User talk:Pax: Difference between revisions

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Please list modified and unmodified values.  (Such as your full init and your init modified by weapon penalties.  Your defense when you're unarmed vs. armed, if different, etc.


=== TEMPLATE - DO NOT CHANGE - USE WHAT APPLIES ===
__NOTOC__
* Init:
[[Image:Packbanner.png|center]]
* Clarity:
* Defense:
* Speed:
* Armor:
* Contracts Active:
* Spells Active: Spell (Book, Page) (Potency, Duration)
* Equipment:
* Conditions:
* Spells Effecting:


=== Vasily "Vasha" "Pavlichenko" Tometchko ===
<div>
* Init: 22 (Acceleration makes him go first.)
{| width="100%" id="{{{Layout table id|layoutTable}}}"
* Clarity: N/A
|-
* Defense: 13
| colspan="2" | <center>This pack is in development<br>DM Pax for deets</center>
* Speed: 13
|-
* Armor: 3/2
! colspan="2" style="text-align:center;" | Pack Concept
* Contracts Active: N/A
|-
* Spells Active: Spell (Book, Page) (Potency, Duration)
| colspan="2" |
** Combined Augment Mind: (M:tA: p161) (8, 1 Month) Each has potency 8 w/ 2 reach to push past mortal limits. 7 Mana spent for paradox mitigation over a 3 hour ritual period. (+8 to Wits, +8 to Composure)
'''''Pack Name''''': This pack is in development.
** Combined Gain Skill: (M:tA: p163) (7, 1 Month) Each has potency 7 w/ 1 reach to push past mortal limits. 4 Mana spent for paradox mitigation over a 3 hour ritual period.  (+7 to Athletics, +7 to Firearms)
|-
** Combined Superlative Luck & Acceleration: (M:tA: p137 & p188) (7, 1 Month) Each has Potency 7.  1 reach to grant rote dodge, 1 to divide extended intervals by potency.  No mana spent over a 3 hour ritual period.  (+7 rote actions, rote dodge, +7 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)
| width="65%" valign="top" |
** Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 5 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency.  No mana spent over a 3 hour ritual period.  (+5 to composure, rote dodge, +5 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.) '''CAST ON REST OF TEAM'''
{|
* Equipment:  
! style="text-align:center;" | Members
** Milspec Flamethrower
|-
** 10 Heavy High Explosive Frag Grenades
|
** 2 AK-47s
{| align="center"
** 1 Undermount Grenade Launcher
|-
** Lots of ammo
! colspan="2" | [[Sierra Roen]] - Their Role
** 1 Shotgun
! colspan="2" | Name Here - Their Role
** 5 Heavy Pistols
|-
** 1 Respirator
| [[Image:PackSierra.png|x150px]]
** 1 Tactical Radio
| width="300" |<br>
** Liezel's disease resistance coin.
'''Auspice''': Irraka<br>
** Nevvy's Prayer Amulet
'''Tribe''': Bone Shadows<br>
** Conditions: Charmed, Steadfast
| [[Image:WhoSierra.png|x150px]]
* Spells Effecting:
| width="300" |<br>
** Combined Augment Mind: (M:tA: p161) (8, 1 Month) Each has potency 8 w/ 2 reach to push past mortal limits. 7 Mana spent for paradox mitigation over a 3 hour ritual period. (+8 to Wits, +8 to Composure)
'''Auspice''': Auspice<br>
** Combined Gain Skill: (M:tA: p163) (7, 1 Month) Each has potency 7 w/ 1 reach to push past mortal limits.  4 Mana spent for paradox mitigation over a 3 hour ritual period.  (+7 to Athletics, +7 to Firearms)
'''Tribe''': Tribe<br>
** Combined Superlative Luck & Acceleration: (M:tA: p137 & p188) (7, 1 Month) Each has Potency 7.  1 reach to grant rote dodge, 1 to divide extended intervals by potency.  No mana spent over a 3 hour ritual period.  (+7 rote actions, rote dodge, +7 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)
|-
** Combined Hone the Form & Exorcist Eye: (M:tA: p150 & p180) (6, 1 Month) Each has Potency 6.  1 reach to allow seeing through the gauntlet, 1 reach for exceeding human norms.  +2 Strength, +1 Dex, +3 Stamina)
! colspan="2" | Name Here - Their Role
** Cast on Vasha's Gear: Ephemeral Enchantment M:tA p169 by Mei for 1 month, 2 Potency.
! colspan="2" | Name Here - Their Role
|-
| [[Image:WhoSierra.png|x150px]]
| width="300" |<br>
'''Auspice''': Auspice<br>
'''Tribe''': Tribe<br>
| [[Image:WhoSierra.png|x150px]]
| width="300" |<br>
'''Auspice''': Auspice<br>
'''Tribe''': Tribe<br>
|}
|-
! style="text-align:center;" | Recruiting
|-
| '''Is this pack recruiting?''': Yes


