User talk:Pax
Please list modified and unmodified values. (Such as your full init and your init modified by weapon penalties. Your defense when you're unarmed vs. armed, if different, etc.
TEMPLATE - DO NOT CHANGE - USE WHAT APPLIES
- Init:
- Clarity:
- Defense:
- Speed:
- Armor:
- Contracts Active:
- Spells Active: Spell (Book, Page) (Potency, Duration)
- Equipment:
- Conditions:
- Spells Effecting:
Vasily "Vasha" "Pavlichenko" Tometchko
- Init: 22 (Acceleration makes him go first.)
- Clarity: N/A
- Defense: 12
- Speed: 11
- Armor: 3/2
- Contracts Active: N/A
- Spells Active: Spell (Book, Page) (Potency, Duration)
- Combined Augment Mind: (M:tA: p161) (8, 1 Month) Each has potency 8 w/ 2 reach to push past mortal limits. 7 Mana spent for paradox mitigation over a 3 hour ritual period. (+8 to Wits, +8 to Composure)
- Combined Gain Skill: (M:tA: p163) (7, 1 Month) Each has potency 7 w/ 1 reach to push past mortal limits. 4 Mana spent for paradox mitigation over a 3 hour ritual period. (+7 to Athletics, +7 to Firearms)
- Combined Superlative Luck & Acceleration: (M:tA: p137 & p188) (7, 1 Month) Each has Potency 7. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+7 rote actions, rote dodge, +7 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)
- Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 5 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+5 to composure, rote dodge, +7 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.) CAST ON REST OF TEAM
- Equipment:
- Milspec Flamethrower
- 10 Heavy High Explosive Frag Grenades
- 2 AK-47s
- 1 Undermount Grenade Launcher
- Lots of ammo
- 1 Shotgun
- 5 Heavy Pistols
- 1 Respirator
- 1 Tactical Radio
- Liezel's disease resistance coin.
- Nevvy's Prayer Amulet
- Conditions:
- Spells Effecting:
- Combined Augment Mind: (M:tA: p161) (8, 1 Month) Each has potency 8 w/ 2 reach to push past mortal limits. 7 Mana spent for paradox mitigation over a 3 hour ritual period. (+8 to Wits, +8 to Composure)
- Combined Gain Skill: (M:tA: p163) (7, 1 Month) Each has potency 7 w/ 1 reach to push past mortal limits. 4 Mana spent for paradox mitigation over a 3 hour ritual period. (+7 to Athletics, +7 to Firearms)
- Combined Superlative Luck & Acceleration: (M:tA: p137 & p188) (7, 1 Month) Each has Potency 7. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+7 rote actions, rote dodge, +7 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)
- Combined Hone the Form & Exorcist Eye: (M:tA: p150 & p180) (6, 1 Month) Each has Potency 6. 1 reach to allow seeing through the gauntlet, 1 reach for exceeding human norms. +2 Strength, +1 Dex, +3 Stamina)
- Cast on Vasha's Gear: Ephemeral Enchantment M:tA p169 by Mei for 1 month, 2 Potency.
JUNO
- Init: 7
- Clarity: WISDOM=7
- Defense: 3
- Speed: 9
- Armor: 0
- Contracts Active:
- Spells Active: (Book, Page) (Potency, Duration)
- Ex Nihilo (Stacked x3): (MtA p159) (Potency 5, Duration: Indefinite) - Heavy Revolver, Shotgun, Big Game Rifle, all +5 Firearms equipment bonus as per spell
- Wonderful Machine (Stacked x2): (MtA P157) (Potency 5, Duration: Indefinite) - combining Heavy Pistol w/BG Rifle, moving 5L Damage, Extreme Range, Scope slide, Stun quality, +5 equipment bonus from Rifle; combining Heavy Revolver with AR, moving 3L Damage, Long Range, High Capacity, 8-Again, Stun quality, scope slide from AR.
- Open
- Open
- Open
- Open
- Equipment: Heavy Pistol - 5L, Extreme Range, medium capacity, -4 init, 3 strength, 1 size, 8A/KD/Stun, scope slide, +5 equipment bonus to Firearms; Heavy Revolver- 3L, Long Range, High capacity, -2 initiative, 3 Str, Size 1, 8A/Stun, scope slide, +5 equipment bonus to Firearms; Shotgun - 3L, Medium Range, Low Capacity, -4 initiative, 3 strength, Size 2, +5 equipment bonus to firearms.
- Conditions: Steadfast, Charmed, and 8-again on any 3 mundane rolls you choose for the week. Thank you, River!
- Spells Effecting: whatever Fate jumbo River did to make the above happen
Ianthe
- Init: 10
- Clarity: 7
- Defense: 10
- Speed: 5
- Armor: 3/1
- Contracts Active: Fae Cunning, Flames of Summer, Vigilance of Ares
- Spells Active: N/A
- Equipment:
- Chainmail
- Longbow
- Quiver
- Conditions:
- Spells Effecting:
- Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 5 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+5 to composure, rote dodge, +7 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)
Arthur
- Init: 12
- Clarity: 11 (base 6)
- Defense: varies. Plz ask
- Speed: 11 (55 w/ acceleration)
- Armor: 8/8
- Contracts Active: Blessing of Perfection, Walls Have Ears, Elemental Weapon, Primal Glory, Flames of Summer
- Spells Active: N/A
- Equipment:
- Reinforced clothes (BoP)
- Metal Spear (Elemental Weap, 5L, Init +0, 9-again)
- Pepper Spray
- Knives x 6
- Conditions: Informed, Inspired
- Spells Effecting:
- Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 5 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+5 to composure, rote dodge, +7 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)
Guy Dagenham
- Init: 7 (12 with comp buff) (go first with Acceleration)
- Clarity:
- Defense: 8 (15 with buff)
- Speed: 13
- Armor: 4/4 (plus activated Resilience for 7/4, 6/4 against banes)
- Contracts Active:
Blessing of Perfection from Arthur (Disciplines Active: Protean 2, 4 pg 139, 140; Vigor, Resilience, Celerity, pg 141, 141, 130; Coil of the Wyrm 1,2 pg 157)
- Spells Active: Spell (Book, Page) (Potency, Duration)
- Equipment:
Reinforced clothing
- Conditions:
- Spells Effecting:
Combined Acceleration & Augment Mind: (M:tA: p188 & 161) Each has 5 potency. 1 reach to grant rote dodge, 1 to divide extended intervals by potency. No mana spent over a 3 hour ritual period. (+5 to composure, rote dodge, +7 to defense before doubling for dodge, always top of init, clash of wills if another power would make them go first.)