User talk:Pax: Difference between revisions

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** Combined Enhance Skill (MtA, 162) (9 Potency, 1 Year), Outward and Inward Eye (MtA, 174): +9 to Firearms + While this spell is active, the subject can see and hear in all directions and from all points within her sensory range simultaneously. Can cast sensory-range spells on subjects she might not ordinarily be able to perceive. The subject is also nearly impossible to ambush or surprise — barring exceptional camouflage or a tremendous distraction to draw her attention, all such attempts are reduced to a chance die.
** Combined Enhance Skill (MtA, 162) (9 Potency, 1 Year), Outward and Inward Eye (MtA, 174): +9 to Firearms + While this spell is active, the subject can see and hear in all directions and from all points within her sensory range simultaneously. Can cast sensory-range spells on subjects she might not ordinarily be able to perceive. The subject is also nearly impossible to ambush or surprise — barring exceptional camouflage or a tremendous distraction to draw her attention, all such attempts are reduced to a chance die.
** Combined Augment Mind (MtA, 161) (8 Potency, 1 month) Cast with +2 Reach to allow going above the maximum. +8 Wits, +8 Composure.
** Combined Augment Mind (MtA, 161) (8 Potency, 1 month) Cast with +2 Reach to allow going above the maximum. +8 Wits, +8 Composure.
** Mental Shield
* Equipment:
* Equipment:
** Lots of ammo
** Lots of ammo

Revision as of 04:55, 22 June 2020

Please list modified and unmodified values. (Such as your full init and your init modified by weapon penalties. Your defense when you're unarmed vs. armed, if different, etc.

TEMPLATE - DO NOT CHANGE - USE WHAT APPLIES

  • Init:
  • Clarity:
  • Defense:
  • Speed:
  • Armor:
  • Contracts Active:
  • Spells Active: Spell (Book, Page) (Potency, Duration)
  • Equipment:
  • Conditions:
  • Spells Effecting:

Vasily "Vasha" "Pavlichenko" Tometchko

  • Init: 22 (Acceleration makes him go first.)
  • Clarity: N/A
  • Defense: 13
  • Speed: 13
  • Armor: 3/2
  • Contracts Active: N/A
  • Spells Active: Spell (Book, Page) (Potency, Duration)
    • Combined Augment Mind: (M:tA: p161) (8, 1 Month) Each has potency 8 w/ 2 reach to push past mortal limits. 7 Mana spent for paradox mitigation over a 3 hour ritual period. (+8 to Wits, +8 to Composure)
    • Combined Gain Skill: (M:tA: p163) (7, 1 Month) Each has potency 7 w/ 1 reach to push past mortal limits. 4 Mana spent for paradox mitigation over a 3 hour ritual period. (+7 to Athletics, +7 to Firearms)
    • Combined Superlative Luck & Acceleration: (M:tA: p137 & p188) (7, 1 Month) Each has Potency 7. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+7 rote actions, rote dodge, +7 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)
    • Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 5 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+5 to composure, rote dodge, +5 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.) CAST ON REST OF TEAM
  • Equipment:
    • Milspec Flamethrower
    • 10 Heavy High Explosive Frag Grenades
    • 2 AK-47s
    • 1 Undermount Grenade Launcher
    • Lots of ammo
    • 1 Shotgun
    • 5 Heavy Pistols
    • 1 Respirator
    • 1 Tactical Radio
    • Liezel's disease resistance coin.
    • Nevvy's Prayer Amulet
    • Conditions: Charmed, Steadfast
  • Spells Effecting:
    • Combined Augment Mind: (M:tA: p161) (8, 1 Month) Each has potency 8 w/ 2 reach to push past mortal limits. 7 Mana spent for paradox mitigation over a 3 hour ritual period. (+8 to Wits, +8 to Composure)
    • Combined Gain Skill: (M:tA: p163) (7, 1 Month) Each has potency 7 w/ 1 reach to push past mortal limits. 4 Mana spent for paradox mitigation over a 3 hour ritual period. (+7 to Athletics, +7 to Firearms)
    • Combined Superlative Luck & Acceleration: (M:tA: p137 & p188) (7, 1 Month) Each has Potency 7. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+7 rote actions, rote dodge, +7 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)
    • Combined Hone the Form & Exorcist Eye: (M:tA: p150 & p180) (6, 1 Month) Each has Potency 6. 1 reach to allow seeing through the gauntlet, 1 reach for exceeding human norms. +2 Strength, +1 Dex, +3 Stamina)
    • Cast on Vasha's Gear: Ephemeral Enchantment M:tA p169 by Mei for 1 month, 2 Potency.

