User talk:Pax
Please list modified and unmodified values. (Such as your full init and your init modified by weapon penalties. Your defense when you're unarmed vs. armed, if different, etc.
TEMPLATE - DO NOT CHANGE - USE WHAT APPLIES
- Init:
- Clarity:
- Defense:
- Speed:
- Armor:
- Contracts Active:
- Spells Active: Spell (Book, Page) (Potency, Duration)
- Equipment:
- Conditions:
- Spells Effecting:
Vasily "Vasha" "Pavlichenko" Tometchko
- Init: 22 (Acceleration makes him go first.)
- Clarity: N/A
- Defense: 12
- Speed: 11
- Armor: 3/2
- Contracts Active: N/A
- Spells Active: Spell (Book, Page) (Potency, Duration)
- Combined Augment Mind: (M:tA: p161) (8, 1 Month) Each has potency 8 w/ 2 reach to push past mortal limits. 7 Mana spent for paradox mitigation over a 3 hour ritual period. (+8 to Wits, +8 to Composure)
- Combined Gain Skill: (M:tA: p163) (7, 1 Month) Each has potency 7 w/ 1 reach to push past mortal limits. 4 Mana spent for paradox mitigation over a 3 hour ritual period. (+7 to Athletics, +7 to Firearms)
- Combined Superlative Luck & Acceleration: (M:tA: p137 & p188) (7, 1 Month) Each has Potency 7. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+7 rote actions, rote dodge, +7 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)
- Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 5 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+5 to composure, rote dodge, +7 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.) CAST ON REST OF TEAM
- Equipment:
- Milspec Flamethrower
- 10 Heavy High Explosive Frag Grenades
- 2 AK-47s
- 1 Undermount Grenade Launcher
- Lots of ammo
- 1 Shotgun
- 5 Heavy Pistols
- 1 Respirator
- 1 Tactical Radio
- Liezel's disease resistance coin.
- Nevvy's Prayer Amulet
- Conditions:
- Spells Effecting:
- Combined Augment Mind: (M:tA: p161) (8, 1 Month) Each has potency 8 w/ 2 reach to push past mortal limits. 7 Mana spent for paradox mitigation over a 3 hour ritual period. (+8 to Wits, +8 to Composure)
- Combined Gain Skill: (M:tA: p163) (7, 1 Month) Each has potency 7 w/ 1 reach to push past mortal limits. 4 Mana spent for paradox mitigation over a 3 hour ritual period. (+7 to Athletics, +7 to Firearms)
- Combined Superlative Luck & Acceleration: (M:tA: p137 & p188) (7, 1 Month) Each has Potency 7. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+7 rote actions, rote dodge, +7 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)
JUNO
- Init: 7
- Clarity: WISDOM=7
- Defense: 3
- Speed: 9
- Armor: 0
- Contracts Active:
- Spells Active: (Book, Page) (Potency, Duration)
- Ex Nihilo (Stacked x3): (MtA p159) (Potency 5, Duration: Indefinite) - Heavy Revolver, Shotgun, Big Game Rifle, all +5 Firearms equipment bonus as per spell
- Wonderful Machine (Stacked x2): (MtA P157) (Potency 5, Duration: Indefinite) - combining Heavy Pistol w/BG Rifle, moving 5L Damage, Extreme Range, Scope slide, Stun quality, +5 equipment bonus from Rifle; combining Heavy Revolver with AR, moving 3L Damage, Long Range, High Capacity, 8-Again, Stun quality, scope slide from AR.
- Open
- Open
- Open
- Open
- Equipment: Heavy Pistol - 5L, Extreme Range, medium capacity, -4 init, 3 strength, 1 size, 8A/KD/Stun, scope slide, +5 equipment bonus to Firearms; Heavy Revolver- 3L, Long Range, High capacity, -2 initiative, 3 Str, Size 1, 8A/Stun, scope slide, +5 equipment bonus to Firearms; Shotgun - 3L, Medium Range, Low Capacity, -4 initiative, 3 strength, Size 2, +5 equipment bonus to firearms.
- Conditions: Steadfast, Charmed, and 8-again on any 3 mundane rolls you choose for the week. Thank you, River!
- Spells Effecting: whatever Fate jumbo River did to make the above happen