User talk:Pax: Difference between revisions

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*Init: 7 (12 with comp buff) (go first with Acceleration)
*Init: 7 (12 with comp buff) (go first with Acceleration)
*Clarity:  
*Clarity:  
*Defense: 8 (15 with buff)
*Defense: 8  
*Speed: 13
*Speed: 13 (65 with acceleration)
*Armor: 4/4 (plus activated Resilience for 7/4, 6/4 against banes)
*Armor: 4/4 (plus activated Resilience for 7/4, 6/4 against banes)



Revision as of 20:25, 21 June 2020

Please list modified and unmodified values. (Such as your full init and your init modified by weapon penalties. Your defense when you're unarmed vs. armed, if different, etc.

TEMPLATE - DO NOT CHANGE - USE WHAT APPLIES

  • Init:
  • Clarity:
  • Defense:
  • Speed:
  • Armor:
  • Contracts Active:
  • Spells Active: Spell (Book, Page) (Potency, Duration)
  • Equipment:
  • Conditions:
  • Spells Effecting:

Vasily "Vasha" "Pavlichenko" Tometchko

  • Init: 22 (Acceleration makes him go first.)
  • Clarity: N/A
  • Defense: 13
  • Speed: 13
  • Armor: 3/2
  • Contracts Active: N/A
  • Spells Active: Spell (Book, Page) (Potency, Duration)
    • Combined Augment Mind: (M:tA: p161) (8, 1 Month) Each has potency 8 w/ 2 reach to push past mortal limits. 7 Mana spent for paradox mitigation over a 3 hour ritual period. (+8 to Wits, +8 to Composure)
    • Combined Gain Skill: (M:tA: p163) (7, 1 Month) Each has potency 7 w/ 1 reach to push past mortal limits. 4 Mana spent for paradox mitigation over a 3 hour ritual period. (+7 to Athletics, +7 to Firearms)
    • Combined Superlative Luck & Acceleration: (M:tA: p137 & p188) (7, 1 Month) Each has Potency 7. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+7 rote actions, rote dodge, +7 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)
    • Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 5 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+5 to composure, rote dodge, +5 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.) CAST ON REST OF TEAM
  • Equipment:
    • Milspec Flamethrower
    • 10 Heavy High Explosive Frag Grenades
    • 2 AK-47s
    • 1 Undermount Grenade Launcher
    • Lots of ammo
    • 1 Shotgun
    • 5 Heavy Pistols
    • 1 Respirator
    • 1 Tactical Radio
    • Liezel's disease resistance coin.
    • Nevvy's Prayer Amulet
    • Conditions:
  • Spells Effecting:
    • Combined Augment Mind: (M:tA: p161) (8, 1 Month) Each has potency 8 w/ 2 reach to push past mortal limits. 7 Mana spent for paradox mitigation over a 3 hour ritual period. (+8 to Wits, +8 to Composure)
    • Combined Gain Skill: (M:tA: p163) (7, 1 Month) Each has potency 7 w/ 1 reach to push past mortal limits. 4 Mana spent for paradox mitigation over a 3 hour ritual period. (+7 to Athletics, +7 to Firearms)
    • Combined Superlative Luck & Acceleration: (M:tA: p137 & p188) (7, 1 Month) Each has Potency 7. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+7 rote actions, rote dodge, +7 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)
    • Combined Hone the Form & Exorcist Eye: (M:tA: p150 & p180) (6, 1 Month) Each has Potency 6. 1 reach to allow seeing through the gauntlet, 1 reach for exceeding human norms. +2 Strength, +1 Dex, +3 Stamina)
    • Cast on Vasha's Gear: Ephemeral Enchantment M:tA p169 by Mei for 1 month, 2 Potency.

JUNO

  • Init: 7
  • Clarity: WISDOM=7
  • Defense: 3
  • Speed: 9
  • Armor: 0
  • Contracts Active:
  • Spells Active: (Book, Page) (Potency, Duration)
    • Ex Nihilo (Stacked x3): (MtA p159) (Potency 5, Duration: Indefinite) - Heavy Revolver, Shotgun, Big Game Rifle, all +5 Firearms equipment bonus as per spell
    • Wonderful Machine (Stacked x2): (MtA P157) (Potency 5, Duration: Indefinite) - combining Heavy Pistol w/BG Rifle, moving 5L Damage, Extreme Range, Scope slide, Stun quality, +5 equipment bonus from Rifle; combining Heavy Revolver with AR, moving 3L Damage, Long Range, High Capacity, 8-Again, Stun quality, scope slide from AR.
    • Open
    • Open
    • Open
    • Open
  • Equipment: Heavy Pistol - 5L, Extreme Range, medium capacity, -4 init, 3 strength, 1 size, 8A/KD/Stun, scope slide, +5 equipment bonus to Firearms; Heavy Revolver- 3L, Long Range, High capacity, -2 initiative, 3 Str, Size 1, 8A/Stun, scope slide, +5 equipment bonus to Firearms; Shotgun - 3L, Medium Range, Low Capacity, -4 initiative, 3 strength, Size 2, +5 equipment bonus to firearms.
  • Conditions: Steadfast, Charmed, and 8-again on any 3 mundane rolls you choose for the week. Thank you, River!
  • Spells Effecting: whatever Fate jumbo River did to make the above happen

Ianthe

  • Init: 10
  • Clarity: 7
  • Defense: 10
  • Speed: 5
  • Armor: 3/1
  • Contracts Active: Fae Cunning, Flames of Summer, Vigilance of Ares
  • Spells Active: N/A
  • Equipment:
    • Chainmail
    • Longbow
    • Quiver
  • Conditions:
  • Spells Effecting:
    • Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 5 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+5 to composure, rote dodge, +5 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)

Arthur

  • Init: 12
  • Clarity: 11 (base 6)
  • Defense: varies. Plz ask
  • Speed: 11 (55 w/ acceleration)
  • Armor: 8/8
  • Contracts Active: Blessing of Perfection, Walls Have Ears, Elemental Weapon, Primal Glory, Flames of Summer
  • Spells Active: N/A
  • Equipment:
    • Reinforced clothes (BoP)
    • Metal Spear (Elemental Weap, 5L, Init +0, 9-again)
    • Pepper Spray
    • Knives x 6
  • Conditions: Informed, Inspired
  • Spells Effecting:
    • Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 5 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+5 to composure, rote dodge, +5 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)

Guy Dagenham

  • Init: 7 (12 with comp buff) (go first with Acceleration)
  • Clarity:
  • Defense: 8
  • Speed: 13 (65 with acceleration)
  • Armor: 4/4 (plus activated Resilience for 7/4, 6/4 against banes)
  • Contracts Active:

Blessing of Perfection from Arthur (Disciplines Active: Protean 2, 4 pg 139, 140; Vigor, Resilience, Celerity, pg 141, 141, 130; Coil of the Wyrm 1,2 pg 157)

  • Spells Active: Spell (Book, Page) (Potency, Duration)
  • Equipment:

Reinforced clothing

  • Conditions:
  • Spells Effecting:

Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 5 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+5 to composure, rote dodge, +5 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)