Liezel Richardson, AKA Master Juno

  • Init: 8 (14)
  • Clarity: WISDOM=7
  • Defense: 3
  • Speed: 14
  • Armor: 2/4 Flak Jacket
  • Contracts Active:
  • Spells Active: (Book, Page) (Potency, Duration)
    • Ex Nihilo (Stacked x3): (MtA p159) (Potency 5, Duration: Indefinite) - Heavy Revolver, Shotgun, Big Game Rifle, all +5 Firearms equipment bonus as per spell
    • Wonderful Machine (Stacked x3): (MtA P157) (Potency 5, Duration: Indefinite) - combining Heavy Pistol w/BG Rifle, moving 5L Damage, Extreme Range, Scope slide, Stun quality, +5 equipment bonus from Rifle; combining Heavy Revolver with AR, moving 3L Damage, Long Range, High Capacity, 8-Again, Stun quality, scope slide from AR;
    • Ex Nihilo (stacked x2): 5L sledgehammer (KD/stun), +5 laser scopes; Wonderful Machine, combine sledgehammer with switchblade (damage, KD/stun carried over)
    • Transubstantiation (buncha fuckin weapons and ammo to tin) with -12 dice for advanced scale, 300 rounds, up to 20 other items) + Hone the Perfected Form (it's all Kassiterum now bitches)
    • Open
    • Open
    • MAGE ARMOR: Matter (5 armor against all damaging physical attacks, no effect on mental or psychic, immune armor piercing
    • OTHER'S SPELLS: Acceleration, Augment Mind, Honing the Form, Exorcist's Eye (+2 Str/+1 Dex/+3 Stam/+5 Composure, rote dodge, +5 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first)
    • THE GIFTS OF APOLLO: 8-again, rote rolls x4 (Artie spear, Rena knife, Liezel pistol)
  • Equipment: Heavy Pistol - 5L, Extreme Range, medium capacity, -4 init, 3 strength, 1 size, 8A/KD/Stun/Rote, scope slide, +5 Firearms from laser sight; Heavy Revolver- 3L, Long Range, High capacity, -2 initiative, 3 Str, Size 1, 8A/Stun, scope slide; Shotgun - 3L, Medium Range, Low Capacity, -4 initiative, 3 strength, Size 2.
  • Conditions: Steadfast, Charmed, and 8-again on any 3 mundane rolls you choose for the week. Thank you, River!
  • Spells Effecting: whatever Fate jumbo River did to make the above happen

Arthur

  • Init: 11
  • Clarity: 10 (base 6)
  • Defense: base 7, 8 w/spear, 13 w/ armed def, 18 w/ wp (staff fighting) dodge 29
  • Speed: 11 (44 w/ acceleration)
  • Armor: 8/8
  • Contracts Active: Blessing of Perfection, Walls Have Ears, Elemental Weapon, Primal Glory, Flames of Summer
  • Spells Active: N/A
  • Equipment:
    • Reinforced clothes (BoP)
    • Metal Spear (Elemental Weap, 5L, Init +0, 8-again, rote 4x)
    • Pepper Spray
    • Knives x 6
    • 2x flashlight
    • Lantern
    • glow sticks
    • Face mask
    • goggles
  • Conditions: Informed, Inspired x2, Charmed, Steadfast, (6 conditions resolved)
  • Spells Effecting:
    • Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 4 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+4 to composure, rote dodge, +4 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)

