User talk:AdHocAvenger
Please list modified and unmodified values. (Such as your full init and your init modified by weapon penalties. Your defense when you're unarmed vs. armed, if different, etc.
TEMPLATE - DO NOT CHANGE - USE WHAT APPLIES
- Init:
- Clarity:
- Defense:
- Speed:
- Armor:
- Contracts Active:
- Spells Active: Spell (Book, Page) (Potency, Duration)
- Equipment:
- Conditions:
- Spells Effecting:
Aletheia
- Init: 16 +9 init roll 25
- Wisdom: 7
- Defense: 13 (36 +5 before doubled for dodging)
- Speed: 16
- Health: 13/13
- Defense: 11 + 5 Mind Armor = 16
- Armor: 7/6
- Contracts Active:
- Spells Active: Augment Mind: Composure, Resolve, and Wits +5, Gain Skill: Firearms and Persuasion +5, Mental Shield +6, Physical Attributes: +6, Potency 5 Transform Life: Immunities, Thick Hide, Wall-Crawling, Senses (Echolocation), and Environmental Adaptation
Accelerate: +5 to Defense before doubling and rote dodge, +5 Armor, Telepathy: Potency 5 Heightened Senses: +5 Perception and track by scent Wards and Signs: Withstand 6
- Equipment:
- Conditions: Shadow Self, Inspired, Informed
- Spells Effecting:
Kotahi
- Init: 16
- Wisdom: 7
- Defense: 12
- Speed: 21
- Armor: 9/1
- Contracts Active: N/A
- Spells Active: Heightened Senses (Mage 2e, Page 148) (Potency 5, Duration Scene, cast on group), Wards and Signs (Mage 2e, Page 170) (Potency 6, Duration Scene, cast on group)
- Equipment: Assault Rifle
- Conditions: none
- Spells Effecting: Accelerate (+5 to Defense before doubling and rote dodge), Aegis (Armour 5), Augment Mind (Composure, Resolve, and Wits +5), Gain Skill (Firearms and Persuasion +5), Heightened Senses (+5 on Perception rolls, can track by scent), Honing the Form (Physical Attributes +6), Mental Shield +6, Telepathy, Transform Life (Immunities, Thick Hide, Wall-Crawling, Senses (Echolocation), and Environmental Adaptation), Wards and Signs (Withstand 6 against all spells)
Little Fox
- Init: 18
- Health: 14
- Defense: 23
- Wisdom: 7
- Speed: 21
- Armor: 11/5 from Thick Hide, Aegis, Matter Shield
- Spells Active: Spell (Book, Page) (Potency, Duration):
- Equipment:
- Conditions: Steadfast
- Spells Effecting: Augment Mind: Composure, Resolve, and Wits +5
Gain Skill: Firearms and Persuasion +5 Mental Shield +6 Physical Attributes: +6 Potency 5 Transform Life: Immunities, Thick Hide, Wall-Crawling, Senses (Echolocation), and Environmental Adaptation Accelerate: +5 to Defense before doubling and rote dodge Heightened Senses: +5 Perception and track by scent Wards and Signs: Withstand 6 Combined Gain Skill: Each has potency 6 w/ 1 reach to push past mortal limits. (+6 Brawl, Athletics, Medicine) Speak With Beasts Attainment (Pigeons)
- Spell Load: 2
Juno
- Init: 8 (19 w/ dex/composure buffs)
- Clarity: Wisdom 7
- Defense: 8 (26 w/rote to dodge)
- Speed: 23
- Armor: 12/6
- Contracts Active:
- Spells Active: Spell (Book, Page) (Potency, Duration) Ex Nihilo x3 (MtA p159) (Potency 5, duration indefinite), Wonderful Machine x2/Ex Nihilo (MtA 157/159, potency 5, duration indefinite), Aegis (MtA 157, Potency 5, duration 1 day, up to 10 targets), Energize Object (2 scale for two bullets)+Velocity Control stored in both (10 potency, scene duration) (MtA, 145 for velocity control, Energize object i got from AdHoc)
- Equipment: Assault Rifle+BGR - 5L, KD/Stun/8A, Extreme Range, High Capacity, -5I, 3S, s3, durability 5, +5 equipment bonus from scope | Heavy Revolver+Shotgun: 5L, 8A/Accurate 1, Long Range, Low Capacity, -0 initiative, 3 Str, s1, durability 5 | clothing (5 general armor)
- Conditions: Steadfast, Inspired (Sniping, Exterminating)
- Spells Effecting: +5 composure, +5 wits, +5 firearms, 6P mental shield, +6 physical stats, (+5 to resolve, rote dodge, +5 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.), Immunities, Thick Hide, Wall-Crawling, Senses (Echolocation), and Environmental Adaptation
Hearth
- Init:
- Clarity:
- Defense:
- Speed:
- Armor:
- Contracts Active:
- Spells Active: Spell (Book, Page) (Potency, Duration)
- Equipment:
- Conditions:
- Spells Effecting:
Alexis
- Init:
- Clarity:
- Defense:
- Speed:
- Armor:
- Contracts Active:
- Spells Active: Spell (Book, Page) (Potency, Duration)
- Equipment:
- Conditions:
- Spells Effecting: