]]
[[Image:DAPixel.jpg]]

Revision as of 23:23, 15 August 2020

Please list modified and unmodified values. (Such as your full init and your init modified by weapon penalties. Your defense when you're unarmed vs. armed, if different, etc.

TEMPLATE - DO NOT CHANGE - USE WHAT APPLIES

  • Init:
  • Clarity:
  • Defense:
  • Speed:
  • Armor:
  • Contracts Active:
  • Spells Active: Spell (Book, Page) (Potency, Duration)
  • Equipment:
  • Conditions:
  • Spells Effecting:

Aletheia

  • Init: 16
  • Wisdom: 7
  • Defense: 13
  • Speed: 16
  • Health: 13/13
  • Defense: 11 + 5 Mind Armor = 16
  • Armor: 1/8
  • Contracts Active:
  • Spells Active: Augment Mind: Composure +5 and Wits +5, Gain Skill: +5 Firearms and +5 Persuasion, Mental Shield +6, Physical Attributes: +6, Potency 5 Transform Life: Immunities, Thick Hide, Wall-Crawling, Senses (Echolocation), and Environmental Adaptation.

Accelerate: +5 to Defense Before doubling dodge, Augment Mind: +5 to Resolve, +5 Perception and the ability to track by scent from Kotahi, Withstand 6 from Kotahi & Liezel

  • Equipment:
  • Conditions: Shadow Self, Inspired, Stead Fast, Informed
  • Spells Effecting:

Alexis

  • Init: (+12)
  • Wisdom: 7
  • Defense: 7
  • Speed: 16
  • Armor: 2/2 Shadowcraft Armor
  • Spells Active:
  • Equipment:
  • Conditions:
  • Spells Effecting: Heightened Senses (+3 on Perception rolls, from Kotahi), Increased Presence (+4), Increased Wits (+3), Increased Composure (+3), As Above So Below x5 tool (1 each participant) (Core, Page 166) (Potency 2, Adv Duration 1 year+, Adv Scale (5 target)), Shadow crafting (Duration Adv, a year+, Scale 5 people, Potency 1)

Kotahi

  • Init: 5
  • Wisdom: 7
  • Defense: 4
  • Speed: 9
  • Armor: 5
  • Contracts Active: N/A
  • Spells Active: Heightened Senses (Mage 2e, Page 148) (Potency 3, ending American 17th August), Wards and Signs (Mage 2e, Page 170) (Potency 6, Scene Duration, cast on group)
  • Equipment: none
  • Conditions: none
  • Spells Effecting: Heightened Senses (+3 on Perception rolls), Wards and Signs (Withstand 6 against all spells)

Hearth

  • Init: +5
  • Wisdom: 7
  • Defense: 4
  • Speed: 9
  • Armor:
  • Power: 3
  • Finesse: 3
  • Resistance: 3
  • Dream Health: 8
  • Contracts Active:
  • Spells Active: Mental Shield (Core 160) (1 day, cast for everyone), mental shield provokes CoW vs Goeta Numina, Influences, Manifestations, or Goeta's Physical attacks
  • Equipment:
  • Conditions: Inspired, Abyssal Backlash
  • Spells Effecting: Heightened Senses (From Kotahi) +3 Perception, Enhance Occult Skill +8 (From Alathea), Augment Mind +4 Presence +3 Wits +3 Composure (From Alathea)

Jeremiah

  • Init: +5
  • Wisdom: 7
  • Defense: 4 (base)/7 (Mind Armor)
  • Speed: 9
  • Armor: 2/1 (Thick Hide via Fox)/3 (Amnion)
  • Power: 5
  • Finesse: 3
  • Resistance: 5
  • Dream Health: 10
  • Spells Active: Augment Mind (Core 161) (Int +2, Res +3), Heightened Senses (+3 Perception rolls), Enhance Skill (+11 Occult); Mind Armor Attainment
  • Equipment: Path Tool
  • Conditions:
  • Spells Effecting: AM (Diamond)

Kayla

  • Init: 5
  • Wisdom: 8
  • Defense: 5
  • Speed: 9
  • Armor: Death 5 + Amnion (5) (when called upon), 2/2 Shadow craft Armor
  • Spells Active: As Above So Below x5 tool (1 each participant) (Core, Page 166) (Potency 2, Adv Duration 1 year+, Adv Scale (5 target)), Shadow crafting (Duration Adv, a year+, Scale 5 people, Potency 1)
  • Equipment: Amnion
  • Conditions:
  • Spells Effecting: Augment the Mind from Jay (+2 Int, +3 Resolve), Heightened Sense from Kotahi (+3 perception), +4 Presence, +4 wits +3 composure by Aletheia

Power: 4 Finesse: 3 Resistance: 5

Little Fox

  • Init: 15
  • Defense: 14
  • Dream Health: 18
  • Wisdom: 7
  • Speed: 18
  • Armor: Amnion 2
  • Spells Active: Spell (Book, Page) (Potency, Duration):
  • Equipment:
  • Conditions: Steadfast
  • Spells Effecting: Augment Mind - +8 Mentals from Vasha, Honing The Form (Dex +8)

Juno

  • Init: 8 (19 w/ dex/composure buffs)
  • Clarity: Wisdom 7
  • Defense: 8 (26 w/rote to dodge)
  • Speed: 23
  • Armor: 5/0
  • Contracts Active:
  • Spells Active: Spell (Book, Page) (Potency, Duration) Ex Nihilo x3 (MtA p159) (Potency 5, duration indefinite), Wonderful Machine x2/Ex Nihilo (MtA 157/159, potency 5, duration indefinite), Aegis (MtA 157, Potency 5, duration 1 day, up to 10 targets), Energize Object (2 scale for two bullets)+Velocity Control stored in both (10 potency, scene duration) (MtA, 145 for velocity control, Energize object i got from AdHoc)
  • Equipment: Assault Rifle+BGR - 5L, KD/Stun/8A, Extreme Range, High Capacity, -5I, 3S, s3, durability 5, +5 equipment bonus from scope | Heavy Revolver+Shotgun: 5L, 8A/Accurate 1, Long Range, Low Capacity, -0 initiative, 3 Str, s1, durability 5 | clothing (5 general armor)
  • Conditions: Steadfast, Inspired (Sniping, Exterminating)
  • Spells Effecting: +5 composure, +5 wits, +5 firearms, 6P mental shield, +6 physical stats, (+5 to resolve, rote dodge, +5 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.), Immunities, Thick Hide, Wall-Crawling, Senses (Echolocation), and Environmental Adaptation

File:DAPixel.jpg