Guy Dagenham

  • Init: 7 (11 with comp buff) (go first with Acceleration)
  • Clarity:
  • Defense: 15
  • Speed: 13 (52 with acceleration)
  • Armor: 4/4 (plus activated Resilience for 7/4, 6/4 against banes)
  • Contracts Active:

Blessing of Perfection from Arthur (Disciplines Active: Protean 2, 4 pg 139, 140; Vigor, Resilience, Celerity, pg 141, 141, 130; Coil of the Wyrm 1,2 pg 157)

  • Spells Active: Spell (Book, Page) (Potency, Duration)
  • Equipment:

Reinforced clothing

  • Conditions: Charmed, Steadfast
  • Spells Effecting:

Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 4 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+4 to composure, rote dodge, +4 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)

Combined Augment Mind and Enhance Skill. (MtA: 161, 162) Potency 7, 1 Scene, 2 Reach. - Gives +7 to Wits and +7 to Brawl.

Rena

  • Init: 12 (Go first with acceleration)
  • Clarity: N/A
  • Defense: 27/28 against unarmed, 61/65 dodge dice w/rote (15/16, 38/40 if not using Duck and Weave, will specify if that’s the case)
  • Speed: 68 (170 with Celerity)
  • Armor: 4/4
  • Contracts Active: BoP on Armor
  • Spells Active: N/A
  • Equipment:
    • Flak Jacket
    • Trusty Switchblade (6L, Knockdown, Stun)
    • Least favorite t-shirt
    • Gumption
  • Conditions: Informed (Long Way Down), Steadfast, Charmed, Devotions: Pseshkf on switchblade and fists (+1 Damage and can hit in Twilight), Udjat (Can see into twilight)
  • Spells Effecting:
    • Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 5 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+4 to composure, rote dodge, +4 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first)
    • Juno’s Promised Buff
    • Combined Augment Mind and Enhance Skill. (MtA: 161, 162) Potency 7, 1 Scene, 2 Reach. - Gives +7 to Wits and +7 to Brawl.

Anthelion

  • Init: 16
  • Defense: 12
  • Speed: 13
  • Armor: 2/4
  • DESTINY: 2/5 points spent.
  • Spells Active: Spell (Book, Page) (Potency, Duration)
    • Combined Enhance Skill (MtA, 162) (9 Potency, 1 Year), Outward and Inward Eye (MtA, 174): +9 to Firearms + While this spell is active, the subject can see and hear in all directions and from all points within her sensory range simultaneously. Can cast sensory-range spells on subjects she might not ordinarily be able to perceive. The subject is also nearly impossible to ambush or surprise — barring exceptional camouflage or a tremendous distraction to draw her attention, all such attempts are reduced to a chance die.
    • Combined Augment Mind (MtA, 161) (8 Potency, 1 month) Cast with +2 Reach to allow going above the maximum. +8 Wits, +8 Composure.
    • Mental Shield
  • Equipment:
    • Lots of ammo
    • MilSpec Flamethrower
    • 1 Shotgun
    • 2 Heavy Pistols
    • 1 Respirator
    • 1 Tactical Radio
    • 1 Flak Jacket
    • Iron Rod (Dedicated Path Tool; Holstered on leg.)
    • Cloak (Order Tool)
    • A Tab of Acid ((for 11th Q yantra))
  • Conditions: Steadfast, Alert, Informed (The Burrow), Informed: The Beshilu
  • Spells Effecting:
    • Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 5 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+5 to composure, rote dodge, +7 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)
    • Honing the Form (+1 Reach) from Fox - +2 Strength, +1 Dex and +3 Stamina.