User talk:AdHocAvenger: Difference between revisions

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=== Aletheia ===
=== Aletheia ===
* Init: 16
* Init: 16 +9 init roll 25
* Wisdom: 7
* Wisdom: 7
* Defense: 13
* Defense: 13

Revision as of 23:25, 15 August 2020

Please list modified and unmodified values. (Such as your full init and your init modified by weapon penalties. Your defense when you're unarmed vs. armed, if different, etc.

TEMPLATE - DO NOT CHANGE - USE WHAT APPLIES

  • Init:
  • Clarity:
  • Defense:
  • Speed:
  • Armor:
  • Contracts Active:
  • Spells Active: Spell (Book, Page) (Potency, Duration)
  • Equipment:
  • Conditions:
  • Spells Effecting:

Aletheia

  • Init: 16 +9 init roll 25
  • Wisdom: 7
  • Defense: 13
  • Speed: 16
  • Health: 13/13
  • Defense: 11 + 5 Mind Armor = 16
  • Armor: 1/8
  • Contracts Active:
  • Spells Active: Augment Mind: Composure, Resolve, and Wits +5, Gain Skill: Firearms and Persuasion +5, Mental Shield +6, Physical Attributes: +6, Potency 5 Transform Life: Immunities, Thick Hide, Wall-Crawling, Senses (Echolocation), and Environmental Adaptation

Accelerate: +5 to Defense before doubling and rote dodge, +5 Armor Heightened Senses: +5 Perception and track by scent Wards and Signs: Withstand 6

  • Equipment:
  • Conditions: Shadow Self, Inspired, Stead Fast, Informed
  • Spells Effecting:

Kotahi

  • Init: 5
  • Wisdom: 7
  • Defense: 4
  • Speed: 9
  • Armor: 5
  • Contracts Active: N/A
  • Spells Active: Heightened Senses (Mage 2e, Page 148) (Potency 3, ending American 17th August), Wards and Signs (Mage 2e, Page 170) (Potency 6, Scene Duration, cast on group)
  • Equipment: none
  • Conditions: none
  • Spells Effecting: Heightened Senses (+3 on Perception rolls), Wards and Signs (Withstand 6 against all spells)

Little Fox

  • Init: 15
  • Defense: 14
  • Dream Health: 18
  • Wisdom: 7
  • Speed: 18
  • Armor: Amnion 2
  • Spells Active: Spell (Book, Page) (Potency, Duration):
  • Equipment:
  • Conditions: Steadfast
  • Spells Effecting: Augment Mind - +8 Mentals from Vasha, Honing The Form (Dex +8)

Juno

  • Init: 8 (19 w/ dex/composure buffs)
  • Clarity: Wisdom 7
  • Defense: 8 (26 w/rote to dodge)
  • Speed: 23
  • Armor: 5/0
  • Contracts Active:
  • Spells Active: Spell (Book, Page) (Potency, Duration) Ex Nihilo x3 (MtA p159) (Potency 5, duration indefinite), Wonderful Machine x2/Ex Nihilo (MtA 157/159, potency 5, duration indefinite), Aegis (MtA 157, Potency 5, duration 1 day, up to 10 targets), Energize Object (2 scale for two bullets)+Velocity Control stored in both (10 potency, scene duration) (MtA, 145 for velocity control, Energize object i got from AdHoc)
  • Equipment: Assault Rifle+BGR - 5L, KD/Stun/8A, Extreme Range, High Capacity, -5I, 3S, s3, durability 5, +5 equipment bonus from scope | Heavy Revolver+Shotgun: 5L, 8A/Accurate 1, Long Range, Low Capacity, -0 initiative, 3 Str, s1, durability 5 | clothing (5 general armor)
  • Conditions: Steadfast, Inspired (Sniping, Exterminating)
  • Spells Effecting: +5 composure, +5 wits, +5 firearms, 6P mental shield, +6 physical stats, (+5 to resolve, rote dodge, +5 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.), Immunities, Thick Hide, Wall-Crawling, Senses (Echolocation), and Environmental Adaptation

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