=== Liezel Richardson, AKA Master Juno ===
'''What does this pack do?''': We'll see.
* Init: 8 (14)
* Clarity: WISDOM=7
* Defense: 3
* Speed: 14
* Armor: 2/4 Flak Jacket
* Contracts Active:
* Spells Active: (Book, Page) (Potency, Duration)
** Ex Nihilo (Stacked x3): (MtA p159) (Potency 5, Duration: Indefinite) - Heavy Revolver, Shotgun, Big Game Rifle, all +5 Firearms equipment bonus as per spell
** Wonderful Machine (Stacked x3): (MtA P157) (Potency 5, Duration: Indefinite) - combining Heavy Pistol w/BG Rifle, moving 5L Damage, Extreme Range, Scope slide, Stun quality, +5 equipment bonus from Rifle; combining Heavy Revolver with AR, moving 3L Damage, Long Range, High Capacity, 8-Again, Stun quality, scope slide from AR;
** Ex Nihilo (stacked x2): 5L sledgehammer (KD/stun), +5 laser scopes; Wonderful Machine, combine sledgehammer with switchblade (damage, KD/stun carried over)
** Transubstantiation (buncha fuckin weapons and ammo to tin) with -12 dice for advanced scale, 300 rounds, up to 20 other items) + Hone the Perfected Form (it's all Kassiterum now bitches)
** Open
** Open
** MAGE ARMOR: Matter (5 armor against all damaging physical attacks, no effect on mental or psychic, immune armor piercing
** OTHER'S SPELLS: Acceleration, Augment Mind, Honing the Form, Exorcist's Eye (''+2 Str/+1 Dex/+3 Stam/+5 Composure, rote dodge, +5 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first'')
** THE GIFTS OF APOLLO: 8-again, rote rolls x4 (Artie spear, Rena knife, Liezel pistol)
* Equipment: Heavy Pistol - 5L, Extreme Range, medium capacity, -4 init, 3 strength, 1 size, 8A/KD/Stun/Rote, scope slide, +5 Firearms from laser sight; Heavy Revolver- 3L, Long Range, High capacity, -2 initiative, 3 Str, Size 1, 8A/Stun, scope slide; Shotgun - 3L, Medium Range, Low Capacity, -4 initiative, 3 strength, Size 2.
* Conditions: Steadfast, Charmed, and 8-again on any 3 mundane rolls you choose for the week. Thank you, River!
* Spells Effecting: whatever Fate jumbo River did to make the above happen


===Arthur===
'''What is this pack looking for?''': We'll see.
* Init: 11
* Clarity: 10 (base 6)
* Defense: base 7, 8 w/spear, 13 w/ armed def, 18 w/ wp (staff fighting) dodge 29
* Speed: 11 (44 w/ acceleration)
* Armor: 8/8
* Contracts Active: Blessing of Perfection, Walls Have Ears, Elemental Weapon, Primal Glory, Flames of Summer
* Spells Active: N/A
* Equipment:
** Reinforced clothes (BoP)
** Metal Spear (Elemental Weap, 5L, Init +0, 8-again, rote 4x)
** Pepper Spray
** Knives x 6
** 2x flashlight
** Lantern
** glow sticks
** Face mask
** goggles
* Conditions: Inspired x5, Charmed, Steadfast, (8 conditions resolved)
* Spells Effecting:
** Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 4 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency.  No mana spent over a 3 hour ritual period.  (+4 to composure, rote dodge, +4 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)


===Guy Dagenham===
'''What does this pack have to offer?''': We'll see.
*Init: 7 (11 with comp buff) (go first with Acceleration)
|-
*Clarity:
! style="text-align:center;" | Services
*Defense: 15
|-
*Speed: 13 (52 with acceleration)
| '''What can this pack do for non-members?'''  Provide temporary accommodations to People passing through their territory, and bargain for information.
*Armor: 4/4 (plus activated Resilience for 7/4, 6/4 against banes)


*Contracts Active:  
'''What territory does this pack publicly claim?''' I'll tell you once I look at a map.
Blessing of Perfection from Arthur (Disciplines Active: Protean 2, 4 pg 139, 140; Vigor, Resilience, Celerity, pg 141, 141, 130; Coil of the Wyrm 1,2 pg 157)
|-
! style="text-align:center;" | Logs
|-
| {{:Pack Name/Logs}}
|-
|}
| width="35%" |
{|
! style="text-align:center;" | Totem and Territory
|-
|
===Totem Here===
'''Rank:''' <br>
'''Resonances:'''  <br>
'''Aspiration:''' 


*Spells Active: Spell (Book, Page) (Potency, Duration)
===Local Effects===
*


*Equipment:
|-
 
! style="text-align:center;" | Know Our Mark
Reinforced clothing
|-
 
| [[Image:Packbanner.png|200px|center]]
*Conditions: Charmed, Steadfast
|-
 
|}
*Spells Effecting:
|}
Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 4 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+4 to composure, rote dodge, +4 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)
 
Combined Augment Mind and Enhance Skill. (MtA: 161, 162) Potency 7, 1 Scene, 2 Reach. - Gives +7 to Wits and +7 to Brawl.
 
===Rena===
*Init: 12 (Go first with acceleration)
*Clarity: N/A
*Defense: 27/28 against unarmed, 61/65 dodge dice w/rote (15/16, 38/40 if not using Duck and Weave, will specify if that’s the case)
*Speed: 68 (170 with Celerity)
*Armor: 4/4
*Contracts Active: BoP on Armor
*Spells Active: N/A
*Equipment:
**Flak Jacket
**Trusty Switchblade (''6L, Knockdown, Stun'')
**Least favorite t-shirt
**Gumption
*Conditions: Informed (Long Way Down), Steadfast, Charmed, Devotions: Pseshkf on switchblade and fists (+1 Damage and can hit in Twilight), Udjat (Can see into twilight)
*Spells Effecting:
**Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 5 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+4 to composure, rote dodge, +4 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first)
**Juno’s Promised Buff
**Combined Augment Mind and Enhance Skill. (MtA: 161, 162) Potency 7, 1 Scene, 2 Reach. - Gives +7 to Wits and +7 to Brawl.
 
=== Anthelion ===
* Init: 16
* Defense: 12
* Speed: 13
* Armor: 2/4
* DESTINY: 4/5 points spent.
* Spells Active: Spell (Book, Page) (Potency, Duration)
** Combined Enhance Skill (MtA, 162) (9 Potency, 1 Year), Outward and Inward Eye (MtA, 174): +9 to Firearms + While this spell is active, the subject can see and hear in all directions and from all points within her sensory range simultaneously. Can cast sensory-range spells on subjects she might not ordinarily be able to perceive. The subject is also nearly impossible to ambush or surprise — barring exceptional camouflage or a tremendous distraction to draw her attention, all such attempts are reduced to a chance die.
** Combined Augment Mind (MtA, 161) (8 Potency, 1 month) Cast with +2 Reach to allow going above the maximum. +8 Wits, +8 Composure.
** Mental Shield
* Equipment:
** Lots of ammo
** MilSpec Flamethrower
** 1 Shotgun
** 2 Heavy Pistols
** 1 Respirator
** 1 Tactical Radio
** 1 Flak Jacket
** Iron Rod (Dedicated Path Tool; Holstered on leg.)
** Cloak (Order Tool)
** A Tab of Acid ((for 11th Q yantra))
* Conditions: Steadfast, Alert, Informed (The Burrow), Informed: The Beshilu
* Spells Effecting:
** Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 5 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency.  No mana spent over a 3 hour ritual period.  (+5 to composure, rote dodge, +7 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)
** Honing the Form (+1 Reach) from Fox - +2 Strength, +1 Dex and +3 Stamina.

Latest revision as of 06:54, 1 February 2021


File:Packbanner.png
This pack is in development
DM Pax for deets
Pack Concept

Pack Name: This pack is in development.

Members
Sierra Roen - Their Role Name Here - Their Role

Auspice: Irraka
Tribe: Bone Shadows


Auspice: Auspice
Tribe: Tribe

Name Here - Their Role Name Here - Their Role

Auspice: Auspice
Tribe: Tribe


Auspice: Auspice
Tribe: Tribe

Recruiting
Is this pack recruiting?: Yes

What does this pack do?: We'll see.

What is this pack looking for?: We'll see.

What does this pack have to offer?: We'll see.

Services
What can this pack do for non-members? Provide temporary accommodations to People passing through their territory, and bargain for information.

What territory does this pack publicly claim? I'll tell you once I look at a map.

Logs
Pack Name/Logs
Totem and Territory

Totem Here

Rank:
Resonances:
Aspiration:

Local Effects

Know Our Mark
File:Packbanner.png